Page 5 of 17
Posted: Thu Mar 09, 2006 10:55 am
by Teancum
Yeah, they have no control region, that's why they explode. Thanks for reminding me.
And the K-Wing bug is fixed. I used the BF2 model, which is a little lower poly, but has working collision detection.
Bug Checklist
Posted: Thu Mar 09, 2006 1:43 pm
by Y2g2006
Here is what I have come up with so far. I need to probably do more in depth testing though.
(Some bugs might have already been mentioned)
No Specific Mode/Era:
- Vehicles have no control region (Two Flag CTF, One Flag CTF, and XL)
NOTE: It was hard to tell if Conquest had this problem, but I'm sure it does. Every vehicle was usually occupied in Conquest, so it was real hard to notice.
- Sound missing from vehicles
- Turrets are healing by themselves
Two Flag CTF:
- Flags are not in center of scoring zone (both Eras)
- Flag cannot be picked up (GCW)
One Flag CTF:
- AI, when capturing the flag, seemed to like to walk over the edge (path probably off a bit causing that). NOTE: Only noticed this in GCW on the Imperial side.
Assault:
- One of the Villans names is 0xDD5522C1 (Real name should be Yun)
- Yun's Lightsaber is called "orange saber" (or something to that effect)
- AI Paths need reworking (they seem to want to jump off the platforms)
XL:
- Jango is the Hero for the Clones
- CIS doesn't seem to have a Hero at all
- Health and Ammo dispensors don't seem to be working for Clone Engineer (all others were tested and work fine)
Please teancum put kit fisto no jano morel!
Posted: Thu Mar 09, 2006 2:07 pm
by JadenKorr86
Teancum what do you think about this model of kit fisto to add in the maps, this is a skin of jedi outcast, jano morel is cool and yun are cool but is more cool kit fisto (heroes) and about villians you can add Zam Wesell.
Are you agree?
This models are for jedi outcast.
Kit Fisto link:
http://jediknight2.filefront.com/file/;6028
Zam Wesell link:
http://jediknight2.filefront.com/file/;11811
sorry for my english.
RE: Please teancum put kit fisto no jano morel!
Posted: Thu Mar 09, 2006 2:18 pm
by Y2g2006
That Kit Fisto model has been brought up once before. I forget how the discussion went, but I think they were looking for a better model.
Zam I believe has been brought up by someone as well. Not sure whether there have been any discussions on specific models for her though.
EDIT: The main problem with some of these models is they have to get permission to convert them over to BF2. Which can sometimes be easier said then done.
RE: Please teancum put kit fisto no jano morel!
Posted: Thu Mar 09, 2006 2:24 pm
by Leviathan
Jaden', porting playable characters from Star Wars Jedi Knight series' games to Star Wars Battlefront II will be henceforth tougher, as minilogoguy18 - The author of the "Asajj Ventress" model available in several "user-made" levels designed for this game - told all other GameToast members that he wasn't ready to repeat the same process for other Jedi Outcast / Jedi Academy models, or release any information on how he did this conversion...
RE: Please teancum put kit fisto no jano morel!
Posted: Thu Mar 09, 2006 2:58 pm
by Teancum
As far as the Botpath "Bug" in Hero Assault --- The botpaths are the same for every game mode. You can't change them. Heroes act different than your avarage bot, and that's why fall.
As far as 2-Flag CTF goes --- In my first post I stated I had to fix the bugs in it still.
RE: Please teancum put kit fisto no jano morel!
Posted: Thu Mar 09, 2006 3:02 pm
by Y2g2006
Hmmm... seems as though I forgot to read the first page. Ah well. Makes for a good reminder, and its makes for a nice check list.
There are some bugs that weren't mentioned, at least. So my list wasn't a total failure.
EDIT: The Assault deal is a shame. That problem seems all too common. Guess the bots just like to hug the walls.
RE: Please teancum put kit fisto no jano morel!
Posted: Thu Mar 09, 2006 3:19 pm
by Teancum
Yeah, that's why I upped the number of bots in play in Hero Assault, plus the number of reinforcements.
Could I ask a favor of all of you?
1-Please don't say anything about how Asajj looks. I didn't make the model, and personally, I think it's the best Asajj model out there.
2-Please don't ask me to convert other models like Kit Fisto, Zam Wassell, Plo Koon, etc. It's really hard, and I don't have the time or the knowledge to do so.
Other than that, I appreciate you all listing the bugs. It is sad, however, when the only replies are "this doesn't work" or "this is a bug" -- What happened to "Man, this map is a lot of fun"? Please let me know what's GOOD in the map so I can stay motivated. I know nobody means to, but it feels like the general consensus is that the map sucks.
Posted: Thu Mar 09, 2006 3:20 pm
by theguarder
Great map!
