Page 1 of 1

A Plethora of Errors=One Map Crash

Posted: Mon Mar 05, 2007 8:14 am
by Alpha
I'm finishing up Theed: Nightfall for release, but I'm getting these errors:
GCW Errors in the BFront2.txt:

Code: Select all

Message Severity: 3
.\Source\SoldierAnimatorClass.cpp(1881)
Can't find soldier animation kiadimundi_sabre_stand_useforce(_upper)


Message Severity: 3
.\Source\SoldierAnimatorClass.cpp(1881)
Can't find soldier animation kiadimundi_sabre_stand_attack1a_end(_upper)


Message Severity: 3
.\Source\SoldierAnimatorClass.cpp(1881)
Can't find soldier animation kiadimundi_sabre_stand_throw(_upper)


Message Severity: 3
.\Source\SoldierAnimatorClass.cpp(1881)
Can't find soldier animation kiadimundi_sabre_stand_catch(_upper)


Message Severity: 3
.\Source\SoldierAnimatorClass.cpp(1881)
Can't find soldier animation kiadimundi_sabre_stand_block_idle(_upper)

...


Message Severity: 3
.\Source\SoldierAnimatorClass.cpp(1881)
Can't find soldier animation kiadimundi_sabre_stand_attack_backwards(_upper)


Message Severity: 3
.\Source\SoldierAnimatorClass.cpp(1881)
Can't find soldier animation kiadimundi_sabre_stand_attack1b_end(_upper)


Message Severity: 3
.\Source\SoldierAnimatorClass.cpp(1881)
Can't find soldier animation kiadimundi_sabre_stand_attack1c(_upper)


Message Severity: 3
.\Source\SoldierAnimatorClass.cpp(1881)
Can't find soldier animation kiadimundi_sabre_stand_dashattack_end(_upper)


Message Severity: 3
.\Source\SoldierAnimatorClass.cpp(1881)
Can't find soldier animation kiadimundi_sabre_stand_dashflip(_upper)


Message Severity: 3
.\Source\SoldierAnimatorClass.cpp(1881)
Can't find soldier animation kiadimundi_sabre_stand_dashflip2(_upper)


Message Severity: 3
.\Source\SoldierAnimatorClass.cpp(1881)
Can't find soldier animation kiadimundi_sabre_jumpattack_land(_upper)


Message Severity: 3
.\Source\SoldierAnimatorClass.cpp(1881)
Can't find soldier animation kiadimundi_sabre_jumpattack_fall(_upper)

...

Message Severity: 3
.\Source\SoldierAnimatorClass.cpp(1881)
Can't find soldier animation dooku_sabre_stand_useforce(_upper)


Message Severity: 3
.\Source\SoldierAnimatorClass.cpp(1881)
Can't find soldier animation dooku_sabre_stand_block_idle(_upper)


Message Severity: 3
.\Source\SoldierAnimatorClass.cpp(1881)
Can't find soldier animation dooku_sabre_stand_attack1b_end(_upper)
And the CW BFront2.txt:

Code: Select all

Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk cis_inf_rifleman in data\_lvl_pc\SIDE\cis.lvl


Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk cis_inf_rocketeer in data\_lvl_pc\SIDE\cis.lvl


Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk cis_inf_engineer in data\_lvl_pc\SIDE\cis.lvl


Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk cis_inf_sniper in data\_lvl_pc\SIDE\cis.lvl


Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk cis_inf_officer in data\_lvl_pc\SIDE\cis.lvl


Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk cis_inf_droideka in data\_lvl_pc\SIDE\cis.lvl


Message Severity: 3
.\Source\LoadUtil.cpp(1019)
Unable to find level chunk  in SIDE\cis.lvl



Message Severity: 3
.\Source\SoldierAnimatorClass.cpp(1881)
Can't find soldier animation kiadimundi_sabre_jumpattack_end(_upper)


I'm also using 4 heroes from the conversion pack: aurra sing, luminara, mara jade, and jaren.

-Alpha

RE: A Plethora of Errors=One Map Crash

Posted: Mon Mar 05, 2007 8:48 am
by Teancum
Load Ki-Adi Mundi from rep.lvl, just don't add him to the selectable characters. That should kill the kiadi errors.

