Mygeeto: Invasion V.1

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NullCommando
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Re: Mygeeto: Invasion V.1

Post by NullCommando »

Skyhammer_216 wrote:Awesome map Null. Atmosphere is incredibly dark and movie-like, you've managed to make an entire map using what looks like about a dozen prop assets...only thing I really noticed was the UT-AT lasers seem a bit small...
Anyway congrats on making a great map.
Thanks Skyhammer, that means alot, as I think this is my first good and enjoyable map. :D And a question, did anyone think the Republic was too overpowered?

( Still gotta learn how to make terrain see-through and fall-through )
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Re: Mygeeto: Invasion V.1

Post by AlexSecura »

NullCommando wrote: And a question, did anyone think the Republic was too overpowered?

Think not.To beat the second bridge isnt a easy job.With or without CC-1138. :wink:
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Re: Mygeeto: Invasion V.1

Post by H_BOMB »

Wha-ho! When did this happen? I better get-a-playing. Its 11:39 though, but....
I don't care!
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Re: Mygeeto: Invasion V.1

Post by Skipper 24 »

This looks and sounds really good. One question are there any separatist tri-droid walker things. People have developed them because I saw them in preview shots for a mod I think or haven't they been publicly released.
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Re: Mygeeto: Invasion V.1

Post by Darth Revan »

There in BF0
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Re: Mygeeto: Invasion V.1

Post by Fluffy_the_ic »

Oh yeah, since you're in BF0, couldn't you use the assets for the Tri-Droid?
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Re: Mygeeto: Invasion V.1

Post by NullCommando »

Not untill BF0 is done, and besides, the're too big for the center platform.
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Re: Mygeeto: Invasion V.1

Post by andrija »

great map 2 bad that it isn't harder for the republic they win easly :D :) gtpwn
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Re: Mygeeto: Invasion V.1

Post by Maveritchell »

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