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Re: Tie Vulture Project and Problems
Posted: Sat Apr 09, 2011 6:07 am
by DarthD.U.C.K.
you have to apply a seperate material to the pauldron that uses the pauldrontexture.
Re: Tie Vulture Project and Problems
Posted: Sat Apr 09, 2011 6:31 am
by Anakin
sounds complected. i just deleted the helm imported an new arc and deleted all except the helmet so it goes. but now i haven an other problem the texturing didn't work.
Re: Tie Vulture Project and Problems
Posted: Sat Apr 09, 2011 6:36 am
by DarthD.U.C.K.
could you please explain a bit more indetail what exactly didnt work how?
Re: Tie Vulture Project and Problems
Posted: Sat Apr 09, 2011 6:50 am
by Anakin
if i move the UV map the texture isn't changing but after i saved it works now thx
==EDIT==
i need your vote
what is better my Trooper with or without the pack??
Re: Tie Vulture Project and Problems
Posted: Sat Apr 09, 2011 12:47 pm
by Cerfon Rournes
Anakin wrote:if i move the UV map the texture isn't changing but after i saved it works now thx
==EDIT==
i need your vote
what is better my Trooper with or without the pack??
With the pack.
Re: Tie Vulture Project and Problems
Posted: Wed Apr 13, 2011 12:57 pm
by Anakin
So this become now my private Model Thread.
Here my Hangar
Re: Anakin's 3D Modeling Thread
Posted: Wed Apr 13, 2011 1:05 pm
by naru1305
hey, this looks pretty cool
great work

Re: Tie Vulture Project and Problems
Posted: Wed Apr 13, 2011 1:07 pm
by Maveritchell
Anakin wrote:So this become now my private Model Thread.
Here my Hangar
Please don't post the same thing twice in two different threads. Also, what is different about "your" hangar when compared to the stock DS hangar?
Re: Tie Vulture Project and Problems
Posted: Wed Apr 13, 2011 2:32 pm
by [Padawan]Helkaan
Maveritchell wrote: Also, what is different about "your" hangar when compared to the stock DS hangar?
I must admit that I see no difference, apart the grey towers in front of the hangar.
Re: Anakin's 3D Modeling Thread
Posted: Wed Apr 13, 2011 2:43 pm
by DarthD.U.C.K.
well, the layout is changed a bit, the positions of the doors etc. is different and the white stripes on the floor have another layout.
Re: Anakin's 3D Modeling Thread
Posted: Sat Apr 30, 2011 12:09 pm
by Anakin
1st the floor (complete)
2nd the roof is changed a bit (only one crane)
3rd the entries are different (the walkways before the door)
4th the complete Hangar is smaller so it's a Hangar for only ONE fighter (maybe Vaders Private Hanger only his fighter stands there)
5th becasue the Hangar is smaller i needed to cut peaces from the "control room step" i needed to make the control room Door (in the Hangar) bigger, and the controllroom has only one window in the other one are the Weapons.
==EDIT==
NEW PROJECT
My improvisational Space station.
no reference
what's missing now:
-interiors
-texture
-animation
comments??
ideas??
suggestions??
==QUESTIONS==
What to do with the 'arms'??
1) docking arm
1.1) with starships (with interiors)
1.2) with animated starships (without interiors)
2) Landing platform at the end
3) nothing
==EDIT==
it's a picture from the docking arm at the first stage
who guess what i did here??
==UPDATE==
i added some textures with Phong.
Not the final texture it's only for visibility so it looks better.
to add:
new case (because of the stair and the texture)
2, 3, 4 stage and top stage.
Re: WIP Anakin's 3D Modeling Thread (Space Station)
Posted: Sat Apr 30, 2011 6:30 pm
by CalvaryCptMike
Cool!

That looks great anakin!
Re: WIP Anakin's 3D Modeling Thread (Space Station)
Posted: Mon May 02, 2011 12:02 pm
by Anakin
here some new pics. i finished more stages
Re: WIP Anakin's 3D Modeling Thread (Space Station)
Posted: Mon May 02, 2011 3:03 pm
by THEWULFMAN
Just wondering, is the color scheme final

Re: Anakin's 3D Modeling Thread
Posted: Wed May 04, 2011 10:56 am
by Anakin
Anakin wrote:
[...]
i added some textures with Phong.
Not the final texture it's only for visibility so it looks better.
[...]
Re: WIP Anakin's 3D Modeling Thread (Space Station)
Posted: Wed May 04, 2011 11:48 am
by THEWULFMAN
Ah, ok. I understand why.
Re: WIP Anakin's 3D Modeling Thread (Space Station)
Posted: Wed May 04, 2011 12:00 pm
by Anakin
Question:
Is there a matter if you can see the outside or inside of a mesh??
i added some new mesh with the add Mesh tool. but for some reason sometimes the outside is shown and sometimes the inside.
==EDIT==
here a pic i made the superstructure with the add mesh tool.
i selected the marked tool and moved the mouse all over the window. you see with this view i can only select some parts of the new mesh, because i see the inside of the others. In XSI these parts have an other color. they are brighter or darker. is this in BFII too??
Re: WIP Anakin's 3D Modeling Thread (Space Station)
Posted: Wed May 04, 2011 1:22 pm
by FragMe!
Easier way to do that is select the polies you want to make higher then do an Extrude Along Axis
That way you don't end up with hidden polygons, it is all 1 mesh and you don't have the selection problem you are experiencing.
Re: WIP Anakin's 3D Modeling Thread (Space Station)
Posted: Wed May 04, 2011 1:43 pm
by Anakin
how did this work? is this shown in one of the new videos??
Re: WIP Anakin's 3D Modeling Thread (Space Station)
Posted: Wed May 04, 2011 1:53 pm
by ANDEWEGET
Didnt watch it, by the name it should be this one:
Extrude and duplicate:
http://www.youtube.com/watch?v=Oz1hpyB4yok