RE: A Plethora of Errors=One Map Crash

Posted: Mon Mar 05, 2007 5:39 pm
by Alpha
Opened logfile BFront2.log 2007-03-05 1557
ingame stream movies\crawl.mvs
prev = none iLastPage = nil
prev = texture iLastPage = 1
prev = texture iLastPage = 2
prev = texture iLastPage = 3
ifs_legal.Exit

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_main

ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadProfile
ifs_saveop_DoOps LoadProfile
num, Selection = 1 table: 03EAE908
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 1
EraSelection.subst = g era_g
play movie FMB 200 , 300 510 x 400

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment FMB0.000000ly

+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 22
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 44
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 66
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 60
EraSelection.subst = c era_c
EraSelection.subst = g era_g
EraSelection.subst = c era_c
EraSelection.subst = g era_g
num, Selection = 1 table: 03EAE908
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 73
EraSelection.subst = c era_c
EraSelection.subst = g era_g
EraSelection.subst = c era_c
EraSelection.subst = g era_g
num, Selection = 1 table: 03EAE908
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 72
EraSelection.subst = c era_c
EraSelection.subst = g era_g
play movie FMB 200 , 300 510 x 400

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment FMB0.000000ly

this.CurButton = check_era2
cur_button = nil
bEra_CloneWar = 1 bEra_Galactic = nil
clonewar_visable = true galactic_visable = true
Adding map: TNGc_con idx: 1
this.CurButton = _map_add
cur_button = nil
this.CurButton = Launch
cur_button = nil

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR

Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (d6c288e8)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (6616778a)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (ef255e37)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (c3a9860f)!

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_inf_remotedroid_ord" unknown building collision "p_buildingsphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_inf_remotedroid_ord" unknown vehicle collision "p_buildingsphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1089)
Entity "com_weap_inf_remotedroid_ord" unknown ordnance collision "p_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1081)
Entity "com_weap_inf_remotedroid_ord" unknown soldier collision "p_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_veh_guided_rocket_ord" unknown terrain collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_veh_guided_rocket_ord" unknown vehicle collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_veh_guided_rocket_ord" unknown building collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_veh_guided_rocket_ord" unknown targetable collision "CollisionMesh"

Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_award_rocket_launcher_" unknown terrain collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_award_rocket_launcher_" unknown vehicle collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_award_rocket_launcher_" unknown building collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_award_rocket_launcher_" unknown targetable collision "CollisionMesh"

Message Severity: 2
.\Source\EntitySoldier.cpp(10471)
Soldier cis_hero_aurrasing has geometry collision

Message Severity: 2
.\Source\Combo.cpp(3380)
Combo[6cd5fab3]: unexpected data [fa7a2903]

Message Severity: 2
.\Source\EntitySoldier.cpp(10471)
Soldier rep_hero_luminara has geometry collision

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (d6c288e8)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (6616778a)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (ef255e37)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (c3a9860f)!

Message Severity: 2
.\Source\Combo.cpp(2290)
Combo[0fa87c00]::State[ATTACK3-B]::Animation: failed to add 'stand_attack2c' [4b0c476f]

Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk cis_inf_rifleman in data\_lvl_pc\SIDE\cis.lvl


Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk cis_inf_rocketeer in data\_lvl_pc\SIDE\cis.lvl


Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk cis_inf_engineer in data\_lvl_pc\SIDE\cis.lvl


Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk cis_inf_sniper in data\_lvl_pc\SIDE\cis.lvl


Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk cis_inf_officer in data\_lvl_pc\SIDE\cis.lvl


Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk cis_inf_droideka in data\_lvl_pc\SIDE\cis.lvl


Message Severity: 3
.\Source\LoadUtil.cpp(1019)
Unable to find level chunk in SIDE\cis.lvl


Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "cis_inf_rifleman" (check the side's .req file)

Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "cis_inf_rocketeer" (check the side's .req file)

Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "cis_inf_sniper" (check the side's .req file)

Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "cis_inf_engineer" (check the side's .req file)

Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "cis_inf_officer" (check the side's .req file)

Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "cis_inf_droideka" (check the side's .req file)

Message Severity: 2
.\Source\SkyManager.cpp(122)
Skyfile FarSceneRange is in old format

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 4

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 8

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 12

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 16

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 20

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 24

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 28

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 32

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 36

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 40

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 44

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 48

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 52

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 56

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 60

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 64

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 68

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 72

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 76

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 80

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 84

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 88

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 92

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 96

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 100

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 104

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 108

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 112

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 116

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 120

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 124

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 128

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 132

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 136

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 140

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 144

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 148

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 152

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 156

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 160

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 164

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 168

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 172

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 176

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 180

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 184

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 188

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 192

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 196

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 200

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 204

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 208

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 212

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 216

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 220

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 224

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 228

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 232

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 236

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 240

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 244

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 248

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 252

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 256

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 260

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 264

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 268

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 272

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 276

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 280

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 284

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 288

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 292

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 296

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 300

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 304

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 308

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 312

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 316

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 320

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 324

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 328

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 332

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 336

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 340

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 344

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 348

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 352

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 356

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 360

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 364

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 368

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 372

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 376

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 380

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 384

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 388

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 392

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 396

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 400

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 404

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 408

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 412

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 416

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 420

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 424

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 428

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 432

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 436

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 440

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 444

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 448

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 452

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 456

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 460

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 464

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 468

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 472

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 476

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 480

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 484

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 488

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 492

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 496

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 500


That's the full clone wars log. GCW is crashing with not errors or servity 3 messages. >:(

