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Re: TCW Tridroid Beta 1.0
Posted: Fri Oct 29, 2010 7:36 am
by Lozza
I remember that map

Awesome model

Re: TCW Tridroid Beta 1.0
Posted: Fri Oct 29, 2010 9:08 am
by CT-26-6958_Hevy
But you can load it in your lua, by loading the cis_hover_stap from the CIS Side
Re: TCW Tridroid Beta 1.0
Posted: Fri Oct 29, 2010 12:12 pm
by THEWULFMAN
Re: TCW Tridroid Beta 1.0
Posted: Fri Oct 29, 2010 12:19 pm
by DarthD.U.C.K.
does the bfront2log contain any errors regarding the droid?
Re: TCW Tridroid Beta 1.0
Posted: Fri Oct 29, 2010 1:57 pm
by CT-26-6958_Hevy
No, only that these aimer_head, cannot found
Re: TCW Tridroid Beta 1.0
Posted: Fri Oct 29, 2010 2:01 pm
by DarthD.U.C.K.
and did you add it to the msh.option?
Re: TCW Tridroid Beta 1.0
Posted: Fri Oct 29, 2010 2:13 pm
by CT-26-6958_Hevy
No, i only have to write
Or what have to be there
Re: TCW Tridroid Beta 1.0
Posted: Fri Oct 29, 2010 2:21 pm
by DarthD.U.C.K.
no, you have to write "-keep aimer_head"
Re: TCW Tridroid Beta 1.0
Posted: Fri Oct 29, 2010 2:34 pm
by CT-26-6958_Hevy
But it change nothing, Forcemaster, can you please try it yourself too? maybe you put in the worng anim?
Re: TCW Tridroid Beta 1.0
Posted: Wed Nov 03, 2010 12:51 pm
by ForceMaster
It work for me, is the same anim that is used in my map.
Re: TCW Tridroid Beta 1.0
Posted: Wed Nov 03, 2010 1:09 pm
by CT-26-6958_Hevy
Hmm... do i have to change anithing in my lua? I Added it as a 4-legged Walker.
Re: TCW Tridroid Beta 1.0
Posted: Wed Nov 03, 2010 1:20 pm
by ForceMaster
ForceMaster wrote:Walkertype 2, works for me.
Re: TCW Tridroid Beta 1.0
Posted: Wed Nov 03, 2010 3:23 pm
by CT-26-6958_Hevy
Yes, i have this.
But do i have to change anything else?
Re: TCW Tridroid Beta 1.0
Posted: Tue Nov 16, 2010 12:29 am
by Firefang
Amazing model
Re: TCW Tridroid Beta 1.0
Posted: Fri Dec 03, 2010 5:27 pm
by jdee/barc
I really want to use this, but it crashes in BF1

(which i mod because i don't have bf2)
great job though
