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Korriban: Valley of the Dark Lords
Posted: Wed Sep 08, 2010 5:51 pm
by martin105038
This is my first map. I started it a couple of months ago, but I was busy and couldn´t finish it before.
The game modes are conquest for both CW and GCW and Assault for CW (Jedi vs Sith Clones).
Hope you enjoy it
Screenshots
Readme
link
http://www.filefront.com/17274600/Korri ... 0Lords.zip
Re: Korriban: Valley of the Dark Lords
Posted: Wed Sep 08, 2010 6:03 pm
by AQT
Wow! This looks really amazing, especially for a first map too. Very nice use of stock assets. It looks like you put a lot time and effort into polishing the map and making it look good and like Korriban. Great work!

Re: Korriban: Valley of the Dark Lords
Posted: Wed Sep 08, 2010 7:01 pm
by CommanderFixer
This is great! I'm Dling for sure!

Re: Korriban: Valley of the Dark Lords
Posted: Wed Sep 08, 2010 7:28 pm
by MrCrayon
YES! FINALLY! A KORRIBAN MAP! I have been waiting forever. I like that guy in the screenshot who is giving himself a lobotomy!
Re: Korriban: Valley of the Dark Lords
Posted: Wed Sep 08, 2010 7:36 pm
by CressAlbane
I really like the visual look here. Keep this up!
Re: Korriban: Valley of the Dark Lords
Posted: Wed Sep 08, 2010 8:22 pm
by acryptozoo
wow this looks very good! especially for a 1st map

*reminises of KotOr*
Re: Korriban: Valley of the Dark Lords
Posted: Wed Sep 08, 2010 8:31 pm
by MrCrayon
Korriban was new to me until renegade squadron
Re: Korriban: Valley of the Dark Lords
Posted: Thu Sep 09, 2010 4:07 am
by Darth_Spiderpig
Looks
really nice, downloading asap.

Re: Korriban: Valley of the Dark Lords
Posted: Thu Sep 09, 2010 4:42 am
by Delta-1035
Looks really nice, very good job!

Re: Korriban: Valley of the Dark Lords
Posted: Thu Sep 09, 2010 6:34 am
by Jendo7
I really liked it, especially the interiors. I think if it was just an interior map, and if the CP's were a bit closer it might improve the gameplay. It just took a while to get anywhere, and it was also quite hard to capture CP's. The general design of it though, was very good.
Re: Korriban: Valley of the Dark Lords
Posted: Sun Sep 12, 2010 9:19 am
by Anakin
That's the map i was looking for all the time and tryed to make it by myself
is this mulitplay compatible??
thx martin105038
*downloading
Re: Korriban: Valley of the Dark Lords
Posted: Sun Sep 12, 2010 10:31 am
by martin105038
Thanks everyone for your comments.
acryptozoo wrote:reminises of KotOr
I never played KotOR, but I used to play JKA a lot, so I used a couple of things I remembered from that great game and a couple of pictures from the comics and TOR to try to make something that looks like Korriban.
Anakin wrote:is this mulitplay compatible??
Honestly, I don´t know what you have to do to make it multiplayer compatible (never thought about that, I should read in the forum first). I haven´t added any scripts or anything else, so I guess it isn´t.
Re: Korriban: Valley of the Dark Lords
Posted: Sun Sep 12, 2010 10:39 am
by Fiodis
martin105038 wrote:Honestly, I don´t know what you have to do to make it multiplayer compatible (never thought about that, I should read in the forum first). I haven´t added any scripts or anything else, so I guess it isn´t.
You don't have to add anything special to make it MP-"compatible". You just have to
not do a few things that would make it crash online. Chances are this map works fine online. I haven't tested, of course, but I'm just throwing that out there.
Re: Korriban: Valley of the Dark Lords
Posted: Sun Sep 12, 2010 1:45 pm
by 0001111000
This map is epic it captures the vibe of Korriban perfectly.
Re: Korriban: Valley of the Dark Lords
Posted: Sun Sep 12, 2010 2:37 pm
by martin105038
0001111000 wrote:This map is epic it captures the vibe of Korriban perfectly.
Thanks
Fiodis wrote:You don't have to add anything special to make it MP-"compatible". You just have to not do a few things that would make it crash online. Chances are this map works fine online. I haven't tested, of course, but I'm just throwing that out there.
I didn´t know. After reading this I tested it online for a while and it worked fine. Of course it was me alone and the bots, I should test it with someone else online.
Re: Korriban: Valley of the Dark Lords
Posted: Sun Sep 12, 2010 7:04 pm
by MrCrayon
very good use of assets. Will you be doing another version? If you are, maybe some ghosts flying around would be cool.
Re: Korriban: Valley of the Dark Lords
Posted: Mon Sep 13, 2010 4:53 am
by Anakin
if maps are not mp compatiple can i play them with LAN insteat of online??
Re: Korriban: Valley of the Dark Lords
Posted: Mon Sep 13, 2010 11:04 am
by martin105038
MrCrayon wrote:very good use of assets. Will you be doing another version? If you are, maybe some ghosts flying around would be cool.
Maybe, I could also add some zombies.
Anakin wrote:if maps are not mp compatiple can i play them with LAN insteat of online??
I don´t know. Anyway, I tested it online and it worked fine, although it was just me and the bots, I should test it with someone else online to see if it works fine.
Re: Korriban: Valley of the Dark Lords
Posted: Mon Sep 13, 2010 2:26 pm
by Anakin
Ok i found a problem if i want to play CW hte game crashes singel and multi.
how may AI are there??? everytime the number is 0 it's against 1032.
Can you add DT and or BFX??
and some fighter would be great inside one cp and outside maybe.
Re: Korriban: Valley of the Dark Lords
Posted: Mon Sep 13, 2010 7:26 pm
by MrCrayon
heh heh. Zombies. Wasn't somebody else doing that or was that you too? Also I think the ghost idea is cool. Nobody I know has done it before.