RE: A Plethora of Errors=One Map Crash

Posted: Mon Mar 05, 2007 6:30 pm
by phazon_elite
You're missing the classes for everyone. It says so in those "team missing class cis_inf_rocketeer" kind of things. So check what's up. Oh wait, have you munged those sides if they're custom ones?

- EP-000782

RE: A Plethora of Errors=One Map Crash

Posted: Mon Mar 05, 2007 7:03 pm
by Alpha
I'm not using custom sides...it should just take the game defaults.

Here's my clone wars LUA:

--
-- Copyright (c) 2005 Pandemic Studios, LLC. All rights reserved.
--

-- load the gametype script
ScriptCB_DoFile("ObjectiveConquest")
ScriptCB_DoFile("setup_teams")

-- REP Attacking (attacker is always #1)
REP = 1;
CIS = 2;
-- These variables do not change
ATT = REP;
DEF = CIS;


function ScriptPostLoad()


--This defines the CPs. These need to happen first
cp1 = CommandPost:New{name = "cp1"}
cp2 = CommandPost:New{name = "cp2"}
cp3 = CommandPost:New{name = "cp3"}
cp4 = CommandPost:New{name = "cp4"}
cp5 = CommandPost:New{name = "cp5"}
cp6 = CommandPost:New{name = "cp6"}



--This sets up the actual objective. This needs to happen after cp's are defined
conquest = ObjectiveConquest:New{teamATT = ATT, teamDEF = DEF,
textATT = "game.modes.con",
textDEF = "game.modes.con2",
multiplayerRules = true}

--This adds the CPs to the objective. This needs to happen after the objective is set up
conquest:AddCommandPost(cp1)
conquest:AddCommandPost(cp2)
conquest:AddCommandPost(cp3)
conquest:AddCommandPost(cp4)
conquest:AddCommandPost(cp5)
conquest:AddCommandPost(cp6)

conquest:Start()

EnableSPHeroRules()

end


---------------------------------------------------------------------------
-- FUNCTION: ScriptInit
-- PURPOSE: This function is only run once
-- INPUT:
-- OUTPUT:
-- NOTES: The name, 'ScriptInit' is a chosen convention, and each
-- mission script must contain a version of this function, as
-- it is called from C to start the mission.
---------------------------------------------------------------------------
function ScriptInit()

ReadDataFile("ingame.lvl")


SetMaxFlyHeight(30)
SetMaxPlayerFlyHeight (30)

SetMemoryPoolSize ("ClothData",20)
SetMemoryPoolSize ("Combo",50) -- should be ~ 2x number of jedi classes
SetMemoryPoolSize ("Combo::State",650) -- should be ~12x #Combo
SetMemoryPoolSize ("Combo::Transition",650) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::Condition",650) -- should be a bit bigger than #Combo::State
SetMemoryPoolSize ("Combo::Attack",550) -- should be ~8-12x #Combo
SetMemoryPoolSize ("Combo::DamageSample",6000) -- should be ~8-12x #Combo::Attack
SetMemoryPoolSize ("Combo::Deflect",100) -- should be ~1x #combo

ReadDataFile("sound\\yav.lvl;yav1cw")
ReadDataFile("SIDE\\rep.lvl",
"rep_inf_ep3_rifleman",
"rep_inf_ep3_rocketeer",
"rep_inf_ep3_engineer",
"rep_inf_ep3_sniper",
"rep_inf_ep3_officer",
"rep_inf_ep3_jettrooper",
"rep_hover_fightertank",
"rep_hero_anakin",
"rep_hover_barcspeeder",
"rep_hero_kiyadimundi")

ReadDataFile("SIDE\\heroes.lvl",
"cis_hero_aurrasing",
"rep_hero_luminara")

ReadDataFile("SIDE\\cis.lvl",
"cis_inf_rifleman",
"cis_inf_rocketeer",
"cis_inf_engineer",
"cis_inf_sniper",
"cis_inf_officer",
"cis_inf_droideka",
"cis_hero_darthmaul",
"cis_hover_aat")


ReadDataFile("SIDE\\tur.lvl",
"tur_bldg_laser",
"tur_bldg_tower")

