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Gravity of Individual Units [Solved]

Posted: Mon Oct 13, 2014 3:24 pm
by EarlybirdZZ
Hi everyone, a bit of an odd request coming up.

I'm new to this whole modding scene and so far I haven't started a "real" project, I'm just messing around.

I was just wondering, is there any way to put custom gravity values for individual unit classes. Say I want a unit that glides through the air, or sticks to the ground at all times.

I'm looking for a solution that:

> does not include the "JumpHeight" parameter

> is possible to do just by modifying the .odf file of the class.

Thanks!

Re: Gravity of Individual Units

Posted: Wed Oct 15, 2014 2:49 pm
by hunpeter12
I don't think there's anything like this, since the "Gravity" parameter works only for ordnance.

Re: Gravity of Individual Units

Posted: Wed Oct 15, 2014 2:59 pm
by Marth8880
You can't change the effects for individual units, but check this out: http://www.gametoast.com/viewtopic.php?f=27&t=27719

Re: Gravity of Individual Units

Posted: Thu Oct 16, 2014 10:22 am
by Kingpin
About that, does that mean that all of the units, when jumping in low-grav, won't be able to fire? Since they are in their jumping animations.

Re: Gravity of Individual Units

Posted: Thu Oct 16, 2014 3:20 pm
by EarlybirdZZ
Shame it doesn't work for indvidual units :(

Thanks for the replies.

Re: Gravity of Individual Units

Posted: Fri Oct 17, 2014 6:08 am
by THEWULFMAN
Kingpin wrote:About that, does that mean that all of the units, when jumping in low-grav, won't be able to fire? Since they are in their jumping animations.

Yes. No way strictly around that.

Re: Gravity of Individual Units

Posted: Fri Oct 17, 2014 8:53 am
by Kingpin
What if you made a new animation set without the jumping pose? Would he just remain in his basepose when he jumps?

Re: Gravity of Individual Units

Posted: Fri Oct 17, 2014 1:08 pm
by THEWULFMAN
The game would crash without a complete human animation set.


The ability to fire has nothing to do with the animation. It's just that in the freefall state, you can not fire. Same with how in the roll state you can not fire, and how when you're in the sprinting state you can not fire. The animations of these actions are irrelevant to what state the unit is in.

Re: Gravity of Individual Units

Posted: Fri Oct 17, 2014 6:05 pm
by Marth8880
THEWULFMAN wrote:The game would crash without a complete human animation set.


The ability to fire has nothing to do with the animation. It's just that in the freefall state, you can not fire. Same with how in the roll state you can not fire, and how when you're in the sprinting state you can not fire. The animations of these actions are irrelevant to what state the unit is in.
QFT.

You might, however, be able to achieve the effect you want through some tricky .combo editing, but I'm not very experienced writing .combo files, so I couldn't really help you much there. :p You'd wanna talk to Mav or Rancor for that.

Re: Gravity of Individual Units

Posted: Fri Oct 17, 2014 7:28 pm
by Kingpin
Yeah, I was actually talking to Rancor awhile back about combos, but he is pretty busy working on his book. That's alright, I just thought a low-grav map would be cool.