Activating Rumble Regions

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
User avatar
Lorul1
Rebel Colonel
Rebel Colonel
Posts: 562
Joined: Wed Apr 24, 2013 10:34 pm
Projects :: Assault on Theed
Games I'm Playing :: Battlegrounds
xbox live or psn: No gamertag set
Location: Your House

Activating Rumble Regions

Post by Lorul1 »

I'm trying to figure out how to activate some Rumble Regions once I destroy a specific object.
I guess I could set up the rumble region like I normally would change BUT I could make a script so the white object circle thing that makes the Rumble Region work can change its name when that specific object is destroyed so that the Region could recognize it :? . well If that would work how would i set up a
SetProperty (name or entity, property, value) Entity Function script thing
Also, if my "change the name of the object plan" doesn't work for activating rumble regions is there any other way how this could be done. :maulsaber:
Post Reply