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65.3KB BFront2 message and the map never got off the ground

Posted: Fri Apr 14, 2006 5:29 pm
by xwingguy
Ok, everytime I use ModTools.exe it works until when I'm at the map loading screen. It proceeds to crash to the desktop. It's always done that along with spitting out a huge amount of repetitive info in the BFront2 file. Here are some of a the messages:

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Message Severity: 2
.\Source\StringDB.cpp(48)
ID=81b8e951: trying to replace "tan4_bldg_corridor_02_b" with "tan4_bldg_corridor_02_b2"
It does this to several of my tan4 corridors.

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Message Severity: 3
.\Source\StringDB.cpp(54)
String pool is full: 32768 pool is not big enough!

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Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::ColorTrans" is full; raise count to at least 1932
This makes up the bulk of my messages. The number list in the first version of this is 1538.

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Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::SizeTransf" is full; raise count to at least 1216

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Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "ParticleTransformer::PositionTr" is full; raise count to at least 1144
So if you know what some of this is, would you please explain. Thank you.

RE: 65.3KB BFront2 message and the map never got off the gro

Posted: Fri Apr 14, 2006 5:33 pm
by Penguin
its saying that your memory pools for that stuff arn't high enough i think, this happens to me, its fine,it won't make your map crash. so your problem is something else

RE: 65.3KB BFront2 message and the map never got off the gro

Posted: Fri Apr 14, 2006 5:36 pm
by xwingguy
I see but the wierd thing is that it runs in the real game but not in ModTools.exe.

RE: 65.3KB BFront2 message and the map never got off the gro

Posted: Fri Apr 14, 2006 6:05 pm
by mnl1121
then its something with ur modtools.exe

everything in that report won't make ur map crash. as far as i know its gotta be something with ur modtools.exe, but im not entirely sure.

RE: 65.3KB BFront2 message and the map never got off the gro

Posted: Fri Apr 14, 2006 6:41 pm
by Teancum
Well, remember BF2_modtools.exe was never patched, so it's still version 1.0, where as BattlefrontII.exe is at 1.1. That might be the reason.