Flying sideways

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Bob
Brigadier General
Brigadier General
Posts: 633
Joined: Thu May 27, 2010 4:28 am
Location: at home

Flying sideways

Post by Bob »

Is it somehow possible to let a flyer fly sideways, like a helicopter?
Hidden/Spoiler:
Merry Christmas btw
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: Flying sideways

Post by THEWULFMAN »

Nope.


Topic solved. There's no workaround, the code was lost when they were updating the SWB1 code.
User avatar
Dakota
Field Commander
Field Commander
Posts: 991
Joined: Mon Dec 06, 2010 8:21 pm
Projects :: making random weapon assets
Games I'm Playing :: SWBF2 and more
xbox live or psn: PS3 beats xbox
Location: at a computer desk floating around in space

Re: Flying sideways

Post by Dakota »

Bob wrote:Is it somehow possible to let a flyer fly sideways, like a helicopter?
Hidden/Spoiler:
Merry Christmas btw
yesssssssss, in swbf1...


(wonders why the makers of swbf2 took out both prone and flier strafe)
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: Flying sideways

Post by THEWULFMAN »

Dakota wrote:
Bob wrote:Is it somehow possible to let a flyer fly sideways, like a helicopter?
Hidden/Spoiler:
Merry Christmas btw
yesssssssss, in swbf1...


(wonders why the makers of swbf2 took out both prone and flier strafe)

They took out prone because they didn't think anyone cared for it. They didn't take out flier strife, the code for that was lost when they were adding it special maneuvers, the barrel roll and split-s. They didn't have time or the need to add it back(remember, they had 14 months to turn SWB1 into SWBF2. They did have the existing assets to work off of, but 14 months is nothing for game development), since there was no pilotable gunships in the stock maps.
Last edited by THEWULFMAN on Sat Dec 24, 2011 8:02 pm, edited 1 time in total.
User avatar
Dakota
Field Commander
Field Commander
Posts: 991
Joined: Mon Dec 06, 2010 8:21 pm
Projects :: making random weapon assets
Games I'm Playing :: SWBF2 and more
xbox live or psn: PS3 beats xbox
Location: at a computer desk floating around in space

Re: Flying sideways

Post by Dakota »

no pilotable gunships in the stock maps?

if you are talking of bf1 there were lots of gunships but if you are talking of bf2 then there is still space.
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: Flying sideways

Post by Marth8880 »

He's talking about in SWBF2, which has no gunships in the stock maps, excluding the space maps, which wouldn't make sense to have strafe in.
kinetosimpetus
Imperial Systems Expert
Imperial Systems Expert
Posts: 2381
Joined: Wed Mar 25, 2009 4:15 pm
Projects :: A secret project
Games I'm Playing :: Warframe STO

Re: Flying sideways

Post by kinetosimpetus »

Dakota wrote:no pilotable gunships in the stock maps?

if you are talking of bf1 there were lots of gunships but if you are talking of bf2 then there is still space.
He meas command flyers i think.
User avatar
Tears2Roses
Chief Warrant Officer
Chief Warrant Officer
Posts: 336
Joined: Thu Jul 07, 2011 9:20 am
Projects :: Oh some random stuff who knows
Games I'm Playing :: SWBF2
xbox live or psn: PC beats xbox.

Re: Flying sideways

Post by Tears2Roses »

THEWULFMAN wrote: They took out prone because they didn't think anyone cared or it....
I certantly would have LOVED to have prone in swbf2!
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: Flying sideways

Post by THEWULFMAN »

Dakota wrote:no pilotable gunships in the stock maps?

if you are talking of bf1 there were lots of gunships but if you are talking of bf2 then there is still space.
Like Marth said I was talking about land maps in SWBF2.
Tears2Roses wrote:
THEWULFMAN wrote: They took out prone because they didn't think anyone cared for it....
I certantly would have LOVED to have prone in swbf2!

