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Re: Using effects

Posted: Wed Jan 12, 2011 11:06 am
by modmaster13
That didn't work either, there was no light attached so I just added it. The fire sounds are still there.
Hidden/Spoiler:
[GameObjectClass]
ClassLabel = "building"
GeometryName = "rhn_bldg_ruin_light_coals_amber.msh"

[Properties]

GeometryName = "rhn_bldg_ruin_light_coals_amber"

AttachOdf = "Rhnamber"
AttachEffect = "torchflame.fx"
SoundProperty = "com_amb_fire"
AttachToHardPoint = "hp_amber"

Re: Using effects

Posted: Wed Jan 12, 2011 11:08 am
by DarthD.U.C.K.
do you want to attach an effect or are trying to attach a light?

Re: Using effects

Posted: Wed Jan 12, 2011 11:49 am
by modmaster13
An effect, I want to attach the torchflame.fx

Re: Using effects

Posted: Wed Jan 12, 2011 11:51 am
by DarthD.U.C.K.
then why did you add the attachodf-line that attaches a light? remove it and look it it works then.

Re: Using effects

Posted: Wed Jan 12, 2011 11:52 am
by kinetosimpetus
Try removing ".fx" from the Attach line. so it just has the name of the file, not the file extension.

Re: Using effects

Posted: Wed Jan 12, 2011 1:29 pm
by modmaster13
DarthD.U.C.K. wrote:then why did you add the attachodf-line that attaches a light? remove it and look it it works then.
There was no orange light around the odf and I knew that was the right light. Should It be there, or not? Still no fire.

Re: Using effects

Posted: Wed Jan 12, 2011 1:47 pm
by Marvel4
Do you have all the textures? Most of them are included with the BF1 Mod Tools.

Re: Using effects

Posted: Wed Jan 12, 2011 2:15 pm
by modmaster13
Marvel4 wrote:Do you have all the textures? Most of them are included with the BF1 Mod Tools.
What textures?

Re: Using effects

Posted: Wed Jan 12, 2011 2:19 pm
by [Padawan]Helkaan
He means TGA, which are used by .fx.

Re: Using effects

Posted: Wed Jan 12, 2011 8:21 pm
by modmaster13
Are they in the bf1 builder/rhen var effects folder? I didn't see them.

Re: Using effects

Posted: Wed Jan 12, 2011 8:30 pm
by AQT
I'd just use the torchflame.fx found in the SWBF2 Endor assets, as it uses "Common" SWBF2 textures.

Re: Using effects

Posted: Wed Jan 12, 2011 10:15 pm
by THEWULFMAN
Not to sound like an idiot, but I always put my map effects, like the myg_fire_effect , in my worlds EFFECTS folder, like
Data_ModID/worlds/ModID/effects

Just saying, the only .fx file for your map that should be in your world folder, is you ModID.fx world effects, like rain. I used the fire in my Ryloth: Nabat map.