The clud car needs an icon for the minimap, i would like some higher flyingzone and the map is kinda dark...
EDIT:
- Health and Ammo dispensors don't seem to be working for Clone Engineer (all others were tested and work fine)
This happens to the droids to, and to magnaguard's recon droid.
Jettroopers are flying outside the platforms, and falling down.
The turrets need more health...
For me Jango is hero for CIS and Mace for REP.
On CTF2 Theres only droid ships...
The minimap is VERY small when i am in a ship.
The CIS Bomber is wery strong and it has a big damage ratio.
There is the switch side bug thad dont let you switch side...
I dont know if this is possible but i miss the possibility of jumping out of the ships when they are in air.
Posted: Thu Mar 09, 2006 3:25 pm
by Teancum
Dark? It's dusk.
Posted: Thu Mar 09, 2006 3:34 pm
by Jango_Fett_A
great stuff. Glad to see this old "classic" is coming along

Re: RE: Please teancum put kit fisto no jano morel!
Posted: Thu Mar 09, 2006 3:46 pm
by Y2g2006
Teancum wrote:
Could I ask a favor of all of you?
1-Please don't say anything about how Asajj looks. I didn't make the model, and personally, I think it's the best Asajj model out there.
2-Please don't ask me to convert other models like Kit Fisto, Zam Wassell, Plo Koon, etc. It's really hard, and I don't have the time or the knowledge to do so.
Other than that, I appreciate you all listing the bugs. It is sad, however, when the only replies are "this doesn't work" or "this is a bug" -- What happened to "Man, this map is a lot of fun"? Please let me know what's GOOD in the map so I can stay motivated. I know nobody means to, but it feels like the general consensus is that the map sucks.
1.) She is real good. I noticed a lot of gripes on the official forum, they were all pointless complaints though.
2.) I asked this on the Dune Sea topic, but if someone else would work on converting models... could implementing them be a possibility?
To comment on the "negative feedback" concern. I'm strictly here to test the maps, point out any bugs I encounter, and offer advice that might help improve gameplay. I don't like to judge/comment on maps that are unfinished. Infact, don't take anything I say to heart. If anything, I'm complimenting your work by reporting these things because it shows that I am interested in the map. Believe me... I haven't even given some of these maps a second glance because they don't intrest me.
Mistakes are simple to make, bugs are a given, and thats nothing to be discouraged about. Some of the best games ever made have bugs that take away from things... and thats what I like to help prevent.
Out of all the maps here... the two maps I am most interested in is this very map, and Rhen Var: Cinadel. They were my two most favorite maps in BF1, so I'm greatly interested in how well the mods are pulled off. And both maps look great so far. You and Pinx both do great jobs, and I don't really bother to mention it because I feel its usually implied.
Thats it for the rambling from me, for now.

RE: Re: RE: Please teancum put kit fisto no jano morel!
Posted: Thu Mar 09, 2006 4:07 pm
by Teancum
Yeah if you can find someone to convert models, I'll do all of the work once I have a msh to use. Setting up combos, weapons, etc. Problem is, the only guy who can is way to busy with other projects. I should know. I talk to him daily on MSN.
RE: Re: RE: Please teancum put kit fisto no jano morel!
Posted: Thu Mar 09, 2006 4:13 pm
by Y2g2006
Its all good, like I said in the other post... The adding of Heros can probably be done at a later time. And I really didn't have anything in mind for this map specificly.
Unless yall can come up with a Lando... lol
Posted: Thu Mar 09, 2006 4:17 pm
by Ace_Azzameen_5
Teancum, as you most likely know, the bf2 ships have the wrong explosion for a land map. My suggestion is, well, fixing it somehow, using bf1 ships when applicable.
-FIghters probably need a speed decrease
-weapons changes.
-bf1 gunship is a must, so you can just walk right on
Sorry if I'm restating what you ahve planned/ what others have done, but its a large thread.
Posted: Thu Mar 09, 2006 4:44 pm
by Teancum
Good suggestions Ace, and doable as well. I will say this, though: We'll never be able to strafe in any flyer again. No matter what you do strafing does not work anymore.
Posted: Thu Mar 09, 2006 4:52 pm
by Jango_Fett_A
where is the link to the new version? I downloaded the link on the first page and it's the same as the old version (I can still land my ship on the ground and Jet troopers/Jedi always end up on the ground)
~Jango
Posted: Thu Mar 09, 2006 4:54 pm
by Lead_Pilot
sounds great! I'll probably download tonight, this was my favorite map for SWBF1. Also, does it use the SWBF1 Gunship or the space version?
Posted: Thu Mar 09, 2006 4:54 pm
by Jango_Fett_A
currently it uses the space one
Posted: Thu Mar 09, 2006 5:04 pm
by Teancum
No, it IS the BF1 version. It's just that in BF2, you cannot strafe in a flyer.