Odf lines needed explaining
Posted: Mon Nov 03, 2014 12:37 pm
I need a better understanding of the following odf lines please. If possible, make it as detailed as you can.
"AutoAimSize"
I noticed it's usually set to 1.0 on normal weapons. 1.5 on dark troopers arc caster. 0.1 on sonic blaster. 30.0 on auto turret. 2.0 on bothans weapon and force lightning. So area damage weapons have it on 2.0 Im guessing. Also I noticed some weapons don't have it at all like the rifle of the normal trooper and wookie's bowcaster has it and the second line mentioned below too.
My guess is it tells AI units how big is the "space" they are supposed to shoot in. But I'm not sure.
"LockOnAngle"
I read somewhere that this is supposed to replace AutoAimSize (maybe the former was used more in swbf1 and the latter is newly implemented in swbf2?)
Some weapons don't have this line at all but have AutoAimSize: for example the stock shotgun odf.
Wookies bowcaster has this set on 3.0, and rocket launcher on 6.0
I wrote what I know about these lines already to maybe help you with explaining it IDK. Thanks
"AutoAimSize"
I noticed it's usually set to 1.0 on normal weapons. 1.5 on dark troopers arc caster. 0.1 on sonic blaster. 30.0 on auto turret. 2.0 on bothans weapon and force lightning. So area damage weapons have it on 2.0 Im guessing. Also I noticed some weapons don't have it at all like the rifle of the normal trooper and wookie's bowcaster has it and the second line mentioned below too.
My guess is it tells AI units how big is the "space" they are supposed to shoot in. But I'm not sure.
"LockOnAngle"
I read somewhere that this is supposed to replace AutoAimSize (maybe the former was used more in swbf1 and the latter is newly implemented in swbf2?)
Some weapons don't have this line at all but have AutoAimSize: for example the stock shotgun odf.
Wookies bowcaster has this set on 3.0, and rocket launcher on 6.0
I wrote what I know about these lines already to maybe help you with explaining it IDK. Thanks