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Re: [WIP] The Battlefront 3 Mod [New Bacta Can Page4 8/25/20

Posted: Thu Aug 25, 2011 1:16 pm
by THEWULFMAN
ARCTroopaNate wrote:Nice Bacta whatever you call it. :yes: What would you call it? Bacta Dispenser, Bacta Can, Bacta?
THEWULFMAN wrote:Bacta canister
:wink:


And thanks everyone. :)



EDIT: DANGIT! Ninja'd on my own thread! :runaway:

Re: [WIP] The Battlefront 3 Mod [New Bacta Can Page4 8/25/20

Posted: Thu Aug 25, 2011 1:32 pm
by ARCTroopaNate
lol ninja'd on your own thread. The Thread name says bacta can so yeah.

Re: [WIP] The Battlefront 3 Mod [New Bacta Can Page4 8/25/20

Posted: Thu Aug 25, 2011 1:37 pm
by THEWULFMAN
ARCTroopaNate wrote:lol ninja'd on your own thread. The Thread name says bacta can so yeah.
The length of the thread name can only be so long, I have to shorten things sometimes.

Re: [WIP] The Battlefront 3 Mod [New Bacta Can Page4 8/25/20

Posted: Thu Aug 25, 2011 1:44 pm
by ARCTroopaNate
Oh. FAIL ON MY PART. :oops: :P

Re: [WIP] The Battlefront 3 Mod [New Bacta Can Page4 8/25/20

Posted: Fri Aug 26, 2011 12:43 am
by SAMofBIA
i named my holy paladin on world of warcraft Bacta...sorta offtopic, but w/e =P

Re: [WIP] The Battlefront 3 Mod [New Bacta Can Page4 8/25/20

Posted: Mon Aug 29, 2011 10:49 pm
by RogueKnight
Looks good, but oyou should try to turn down the flare a little if you can, when it's on you can barely see the canister.

Re: [WIP] The Battlefront 3 Mod [New Bacta Can Page4 8/25/20

Posted: Mon Aug 29, 2011 10:54 pm
by THEWULFMAN
RogueKnight wrote:Looks good, but you should try to turn down the flare a little if you can, when it's on you can barely see the canister.

Yeah, working on that.

Re: [WIP] The Battlefront 3 Mod [New Bacta Can Page4 8/25/20

Posted: Tue Aug 30, 2011 12:44 am
by Ashley
Coolz. I cant wait

cant wait!

Posted: Tue Aug 30, 2011 9:15 pm
by daniel13146
probly ganna be the best mod yet!

Re: cant wait!

Posted: Tue Aug 30, 2011 10:48 pm
by RevanSithLord
daniel13146 wrote:probly ganna be the best mod yet!
Probably, even though in the end, all it will be is a matter of opinion. But despite the technicality, I am enjoying the progress on this mod even more and more!

Re: [WIP] The Battlefront 3 Mod [New Bacta Can Page4 8/25/20

Posted: Tue Sep 20, 2011 10:43 pm
by RogueKnight
This project is NOT dead. :) We're just slow on progress, WULF has a new toy he's having fun with that will just assist in making this project even better.

Here's some pretty pictures. :D

Image

WIP. ;)

Re: [WIP] The Battlefront 3 Mod [New Bacta Can Page4 8/25/20

Posted: Tue Sep 20, 2011 11:17 pm
by Cerfon Rournes
Nice job! :thumbs:

Re: [WIP] The Battlefront 3 Mod [New Bacta Can Page4 8/25/20

Posted: Thu Sep 22, 2011 9:42 am
by RogueKnight
Update #2 of the E-11

Image

All that's left to do is the side of the scope, the handle, then bumpmap and export. :D

Re: [WIP] The Battlefront 3 Mod [New Bacta Can Page4 8/25/20

Posted: Thu Sep 22, 2011 12:15 pm
by Marvel4
Looks awesome! :shock:

Re: [WIP] The Battlefront 3 Mod [New Bacta Can Page4 8/25/20

Posted: Thu Sep 22, 2011 2:20 pm
by AcaelusThorne
Mayby you could also youse this :
Hidden/Spoiler:
Image
The Sterling sub-machinegun is the weapon they yoused for making the E-11 for the :stormie:

Off-topic :
My vather actually had one and some marines wanted to swap it for a M-16 :funny2:

Re: [WIP] The Battlefront 3 Mod [New Bacta Can Page4 8/25/20

Posted: Fri Sep 23, 2011 2:49 am
by Delta-1035
Much better!

Re: [WIP] The Battlefront 3 Mod [New Bacta Can Page4 8/25/20

Posted: Sat Sep 24, 2011 4:41 am
by Darth_Spiderpig
Delta-1035 wrote:Much better!
Agreed, hope my anim goes well with that fella. :)

Re: [WIP] The Battlefront 3 Mod [New Bacta Can Page4 8/25/20

Posted: Sat Sep 24, 2011 10:57 am
by daniel13146
cannot wait for it to come out!

Re: [WIP] The Battlefront 3 Mod [New Bacta Can Page4 8/25/20

Posted: Sun Sep 25, 2011 12:32 am
by RogueKnight
Bam. Done. Bill it!

Image

This is 75% Pandemic's model, just with a new texture and a few new pieces added by me.

Re: [WIP] The Battlefront 3 Mod [New Bacta Can Page4 8/25/20

Posted: Sun Sep 25, 2011 12:43 am
by The Nasal Abyss
If all of the pieces are using unique texture space you could do an ambient occlusion render to give the texture more depth!