SetupTeams{
rep = {
team = REP,
units = 50,
reinforcements = 350,
soldier = { "rep_inf_ep3_rifleman",9, 25},
assault = { "rep_inf_ep3_rocketeer",1, 4},
engineer = { "rep_inf_ep3_engineer",1, 4},
sniper = { "rep_inf_ep3_sniper",1, 4},
officer = {"rep_inf_ep3_officer",1, 4},
special = { "rep_inf_ep3_jettrooper",1, 4},

},
cis = {
team = CIS,
units = 50,
reinforcements = 350,
soldier = { "cis_inf_rifleman",9, 25},
assault = { "cis_inf_rocketeer",1, 4},
engineer = { "cis_inf_engineer",1, 4},
sniper = { "cis_inf_sniper",1, 4},
officer = {"cis_inf_officer",1, 4},
special = { "cis_inf_droideka",1, 4},
}
}

SetHeroClass(CIS, "cis_hero_aurrasing")
SetHeroClass(REP, "rep_hero_luminara")


-- Level Stats
-- ClearWalkers()
AddWalkerType(0, 4) -- special -> droidekas
AddWalkerType(1, 0) -- 1x2 (1 pair of legs)
AddWalkerType(2, 0) -- 2x2 (2 pairs of legs)
AddWalkerType(3, 0) -- 3x2 (3 pairs of legs)
local weaponCnt = 1024
SetMemoryPoolSize("Aimer", 75)
SetMemoryPoolSize("AmmoCounter", weaponCnt)
SetMemoryPoolSize("BaseHint", 1024)
SetMemoryPoolSize("EnergyBar", weaponCnt)
SetMemoryPoolSize("EntityCloth", 32)
SetMemoryPoolSize("EntityFlyer", 32)
SetMemoryPoolSize("EntityHover", 32)
SetMemoryPoolSize("EntityLight", 200)
SetMemoryPoolSize("EntitySoundStream", 4)
SetMemoryPoolSize("EntitySoundStatic", 32)
SetMemoryPoolSize("MountedTurret", 32)
SetMemoryPoolSize("Navigator", 128)
SetMemoryPoolSize("Obstacle", 1024)
SetMemoryPoolSize("PathNode", 1024)
SetMemoryPoolSize("SoundSpaceRegion", 64)
SetMemoryPoolSize("TreeGridStack", 1024)
SetMemoryPoolSize("UnitAgent", 128)
SetMemoryPoolSize("UnitController", 128)
SetMemoryPoolSize("Weapon", weaponCnt)

SetSpawnDelay(10.0, 0.25)
--ReadDataFile("dc:TNG\\TNG.lvl", "TNG_conquest")
ReadDataFile("dc:TNG\\TNG.lvl", "TNG_conquest")
SetDenseEnvironment("false")




-- Sound

SetSoundEffect("ScopeDisplayZoomIn", "binocularzoomin")
SetSoundEffect("ScopeDisplayZoomOut", "binocularzoomout")

voiceSlow = OpenAudioStream("sound\\global.lvl", "rep_unit_vo_slow")
AudioStreamAppendSegments("sound\\global.lvl", "cis_unit_vo_slow", voiceSlow)
AudioStreamAppendSegments("sound\\global.lvl", "global_vo_slow", voiceSlow)

voiceQuick = OpenAudioStream("sound\\global.lvl", "rep_unit_vo_quick")
AudioStreamAppendSegments("sound\\global.lvl", "cis_unit_vo_quick", voiceQuick)

OpenAudioStream("sound\\global.lvl", "cw_music")
-- OpenAudioStream("sound\\global.lvl", "global_vo_quick")
-- OpenAudioStream("sound\\global.lvl", "global_vo_slow")
OpenAudioStream("sound\\yav.lvl", "yav1")
OpenAudioStream("sound\\yav.lvl", "yav1")
OpenAudioStream("sound\\yav.lvl", "yav1_emt")

SetBleedingVoiceOver(REP, REP, "rep_off_com_report_us_overwhelmed", 1)
SetBleedingVoiceOver(REP, CIS, "rep_off_com_report_enemy_losing", 1)
SetBleedingVoiceOver(CIS, REP, "cis_off_com_report_enemy_losing", 1)
SetBleedingVoiceOver(CIS, CIS, "cis_off_com_report_us_overwhelmed", 1)

SetOutOfBoundsVoiceOver(2, "cisleaving")
SetOutOfBoundsVoiceOver(1, "repleaving")