Lucasarts and Pandemic have a terrible track record of asking their fans what they want.
User avatar
Dakota
Field Commander
Field Commander
Posts: 991
Joined: Mon Dec 06, 2010 8:21 pm
Projects :: making random weapon assets
Games I'm Playing :: SWBF2 and more
xbox live or psn: PS3 beats xbox
Location: at a computer desk floating around in space

Re: Flying sideways

Post by Dakota »

THEWULFMAN wrote:Lucasarts and Pandemic have a terrible track record of asking their fans what they want.
oh, yes they do...
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Re: Flying sideways

Post by Teancum »

THEWULFMAN wrote:They took out prone because they didn't think anyone cared or it....
Incorrect. According to my conversation with one ex-dev and another with Psych0fred the code was simply overridden by the .combo code and they had no time to re-implement it.
THEWULFMAN
Space Ranger
Posts: 5557
Joined: Tue Aug 17, 2010 3:30 pm
Projects :: Evolved 2
Location: Columbus, Ohio
Contact:

Re: Flying sideways

Post by THEWULFMAN »

Teancum wrote:
THEWULFMAN wrote:They took out prone because they didn't think anyone cared for it....
Incorrect. According to my conversation with one ex-dev and another with Psych0fred the code was simply overridden by the .combo code and they had no time to re-implement it.

I see. Thanks for the info. I always was told it was because they didn't know people really wanted it. But at this point, anything "bad" about SWBF2 can be contributed to the deadline. 14 months is just ridiculous. Some mods take longer than that. I'd like to tell Lucasarts where they can shove their deadlines...
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Re: Flying sideways

Post by Teancum »

Yeah, from what I've been told they started on the sequel pretty much right after SWBF1 went gold -- I.E. no down time whatsoever.
AQT
Gametoast Staff
Gametoast Staff
Posts: 4910
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA

Re: Flying sideways

Post by AQT »

THEWULFMAN wrote:14 months is just ridiculous. Some mods take longer than that.
Well, modding a game and professionally developing a game are two different things. The former is usually considered a hobby, often done during one's free time, whereas the latter is usually considered a career. I highly doubt any of us mod for eight hours a day with a set release date or even get paid for it.
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: Flying sideways

Post by Marth8880 »

Teancum wrote:
THEWULFMAN wrote:They took out prone because they didn't think anyone cared or it....
Incorrect. According to my conversation with one ex-dev and another with Psych0fred the code was simply overridden by the .combo code and they had no time to re-implement it.
I remember reading here that it was both of these, as well as the prone being buggy or something along the lines of that. :s
ARCTroopaNate
Jedi
Jedi
Posts: 1161
Joined: Mon Mar 21, 2011 8:12 pm
Projects :: Star Wars Battlefront - Tides of War
Games I'm Playing :: SWBF2 RC EAW
xbox live or psn: I have ps4
Location: STALKER!
Contact:

Re: Flying sideways

Post by ARCTroopaNate »

Also, with all the new heroes and units, they would have to create new prone animations, and I don't believe that doing that would be easy or worth it.
Slime615
Lieutenant General
Lieutenant General
Posts: 704
Joined: Thu Jan 07, 2010 9:38 am

Re: Flying sideways

Post by Slime615 »

This is another reason why they should have made a BF3....

I mean, if they only hads 14 months... why not create a new game if this was a success (Which it was) If they could create a game like this from BF1 in 14 months.... Imagine what they could have done in a couple of years?
User avatar
Teancum
Jedi Admin
Jedi Admin
Posts: 11080
Joined: Wed Sep 07, 2005 11:42 pm
Projects :: No Mod project currently.
Games I'm Playing :: Destiny
xbox live or psn: No gamertag set
Location: Indiana

Re: Flying sideways

Post by Teancum »

ARCTroopaNate wrote:Also, with all the new heroes and units, they would have to create new prone animations, and I don't believe that doing that would be easy or worth it.
Nope - prone would have been a common animation like crouching or running.
ARCTroopaNate
Jedi
Jedi
Posts: 1161
Joined: Mon Mar 21, 2011 8:12 pm
Projects :: Star Wars Battlefront - Tides of War
Games I'm Playing :: SWBF2 RC EAW
xbox live or psn: I have ps4
Location: STALKER!
Contact:

Re: Flying sideways

Post by ARCTroopaNate »

I stand corrected. I agree with Slime. If they had a few years to do Battlefront III it could have been an amazing game. :cry: Why Lucasfarts! Y u no make BF3?
JAWSFreelao
First Lance Corporal
First Lance Corporal
Posts: 135
Joined: Wed May 25, 2011 6:00 pm
Projects :: Band
Games I'm Playing :: Halo
xbox live or psn: No gamertag set

Re: Flying sideways

Post by JAWSFreelao »

ARCTroopaNate wrote:I stand corrected. I agree with Slime. If they had a few years to do Battlefront III it could have been an amazing game. :cry: Why Lucasfarts! Y u no make BF3?
Because Lucasarts is a complete tool. Like the man that it is named after.
Locked