Water Within a Prop

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Nobandwidth25
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Water Within a Prop

Post by Nobandwidth25 »

In order to achieve a prop with water as part of it.. how would you go about doing it?

My first thought was a no-collision surface with a scrolling texture, but it seems like there'd be more to it than that.
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DarthD.U.C.K.
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Re: Water Within a Prop

Post by DarthD.U.C.K. »

no, there sadly isnt more than that, you are correct.
ou could howveer experiment a bit with multiple surfaces and different scrollingspeed/directions, maybe that can make it look more realistic
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The Nasal Abyss
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Re: Water Within a Prop

Post by The Nasal Abyss »

So I'm assuming the "Render Water" render type does nothing?
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Re: Water Within a Prop

Post by FragMe! »

I think I tried it once, crashed the game nicely.

Depending on how big the prop is will determine how much of an effect you can do.
Just thinking of the water effect on Kamino it looks wave like.
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Re: Water Within a Prop

Post by AceMastermind »

A good example of a prop with "water" is nab2_prop_fountain.msh. Open it up in Unwrap3d and a hex editor to see the setup involved.
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