SetAmbientMusic(REP, 1.0, "rep_yav_amb_start", 0,1)
SetAmbientMusic(REP, 0.8, "rep_yav_amb_middle", 1,1)
SetAmbientMusic(REP, 0.2, "rep_yav_amb_end", 2,1)
SetAmbientMusic(CIS, 1.0, "cis_yav_amb_start", 0,1)
SetAmbientMusic(CIS, 0.8, "cis_yav_amb_middle", 1,1)
SetAmbientMusic(CIS, 0.2, "cis_yav_amb_end", 2,1)

SetVictoryMusic(REP, "rep_yav_amb_victory")
SetDefeatMusic (REP, "rep_yav_amb_defeat")
SetVictoryMusic(CIS, "cis_yav_amb_victory")
SetDefeatMusic (CIS, "cis_yav_amb_defeat")

SetSoundEffect("ScopeDisplayZoomIn", "binocularzoomin")
SetSoundEffect("ScopeDisplayZoomOut", "binocularzoomout")
--SetSoundEffect("BirdScatter", "birdsFlySeq1")
--SetSoundEffect("WeaponUnableSelect", "com_weap_inf_weaponchange_null")
--SetSoundEffect("WeaponModeUnableSelect", "com_weap_inf_modechange_null")
SetSoundEffect("SpawnDisplayUnitChange", "shell_select_unit")
SetSoundEffect("SpawnDisplayUnitAccept", "shell_menu_enter")
SetSoundEffect("SpawnDisplaySpawnPointChange", "shell_select_change")
SetSoundEffect("SpawnDisplaySpawnPointAccept", "shell_menu_enter")
SetSoundEffect("SpawnDisplayBack", "shell_menu_exit")


--OpeningSateliteShot
AddCameraShot(0.908386, -0.209095, -0.352873, -0.081226, -45.922508, -19.114113, 77.022636);

AddCameraShot(-0.481173, 0.024248, -0.875181, -0.044103, 14.767292, -30.602322, -144.506851);
AddCameraShot(0.999914, -0.012495, -0.004416, -0.000055, 1.143253, -33.602314, -76.884430);
AddCameraShot(0.839161, 0.012048, -0.543698, 0.007806, 19.152437, -49.802273, 24.337317);
AddCameraShot(0.467324, 0.006709, -0.883972, 0.012691, 11.825212, -49.802273, -7.000720);
AddCameraShot(0.861797, 0.001786, -0.507253, 0.001051, -11.986043, -59.702248, 23.263165);
AddCameraShot(0.628546, -0.042609, -0.774831, -0.052525, 20.429928, -48.302277, 9.771714);
AddCameraShot(0.765213, -0.051873, 0.640215, 0.043400, 57.692474, -48.302277, 16.540724);
AddCameraShot(0.264032, -0.015285, -0.962782, -0.055734, -16.681797, -42.902290, 129.553268);
AddCameraShot(-0.382320, 0.022132, -0.922222, -0.053386, 20.670977, -42.902290, 135.513001);
end


RE: A Plethora of Errors=One Map Crash

Posted: Mon Mar 05, 2007 7:31 pm
by phazon_elite
Jeez, that's hard to read. But it still says you're missing the classes in the log. Clean and munge to see if anything happens.

- EP-000782

RE: A Plethora of Errors=One Map Crash

Posted: Mon Mar 05, 2007 9:38 pm
by Alpha
I'm thinking of scrapping this. It's hard to read because I made it small so it doesn't take up space. Just copy and paste into notepad. I'm getting a crap-load of errors now and I haven't even modified anything.

Opened logfile BFront2.log 2007-03-05 1928
ingame stream movies\crawl.mvs
prev = none iLastPage = nil
prev = texture iLastPage = 1
prev = texture iLastPage = 2
prev = texture iLastPage = 3
ifs_legal.Exit

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_main

ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadProfile
ifs_saveop_DoOps LoadProfile
num, Selection = 1 table: 03EAE908
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 1
EraSelection.subst = g era_g
play movie FMB 200 , 300 510 x 400

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment FMB0.000000ly

+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 22
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 44
EraSelection.subst = c era_c
EraSelection.subst = g era_g
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 66
EraSelection.subst = g era_g
EraSelection.subst = g era_g
num, Selection = 1 table: 03EAE908
+++mission modes changed! ifs_mspc_MapList_layout.SelectedIdx = 72
EraSelection.subst = c era_c
EraSelection.subst = g era_g
play movie FMB 200 , 300 510 x 400

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment FMB0.000000ly

bEra_CloneWar = 1 bEra_Galactic = 1
clonewar_visable = true galactic_visable = true
Adding map: TNGc_con idx: 1
Adding map: TNGg_con idx: 2
this.CurButton = _map_add
cur_button = nil
this.CurButton = Launch
cur_button = nil

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR

Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (d6c288e8)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (6616778a)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (ef255e37)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (c3a9860f)!

