65.3KB BFront2 message and the map never got off the ground
Posted: Fri Apr 14, 2006 5:29 pm
Ok, everytime I use ModTools.exe it works until when I'm at the map loading screen. It proceeds to crash to the desktop. It's always done that along with spitting out a huge amount of repetitive info in the BFront2 file. Here are some of a the messages:
It does this to several of my tan4 corridors.
This makes up the bulk of my messages. The number list in the first version of this is 1538.
So if you know what some of this is, would you please explain. Thank you.
Code: Select all
Message Severity: 2
.\Source\StringDB.cpp(48)
ID=81b8e951: trying to replace "tan4_bldg_corridor_02_b" with "tan4_bldg_corridor_02_b2"
Code: Select all
Message Severity: 3
.\Source\StringDB.cpp(54)
String pool is full: 32768 pool is not big enough!Code: Select all
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1932
Code: Select all
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1216Code: Select all
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 1144