Burning objects

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Koolaid7g
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Burning objects

Post by Koolaid7g »

How would I burn light onto an object/s, like seen below?

Image
Ipodzanyman
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RE: Burning objects

Post by Ipodzanyman »

first have some lighting your map, then in ZE go to image (top right), then burn terrain... :wink: that's it.....
YankFan1950

RE: Burning objects

Post by YankFan1950 »

you also need to put in the top right it should say directional light 1, put the name of your light then burn
Koolaid7g
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RE: Burning objects

Post by Koolaid7g »

Let me specify: burning objects is different than terrain. Like in the pic above, you could never get the light/shadow differenciation in addition to the rungs on the grate on the floor by burning terrain. All the terrain burning does is take every polygon into account by itself and individually shades it- not as a greater whole.

That said, any ideas?
Penguin
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RE: Burning objects

Post by Penguin »

its all on the texture
Koolaid7g
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RE: Burning objects

Post by Koolaid7g »

Yeah, that's what I was afraid of...

ah well
RC-1290

RE: Burning objects

Post by RC-1290 »

Or you could run it in the source engine.. that would work. (sorry people *takes of HL² fanboyhat*)
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RE: Burning objects

Post by t551 »

How can that all be on the texture? The texture would be made prohibitively large...

I'm fairly certain that objects can be burnt or shadowed, the mos-eisley cantina self-shadows...
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