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Odf lines needed explaining

Posted: Mon Nov 03, 2014 12:37 pm
by nobody3
I need a better understanding of the following odf lines please. If possible, make it as detailed as you can.

"AutoAimSize"
I noticed it's usually set to 1.0 on normal weapons. 1.5 on dark troopers arc caster. 0.1 on sonic blaster. 30.0 on auto turret. 2.0 on bothans weapon and force lightning. So area damage weapons have it on 2.0 Im guessing. Also I noticed some weapons don't have it at all like the rifle of the normal trooper and wookie's bowcaster has it and the second line mentioned below too.
My guess is it tells AI units how big is the "space" they are supposed to shoot in. But I'm not sure.

"LockOnAngle"
I read somewhere that this is supposed to replace AutoAimSize (maybe the former was used more in swbf1 and the latter is newly implemented in swbf2?)
Some weapons don't have this line at all but have AutoAimSize: for example the stock shotgun odf.
Wookies bowcaster has this set on 3.0, and rocket launcher on 6.0

I wrote what I know about these lines already to maybe help you with explaining it IDK. Thanks

Re: Odf lines needed explaining

Posted: Mon Nov 03, 2014 8:46 pm
by AceMastermind
nobody3 wrote:AutoAimSize
I would say, based on the property name alone, that it sets the scale of an area in which AutoAim will engage and target enemies detected in that area as long as other targeting conditions are met by that particular weapon. So, if the target moves out of this range then AutoAim would disengage. I picture it as a 2 dimensional circle painted on the center of your screen, where 1.0 would be the default size set by the devs.

nobody3 wrote:LockOnAngle
[color=#FF8040]SBF_Dann_Boeing[/color] wrote:... LockOnAngle determines the maximum angle away from your reticule that you can lock on to. ...

The best way to figure out what undocumented properties do is to experiment with different values and record your results.

Re: Odf lines needed explaining

Posted: Tue Nov 04, 2014 7:08 am
by nobody3
Thanks for informative reply.

But what is the "AutoAim" ? I understand how AutoAimSize works now. But is the "AutoAim" just the way the AI units target enemies? By that logic, would increasing it make them engage and target enemies more effectively?
I recall the sniper's dispensable auto turret has the autoaimsize set at 30.0 and when I changed it to 0.0 the auto turret was much more accurate when shooting enemies. Is there explanation for that?

And why do some weapons odfs don't have AutoAimSize included at all? But have lockonangle instead?

I'll try to experiment with it but I'm more interested in how it affects the AI units aiming abillities so it's bit difficult to notice any change but thanks again anyway