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Posted: Thu Aug 24, 2006 8:19 pm
by 2_lowiq_clone
hmmmmm. I accidentally made one while I was trying to place some hoth trenches, but I have no Idea how. try searching that in the modding help section. And I'm glad that one of my ideas is being put to use, or you already had that idea. either way, that's good news!

Posted: Thu Aug 24, 2006 8:35 pm
by Ipodzanyman
I got the idea from you, I originally was going to make a maze of paths in the crashed capital ships,

oh, and has anyone released any great ship models I could add into this map?

Posted: Thu Aug 24, 2006 9:36 pm
by t551
Maxloef was working on a bunch of ships, you could PM him or check his topic.

Posted: Thu Aug 24, 2006 9:43 pm
by Ipodzanyman
ok i'll do that...

Posted: Thu Aug 24, 2006 10:07 pm
by jedikiller32
Ipodzanyman wrote: -is that a good thing or a bad thing?
I kept running into something invisible.

Posted: Thu Aug 24, 2006 11:12 pm
by Maveritchell
Ipodzanyman wrote:I will be planning to put caves and underground routes, but how exactly do I force hole into a side of a mountain to get a tunnel through?
You need to place an object that has a terrain cutter; there are many, one I like to use is the hoth_bldg_tunnel_exit. There are some in Polis Massa as well. Look around, anything in-game that creates a cave is probably a terrain cutter. You'll know a terrain cutter by the fuschia lines trailing behind the entrance/exit.

Posted: Thu Aug 24, 2006 11:45 pm
by Ipodzanyman
oh, ok thanks....

Posted: Fri Aug 25, 2006 12:31 am
by RevanSithLord
Beta tester here if possible.

Posted: Fri Aug 25, 2006 8:33 am
by Scorch
in my opinion this map is really great...
just the bots are too stupid and the clones are too overpowered...GOOD JOB!!! :wink:

Posted: Fri Aug 25, 2006 7:31 pm
by Ipodzanyman
ok thanks guys..... But is there anything that you think will give the map a little more "pizzaz" (if you know what I mean) we have the tunnels idea.

EDIT
should I get rid of the asteroids? because I cannot get them to have collision...

Posted: Fri Aug 25, 2006 7:32 pm
by t551
Have you checked any option files they may have for "-nocollision"?

Posted: Fri Aug 25, 2006 7:48 pm
by AlexSecura
The Map is very good,but for me a little Bit to Big and not enough Bots.
To play the Jet Trooper with unlimited Ammo is very cool.I play him in every Map but the Blaster Rifle as Second Weapon thats great.The Flammethrower is not my Thing.
This Version is much better than V.66 but at the 2nd Checkpoint the AT-TE is walking stupid on the CP and much of the Bots,dont know what they do here :wink: ,otherwise i dont found any Bugs.
Good Work

Posted: Fri Aug 25, 2006 8:08 pm
by Ipodzanyman
thanks, doy oops I forgot to check it looks like it has that thing in the file....

Posted: Fri Aug 25, 2006 8:46 pm
by FragMe!
Concerning the asteroids, I noticed they are from Polis Massa have you tried the ones from the space template folder?
Theses are the ones that are used in Felucia space map and they do hurt when you run into them. I haven't tried flying into
them on my test map but I have destroyed them by shooting at them. They are in BFmodtools\space_template\worlds\@#$\worlds
They aren't as pretty but they may get the job done. Oh and don't forget to copy the FX files if you want to see the dust clouds when they get destroyed.

Posted: Fri Aug 25, 2006 8:57 pm
by Ipodzanyman
ok thanks....

Posted: Sat Aug 26, 2006 1:37 pm
by vaders_Legion
hey i like the caves idea, by the way can you make the republic have some eta 2s and arc 170s, there are bugs in the map, such as
republic has unlimited ammo and jetpack,
there are places where you can fall through the map,
there are also bugs with death regions such as under the map,(yes i managed to fall through a hole to get there)
you need to make a leaving the battlefeild place.
republic is underpowered :) just how the name says.

Posted: Sat Aug 26, 2006 8:52 pm
by Ipodzanyman
I told everyone the side is still being worked on, and what do you mean by
republic is underpowered just how the name says.
...?

Posted: Sat Aug 26, 2006 9:21 pm
by cloneknight
could the jet trooper have a chane gun that would be so cool!

Posted: Sat Aug 26, 2006 9:56 pm
by Ipodzanyman
yes it could, but I would not want everyone over powered...

EDIT
BTW I got those asteroids to have collision with vehicle, only problem, it doesn't for units.....

Posted: Sat Aug 26, 2006 11:36 pm
by Maveritchell
Ipodzanyman wrote:I told everyone the side is still being worked on, and what do you mean by
republic is underpowered just how the name says.
...?
He meant the name "Republic Dooms Day," as in it actually is their doomsday, because they're underpowered.