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A couple questions...

Posted: Sun Sep 18, 2005 10:10 pm
by Schizo
Alright, I got a few questions I gotta ask. I need to know these things in order to be able to finish my Alderaan maps. If anyone could help, please do so.

1. Alright, so, how do I edit the color of a gun's lasers and the sound it makes when it shoots? I.E. Let's say I want to make the Stormtrooper's rifle shoot blue lasers and sound like the Clone trooper's rifle. How would I do that? Would I go into the weapon ODF file or what?

2. Next, I'd like to know how to remove the Clone Wars era. Is that possible? How would I do it? Would I go into the CW mission file?

3. And last, I want to edit the specs of some things like jetpack flight time, recharge rate, etc. I.E. Let's say I want to make the Jet trooper fly longer, and make his jetpack charge up faster. How would I do that?

If anyone knows the answers to these questions (which I'm sure some of you do), then I'd really appreciate it if you helped me out. Thanks.

RE: A couple questions...

Posted: Sun Sep 18, 2005 10:17 pm
by NegativeSmiley
1. You would go into the Gun's Ord File.
It might say this for instance:
LaserTexture = "greenlaser_D"
LaserGlowColor = "0 128 0 100"

Thats wookie bowcaster btw.
Just look through common effects for all the laser types.

This is sound for wookie Bowcaster. To make it clone look in clone rifle for this part and just copy it over to stormy.
FireSound = "all_weap_inf_bowcaster_fire"

2. Under the Neg2 Addme LUA (Found via. Bfbuilder.hta) it says this at the top.
local newEntry = { mapluafile = "Neg2", showstr = "ONDERON: DXUN MOON", side_c = 1, side_a = 1, dnldable = 1, }

I belive if u take "side_c = 1" out then it should be fixed not sure though.

3. The Jetpack can be found in the Jetpackers ODF under Assets>Sides>REP.

Hope this helps. Any questions just ask away.

RE: A couple questions...

Posted: Sun Sep 18, 2005 10:28 pm
by Schizo
Thanks. Removing "side_c=1" worked like a charm. As for the jetpack, I'll go and see how that works later. But, could you be a bit clearer on the weapons part? I didn't really understand that... if you could maybe explain it a bit more in-depth, then that would be great.

Thanks for your help.

RE: A couple questions...

Posted: Sun Sep 18, 2005 10:58 pm
by dipstick555
JetJump = "5.0" //7 //The initial jump-push given when enabling the jet
JetPush = "8.0" //The constant push given while the jet is enabled (20 is gravity)
JetEffect = "jetpack"
JetType = "hover"
JetFuelRechargeRate = "0.1" //Additional fuel per second (fuel is 0 to 1)
JetFuelCost = "0.2" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
JetFuelInitialCost = "0.25" //initial cost when jet jumping(fuel is 0 to 1)
JetFuelMinBorder = "0.24" //minimum fuel to perform a jet jump(fuel is 0 to 1)

is the 4th set of vaules down in the rep_inf_jettrooper odf.

edit this:
Acceleraton = 70.0
MaxSpeed = 11.5
MaxStrafeSpeed = 4.5
MaxTurnSpeed = 4.0

if u want him to fly faster

RE: A couple questions...

Posted: Mon Sep 19, 2005 5:14 pm
by NegativeSmiley
The Gun's laser color is set in the ORD file of the gun. Somewhere in there u'll see something like
LaserTexture = "greenlaser_D"
LaserGlowColor = "0 128 0 100"
If you change both of these the bullet should change. For instance changing it to red you would change it to
LaserTexture = "redlaser_D"
LaserGlowColor = "254 6 18 100"
For redlasers.

As for the sounds in the ODF for the gun at the bottom i'll say something like
Fire Sound="something or another" Just look through the gun Odf of the sound u want and find where it says Firesound and just copy it over to your new gun.

RE: A couple questions...

Posted: Mon Sep 19, 2005 5:38 pm
by Bobafett16
if u want to know how to edit ODF's like a expert (no ofense guy's) then ask DELTA-57-DASH he has showed me a lot of how to do that stuff.

RE: A couple questions...

Posted: Mon Sep 19, 2005 6:11 pm
by NegativeSmiley
None taken. Delta is brilliant with ODF's and a good friend.

I think that you have to add the laser texture from the shipped effects folder into your sides effects folder. U have to make an effect folder in your side but If u don't i think its just a black line.