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Re: Model Showcase Thread v3.0
Posted: Tue Mar 03, 2009 5:51 pm
by MandeRek
Wow.. That model is WAAAAY better than i have made now.. Could i use it for BF0?

Re: Model Showcase Thread v3.0
Posted: Tue Mar 03, 2009 6:54 pm
by MsHwIz
Re: Model Showcase Thread v3.0
Posted: Tue Mar 03, 2009 7:34 pm
by Fluffy_the_ic
Nice, but it's a pretty large model, and there's a lot of cyan lines, so can we see an actual wireframe?
Re: Model Showcase Thread v3.0
Posted: Tue Mar 03, 2009 8:59 pm
by Caleb1117
Fluffy_the_ic wrote:
Nice, but it's a pretty large model, and there's a lot of cyan lines, so can we see an actual wireframe?
Don't need one, you can see the lines.
Re: Model Showcase Thread v3.0
Posted: Tue Mar 03, 2009 10:22 pm
by Fluffy_the_ic
Caleb1117 wrote:Fluffy_the_ic wrote:
Nice, but it's a pretty large model, and there's a lot of cyan lines, so can we see an actual wireframe?
Don't need one, you can see the lines.
You sure that that's all you need?
Eh. Disregard this. I have been extremely paranoid recently...
Re: Model Showcase Thread v3.0
Posted: Wed Mar 04, 2009 4:42 am
by VF501
Cyan/light blue lines only mean that there are disconnected edges, which mean nothing anyways for the model's legitimacy and its use in SWBF2. If you import several of the Stock models, they'll have disconnected edges too, which does help with Un-wrapping the UVs of the model.
Very nice model too, just needs a good texture now and to be setup for the game. Gameplay wise though, it'd suck for the Republic Team to have a Full one blown up, with upwards of 20 clones killed in one shot. It'd make a good mobile CP though.
Re: Model Showcase Thread v3.0
Posted: Wed Mar 04, 2009 9:13 am
by Jawa_Killer
thats my first model ever xD just began modeling... if anyone wants the .scn or .xsi file be my guest

dunno yet how to UV map nor animate anything...maybe you can customize it to a crashed atot

i'm not going to improve the model except some details e.g. the guns
/EDIT: does swbf count's the triangles or the polygons? because i remember someone saying that the polygons are the triangles for swbf o,O
Re: Model Showcase Thread v3.0
Posted: Wed Mar 04, 2009 9:20 am
by fai222
If that is your first model, im really impressed! (i had been impressed even if it had been your model nr. 100) totaly awesome model!
Any yes, if you have wireframe on shaded you dont need a wireframe only pic.
EDIT:
Re: Model Showcase Thread v3.0
Posted: Wed Mar 04, 2009 10:21 am
by DarthD.U.C.K.
Jawa_Killer wrote:
/EDIT: does swbf count's the triangles or the polygons? because i remember someone saying that the polygons are the triangles for swbf o,O
im pretty shure (i could be wrong though) that nearly every programm counts triangles, beacause a model can have 4 polys but thousands of vertexes
you dont have to worry about the poly/tricount, battlefront can handle much more than it seems
awesome model by the way!
Re: Model Showcase Thread v3.0
Posted: Wed Mar 04, 2009 11:14 am
by ANDEWEGET
Aqualish with vanguard body. for FOOLIS.
Re: Model Showcase Thread v3.0
Posted: Wed Mar 04, 2009 12:04 pm
by Delta-1035
cool
off-topic: 666 posts --->Satan for a day!

Re: Model Showcase Thread v3.0
Posted: Wed Mar 04, 2009 4:47 pm
by VF501
Just a little something I'm working on, might go back and finish up some of the Halo stuff later, but this peaks my interest more. Gonna start on props and buildings soon, the Side stuff will take the longest, especially the character models.
4839 Tris, I still have to optimize parts.

Re: Model Showcase Thread v3.0
Posted: Wed Mar 04, 2009 5:01 pm
by obiboba3po
Re: Model Showcase Thread v3.0
Posted: Wed Mar 04, 2009 7:02 pm
by Fluffy_the_ic
VF501 wrote:Just a little something I'm working on, might go back and finish up some of the Halo stuff later, but this peaks my interest more. Gonna start on props and buildings soon, the Side stuff will take the longest, especially the character models.
4839 Tris, I still have to optimize parts.
Sweet! Just, what is it?
Re: Model Showcase Thread v3.0
Posted: Wed Mar 04, 2009 9:00 pm
by Master_Ben
Fluffy_the_ic wrote:VF501 wrote:Just a little something I'm working on, might go back and finish up some of the Halo stuff later, but this peaks my interest more. Gonna start on props and buildings soon, the Side stuff will take the longest, especially the character models.
4839 Tris, I still have to optimize parts.
Sweet! Just, what is it?
ditto.....?
Re: Model Showcase Thread v3.0
Posted: Wed Mar 04, 2009 10:06 pm
by obiboba3po
it looks a bit like the enviro-suit from kotor but i doubt thats what it really is
Re: Model Showcase Thread v3.0
Posted: Thu Mar 05, 2009 12:39 am
by -_-
Power Armour

Re: Model Showcase Thread v3.0
Posted: Thu Mar 05, 2009 3:17 am
by Splat
Re: Model Showcase Thread v3.0
Posted: Thu Mar 05, 2009 3:22 am
by VF501
Cookie to -_- XD
I've been playing Fallout 3 alot, and started thinking a map with the Brotherhood of Steel versus Super Mutants would be awesome. Along with neutral hostile teams of creatures (Deathclaw

) would be cool, and a Capital Wasteland map with lots of places to explore.
I do plan on making the other variants of armor, the T5-1b, Tesla Power Armor, and the Enclave Armor. Work has been started on The Mall area of DC, and I will probably do some of the outlying areas. I'm still deciding on if it should be straight conquest, or a explore, and find neat stuff while fighting stuff map. Biggest hurdle is the Sides and character models they require, environmental modeling is easier. Far from 50% so no Wip topic yet, and not much more will be seen of this for now.
Close up of added helmet detail, also did some more optimization of the model, more details with lower Tri count.

Re: Model Showcase Thread v3.0
Posted: Thu Mar 05, 2009 3:33 pm
by Delta-1035