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_hostile_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_bacta_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_mechanic_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_ammo_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_transport_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_backup_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_clear_area_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (rep1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_inf_remotedroid_ord" unknown building collision "p_buildingsphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_inf_remotedroid_ord" unknown vehicle collision "p_buildingsphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1089)
Entity "com_weap_inf_remotedroid_ord" unknown ordnance collision "p_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1081)
Entity "com_weap_inf_remotedroid_ord" unknown soldier collision "p_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_veh_guided_rocket_ord" unknown terrain collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_veh_guided_rocket_ord" unknown vehicle collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_veh_guided_rocket_ord" unknown building collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_veh_guided_rocket_ord" unknown targetable collision "CollisionMesh"

Message Severity: 2
.\Source\EntityGeometry.cpp(1058)
Entity "com_weap_award_rocket_launcher_" unknown terrain collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1073)
Entity "com_weap_award_rocket_launcher_" unknown vehicle collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1065)
Entity "com_weap_award_rocket_launcher_" unknown building collision "p_front_sphere"

Message Severity: 2
.\Source\EntityGeometry.cpp(1051)
Entity "com_weap_award_rocket_launcher_" unknown targetable collision "CollisionMesh"

Message Severity: 2
.\Source\EntitySoldier.cpp(10471)
Soldier cis_hero_aurrasing has geometry collision

Message Severity: 2
.\Source\Combo.cpp(3380)
Combo[6cd5fab3]: unexpected data [fa7a2903]

Message Severity: 2
.\Source\EntitySoldier.cpp(10471)
Soldier rep_hero_luminara has geometry collision

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (d6c288e8)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (6616778a)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (ef255e37)!

Message Severity: 2
.\Source\FLEffect.cpp(214)
FLEffect::Read: duplicate effect class name (c3a9860f)!

Message Severity: 2
.\Source\Combo.cpp(2290)
Combo[0fa87c00]::State[ATTACK3-B]::Animation: failed to add 'stand_attack2c' [4b0c476f]

Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk cis_inf_rifleman in data\_lvl_pc\SIDE\cis.lvl


Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk cis_inf_rocketeer in data\_lvl_pc\SIDE\cis.lvl


Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk cis_inf_engineer in data\_lvl_pc\SIDE\cis.lvl


Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk cis_inf_sniper in data\_lvl_pc\SIDE\cis.lvl


Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk cis_inf_officer in data\_lvl_pc\SIDE\cis.lvl


Message Severity: 3
.\Source\LoadUtil.cpp(829)
Unable to find level chunk cis_inf_droideka in data\_lvl_pc\SIDE\cis.lvl


Message Severity: 3
.\Source\LoadUtil.cpp(1019)
Unable to find level chunk in SIDE\cis.lvl


Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "cis_inf_rifleman" (check the side's .req file)

Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "cis_inf_rocketeer" (check the side's .req file)

Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "cis_inf_sniper" (check the side's .req file)

Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "cis_inf_engineer" (check the side's .req file)

Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "cis_inf_officer" (check the side's .req file)

Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "cis_inf_droideka" (check the side's .req file)

Message Severity: 2
.\Source\SkyManager.cpp(122)
Skyfile FarSceneRange is in old format

Message Severity: 3
.\Source\EntityProp.cpp(539)
Prop "nab2_bldg_billboards" geometry "nab2_bldg_billboards" not found

Message Severity: 3
.\Source\EntityProp.cpp(539)
Prop "nab2_bldg_canal_wall" geometry "nab2_bldg_canal_wall" not found

Message Severity: 3
.\Source\EntityProp.cpp(539)
Prop "nab2_bldg_b_05" geometry "nab2_bldg_b_05" not found

Message Severity: 3
.\Source\EntityProp.cpp(539)
Prop "nab2_bldg_b_32" geometry "nab2_bldg_b_32" not found

Message Severity: 3
.\Source\EntityProp.cpp(539)
Prop "nab2_prop_tall_planter" geometry "nab2_prop_tall_planter" not found

Message Severity: 3
.\Source\EntityProp.cpp(539)
Prop "nab2_prop_wall" geometry "nab2_prop_wall" not found

Message Severity: 3
.\Source\EntityProp.cpp(539)
Prop "nab2_bldg_b_19" geometry "nab2_bldg_b_19" not found

Message Severity: 3
.\Source\EntityProp.cpp(539)
Prop "nab2_prop_pillar" geometry "nab2_prop_pillar" not found

Message Severity: 3
.\Source\EntityProp.cpp(539)
Prop "nab2_prop_lampost1" geometry "nab2_prop_lampost1" not found

