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Posted: Sun Apr 02, 2006 3:06 am
by xwingguy
Somebody would have to create a model for me in order to do that. I don't have XSI, I'm just a good scavenger of what I can get.

Posted: Sun Apr 02, 2006 4:46 am
by manco
is that command deck acssesable if so you could maybe (with his permision of course) use lord bandu's elevator thingy

Posted: Sun Apr 02, 2006 10:55 am
by Tuskenjedi
Hey xwingguy! Make sure you put a high unit count for a map that big! sometimes big maps get ruined when there's an average to low unit count. Ur map is awesome! r there going to be any added sides? just asking. U rock! :chew: And u totally cannot forget unit pathing! I dont know how to do it myself, so I'm sort of not the one to be talking, but we dont want ur units attacking walls do we? Yeah and is there any way to raise the objective number through the LUA? I saw something that said -1 reinforcements or something. U have probably already thought of that, and I'm not good at LUAs at all, so I'm proobably wrong. :roll: Just some friendly reminders! :D :D :D

Posted: Sun Apr 02, 2006 12:08 pm
by Blackrider
hmm for an idea for the calamari hanger, someone should search for a picture from the rogue squadron games

Posted: Sun Apr 02, 2006 12:20 pm
by Thrawn
About the point discussion earlier, you could just make it so that there are unlimited PT's and either make it so that whoever loses all their command ships (SD's and such) loses. You could also make it so you have a limited # of reinforcements (make it alot) and make it that you lose alot of men when a command ship is destroyed.

Posted: Sun Apr 02, 2006 12:22 pm
by xwingguy
manco wrote:is that command deck acssesable if so you could maybe (with his permision of course) use lord bandu's elevator thingy
I don't think I can do that. The distance between the hangar and directly underneathe the command deck at the same height as the hangar alone is 896 meters elevator would add at least 300 meters to that. That distance just becomes to much to cover on foot.

As comparison: hangar to hangar of the Star Cruiser is 635 meters.

Posted: Sun Apr 02, 2006 12:26 pm
by xwingguy
Tuskenjedi wrote:Hey xwingguy! Make sure you put a high unit count for a map that big! sometimes big maps get ruined when there's an average to low unit count. Ur map is awesome! r there going to be any added sides? just asking. U rock! :chew: And u totally cannot forget unit pathing! I dont know how to do it myself, so I'm sort of not the one to be talking, but we dont want ur units attacking walls do we? Yeah and is there any way to raise the objective number through the LUA? I saw something that said -1 reinforcements or something. U have probably already thought of that, and I'm not good at LUAs at all, so I'm proobably wrong. :roll: Just some friendly reminders! :D :D :D
I haven't started ai pathing yet, it's gonna have to be the last thing to be done.

Posted: Sun Apr 02, 2006 12:33 pm
by manco
do you know those little car tipe things in the yavin base in episode 4 you could have those in side the ships for easy getting round ( just a thought)

Posted: Sun Apr 02, 2006 1:18 pm
by jangoisbaddest
I seem to remember someting about teleporting consoles. Perhaps one of them could transport you to the bridge....?
OH! Epiphany!
If you DO do the bridge, you could use the windows from Polis Massa! You could have the windows be right up to the hull, but not acutally touching it (and therefore have no distorted sense of position or unsightly objects hanging out of the command deck). That would be awsome.

Posted: Sun Apr 02, 2006 1:32 pm
by xwingguy
jangoisbaddest wrote:I seem to remember someting about teleporting consoles. Perhaps one of them could transport you to the bridge....?
I forgot about those remote turret console tranporters (bangs head on wall)
jangoisbaddest wrote:OH! Epiphany!
If you DO do the bridge, you could use the windows from Polis Massa! You could have the windows be right up to the hull, but not acutally touching it (and therefore have no distorted sense of position or unsightly objects hanging out of the command deck). That would be awsome.
It should work, thanks a lot.

Posted: Sun Apr 02, 2006 3:11 pm
by Lateralusj00
X-Wing, I have a really important question that I hope you are aware of. With all of this space inside the capitol ships, how are you going to assault an enemy ship from the inside without having to retry a dozen times? It's only a major problem in multiplayer (if this map would even work in multiplayer). Running around in there a player will get shot a lot, and when you get shot too much, you die. And when you land a transport inside an enemy ship, other players will destroy it. And when you die, and it's destroyed, you'd have to respawn in your own ship and take another transport?

Are you aware of this, and have you any ideas?

Posted: Sun Apr 02, 2006 3:35 pm
by xwingguy
2 capturable cps inside the the interior (not the hangars) should do it.

Posted: Sun Apr 02, 2006 3:50 pm
by EmperorDonkey
Im looking forward to seeing a beta/alpha.

Note this is just a comment. Please DO take your time. Although i wouldnt care if u released a total crap one just as a demo.

Posted: Sun Apr 02, 2006 8:18 pm
by NegativeSmiley
xwingguy wrote: There seems to be a line of code in the ObjectiveSpaceAssualt LUA where I could force the points-to-win to a certain count. It may be glitchly to mess with it although.
Look into this I will :D

Posted: Sun Apr 02, 2006 9:15 pm
by YT-1300
hi. sry. im a little lazy to look through all the pages so: how cap ships are the supposed to be in this space battle. i ask cause the battle for endor was huge, but from wat i see in the pics, it looks like there are only two main cap ships right next to each other and two or 4 frigates floating above or along side the main cap ships? is this final or have you just not got to adding the others in yet. sry if this sounds like complaining or pushy. its not supposed to. good work on the insides though. i cant wait to explore them!

Posted: Sun Apr 02, 2006 9:27 pm
by EmperorDonkey
Hes working mainly on the ships interior, OOM-9 is making a SSD he could use.

But his interiors are the consentrated area. More bording party base.

Posted: Sun Apr 02, 2006 9:30 pm
by xwingguy
There are only 2 capital ships on the map right now. Once the first 2 have been completed to 100% then I will save each one as a group and paste them. Otherwise I would have to do things multiple times over.

Posted: Wed Apr 05, 2006 7:53 pm
by xwingguy
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Posted: Wed Apr 05, 2006 7:56 pm
by him
your rock my socks xwingguy

Posted: Wed Apr 05, 2006 7:58 pm
by yankeefan05
cool new cockpits. 8) 8) r they only used it 1st person view? and r there any new weapons for the original fighters?