Message Severity: 3
.\Source\EntityProp.cpp(539)
Prop "nab2_bldg_bridge2" geometry "nab2_bldg_bridge2" not found

Message Severity: 3
.\Source\EntityProp.cpp(539)
Prop "nab2_bldg_b_04" geometry "nab2_bldg_b_04" not found

Message Severity: 3
.\Source\EntityProp.cpp(539)
Prop "nab2_bldg_gate" geometry "nab2_bldg_gate" not found

Message Severity: 3
.\Source\EntityProp.cpp(539)
Prop "nab2_bldg_b_01" geometry "nab2_bldg_b_01" not found

Message Severity: 3
.\Source\EntityProp.cpp(539)
Prop "nab2_bldg_palacer_03" geometry "nab2_bldg_palaceR_03" not found

Message Severity: 3
.\Source\EntityProp.cpp(539)
Prop "nab2_prop_railing" geometry "nab2_prop_railing" not found

Message Severity: 3
.\Source\EntityProp.cpp(539)
Prop "nab2_bldg_columnade_tower" geometry "nab2_bldg_columnade_tower" not found

Message Severity: 3
.\Source\EntityProp.cpp(539)
Prop "nab2_bldg_b_31" geometry "nab2_bldg_b_31" not found

Message Severity: 3
.\Source\EntityProp.cpp(539)
Prop "nab2_bldg_i_20" geometry "nab2_bldg_i_20" not found

Message Severity: 3
.\Source\EntityProp.cpp(539)
Prop "nab2_bldg_balcony" geometry "nab2_bldg_balcony" not found

Message Severity: 3
.\Source\EntityProp.cpp(539)
Prop "nab2_bldg_b_03" geometry "nab2_bldg_b_03" not found

Message Severity: 3
.\Source\EntityProp.cpp(539)
Prop "nab2_bldg_b_tower_34" geometry "nab2_bldg_b_tower_34" not found

Message Severity: 3
.\Source\EntityProp.cpp(539)
Prop "nab2_bldg_b_33" geometry "nab2_bldg_b_33" not found

Message Severity: 3
.\Source\EntityProp.cpp(539)
Prop "nab2_bldg_rotunda_stair" geometry "nab2_bldg_rotunda_stair" not found

Message Severity: 3
.\Source\EntityProp.cpp(539)
Prop "nab2_bldg_special01" geometry "nab2_bldg_special01" not found

Message Severity: 3
.\Source\EntityProp.cpp(539)
Prop "nab2_prop_fountain" geometry "nab2_prop_fountain" not found

Message Severity: 3
.\Source\EntityProp.cpp(539)
Prop "nab2_bldg_palacer_02" geometry "nab2_bldg_palaceR_02" not found

Message Severity: 3
.\Source\EntityProp.cpp(539)
Prop "gt1_build_4x16wall_03" geometry "gt1_build_4x16wall_03" not found

Message Severity: 3
.\Source\EntityProp.cpp(539)
Prop "nab2_bldg_special03" geometry "nab2_bldg_special03" not found

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_billboards" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_canal_wall" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_05" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_canal_wall" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_32" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_tall_planter" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_wall" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_tall_planter" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_19" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_pillar" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_wall" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_lampost1" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_bridge2" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_lampost1" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_04" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_05" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_gate" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_tall_planter" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_canal_wall" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_01" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_32" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_palacer_03" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_railing" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_tall_planter" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_lampost1" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_tall_planter" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_columnade_tower" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_tall_planter" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_canal_wall" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_lampost1" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_wall" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_05" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_31" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_wall" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_tall_planter" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_wall" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_canal_wall" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_pillar" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_canal_wall" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_tall_planter" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_lampost1" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_wall" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_32" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_lampost1" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_31" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_i_20" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_tall_planter" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_railing" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_canal_wall" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_canal_wall" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_wall" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_05" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_tall_planter" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_tall_planter" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_balcony" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_03" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_tall_planter" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_billboards" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_tall_planter" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_31" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_wall" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_wall" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_tall_planter" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_03" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_canal_wall" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_wall" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_tall_planter" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_tall_planter" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_lampost1" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_19" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_tower_34" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_billboards" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_04" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_wall" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_tall_planter" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_31" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_19" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_tall_planter" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_05" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_wall" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_04" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_canal_wall" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_canal_wall" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_03" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_canal_wall" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_01" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_33" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_32" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_wall" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_03" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_03" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_rotunda_stair" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_canal_wall" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_tall_planter" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_lampost1" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_wall" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_31" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_wall" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_canal_wall" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_03" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_wall" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_33" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_tower_34" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_tower_34" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_05" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_tall_planter" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_tall_planter" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_tall_planter" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_tall_planter" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_tall_planter" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_31" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_canal_wall" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_railing" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_special01" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_wall" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_fountain" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_32" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_tower_34" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_canal_wall" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_tall_planter" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_palacer_02" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_wall" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_31" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_wall" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_tower_34" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_05" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_04" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_05" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "gt1_build_4x16wall_03" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_05" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_pillar" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_canal_wall" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_03" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_05" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_wall" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_tall_planter" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_wall" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_lampost1" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_05" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_lampost1" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_04" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_32" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_19" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_03" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_03" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_palacer_02" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_palacer_02" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_wall" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_03" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_tall_planter" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_03" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_tower_34" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_pillar" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_tall_planter" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_05" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_wall" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_canal_wall" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_03" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_tall_planter" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_01" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_33" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_03" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_31" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_03" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_tall_planter" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_tall_planter" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_tall_planter" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_tower_34" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_wall" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_railing" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_05" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_01" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_canal_wall" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_tower_34" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_wall" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_wall" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_tall_planter" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_canal_wall" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_tall_planter" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_billboards" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_33" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_lampost1" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_31" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_wall" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_canal_wall" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_fountain" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_tower_34" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_wall" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_19" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_wall" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_canal_wall" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_canal_wall" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_rotunda_stair" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_tall_planter" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_canal_wall" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_03" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_05" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_tower_34" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_pillar" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_19" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_wall" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_03" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_wall" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_railing" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_tall_planter" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_03" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_wall" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_special03" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_tall_planter" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_31" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_wall" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_canal_wall" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_tall_planter" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_gate" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_wall" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_01" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_19" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_33" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_canal_wall" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_special03" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_tall_planter" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_01" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_canal_wall" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_33" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_wall" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_canal_wall" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_fountain" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_special01" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_pillar" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_wall" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_04" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_lampost1" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_fountain" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_03" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_special01" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_03" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_tall_planter" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_tall_planter" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_tall_planter" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_prop_tall_planter" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_b_05" not built: "ALL YOUR MODEL ARE BELONG TO US."

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 4

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 8

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 12

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 16

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 20

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 24

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 28

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 32

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 36

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 40

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 44

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 48

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 52

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 56

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 60

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 64

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 68

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 72

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 76

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 80

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 84

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 88

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 92

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 96

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 100

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 104

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 108

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 112

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 116

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 120

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 124

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 128

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 132

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 136

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 140

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 144

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 148

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 152

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 156

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 160

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 164

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 168

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 172

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 176

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 180

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 184

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 188

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 192

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 196

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 200

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 204

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 208

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 212

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 216

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 220

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 224

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 228

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 232

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 236

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 240

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 244

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 248

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 252

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 256

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 260

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 264

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 268

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 272

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 276

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 280

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 284

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 288

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 292

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 296

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 300

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 304

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 308

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 312

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 316

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 320

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 324

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 328

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 332

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 336

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 340

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 344

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 348

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 352

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 356

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 360

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 364

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 368

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 372

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 376

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 380

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 384

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 388

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 392

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 396

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 400

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 404

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 408

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 412

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 416

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 420

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 424

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 428

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 432

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 436

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 440

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 444

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 448

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 452

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 456

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 460

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 464

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 468

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 472

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 476

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 480

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 484

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 488

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 492

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 496

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 500

Posted: Tue Mar 06, 2007 10:37 am
by MercuryNoodles

Code: Select all

Message Severity: 3
.\Source\EntityProp.cpp(539)
Prop "nab2_bldg_billboards" geometry "nab2_bldg_billboards" not found 

Code: Select all

Message Severity: 3
.\Source\EntityProp.cpp(921)
Prop "nab2_bldg_billboards" not built: "ALL YOUR MODEL ARE BELONG TO US."
You do have the models required in the MSH foder, right? It appears to be refusing to compile things because you have odfs calling for models that don't exist.

Also, what are you doing with the CIS? The log doesn't reveal much.

Lastly, it appears you need to increase the SoldierAnimation memory pool value in your lua to 500 or higher. It's not crashworthy, but if you have a bunch of units, they won't all move at once.

Posted: Tue Mar 06, 2007 11:42 am
by Teancum
Also, add this line to your memory pool section. It'll get rid of half of the errors at least:

SetMemoryPoolSize("SoldierAnimation", 1700)

Posted: Wed Mar 07, 2007 1:42 pm
by FragMe!
Alpha
I do not know how to get rid of the problem but if you look at the topic "Lack of Errors, but map still crashes" by
Slayer_Hunter_J he was getting the same errors and managed to get rid of them so may be he could help you with
your problem. It would be a shame to turf a map after a lot of hard work went into it.