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Re: Mygeeto Assault: Dominator

Posted: Sat Feb 28, 2009 4:14 pm
by Commander_Fett
Okay, you're the last beta tester. Beta should be out to you by today or tommorow. And that's hunt, with guru about to slice up some acklay.

Re: Mygeeto Assault: Dominator

Posted: Sun Mar 01, 2009 7:38 am
by Guest
So here we go:
The map is pretty good and balanced, at least it was balanced in 2 rounds out of 3.
The hunt mode is kinda funny, but looks more like Dann mode.
Not much to say about GCW but one single point Ill mention later.

And here goes CW:

1) The first thing I noticed were half sunken objects, its still better as floating objects though.
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There is some floating foliage here and there but I could see it only with freecam so its not important.

2) Almost all weapons are missing sounds in both CW and GCW, the only weapons that have got sounds are blaster rifles and some pistols, perhaps grenades too Im not sure.

3) The CIS hangar is IMO the biggest problem of the map.
Many droids cannot leave the hangar:
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I suggest you raising the ground.

The hangar looks kinda empty too.
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And I suggest you remowing a couple of trees in front of the hangar because the AI (hence Artificial Idiot :P ) is almost always crashing in those trees.

4) I suppose it was intended that you cant get into that tunnel inside of the coreship in the second hangar, but nevertheless I suggest you moving a CP at the end of that tunnel and placing some objects there. So it will really look like the reps want to get into that ship and not just capture the ground around it.
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Oh and lower the ground here of course to make it accessible for the AI (If you want to place a CP there).
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BTW, the projectiles can get trough the shields.

And I still suggest you to add a cave somewhere, for example leading from a rep CP to a CIS CP for commando actions.

Re: Mygeeto Assault: Dominator

Posted: Sun Mar 01, 2009 8:17 am
by Ping
Alright, my review has alot of things negah pointed out: objects sunken in the ground, nearly all the weapons don't have any sounds, but here's one thing I need to point out: for me, conquest and Hunt were both unbalanced. I can see you did your best to balance out Hunt mode, but the Jawas were still able to lose by about 30 units. Conquest was also pretty darn unbalanced to, since the CIS were able to nab most of the CPs, leaving me only with two CPs, and I was unable to capture anymore CPs, since somebody would either get a lucky shot at me or I was swarmed to death by droids. Other then that, everything else was fine.

Re: Mygeeto Assault: Dominator

Posted: Sun Mar 01, 2009 2:12 pm
by Nova Hawk
Alright, here's my review. Well, like negah pointed out, projectiles can get through the shields. The AI seem to get stuck behind the hanger. The clone sharpshooter has no sound with his rifle or pistol. There's no sound in the clone pistol at all. The jedi starfighter's astromech droid has no modeling, it's just all white and the ship doesn't have any weapons. I mean, there's sound but you can't see the lasers and they don't fire when you press the trigger. Oh ya, the droid ships (like the AAT, STAP) have no sound when firing the lasers. And I agree, I think the CIS had a major lead on the Republic, so that's a little unbalanced.

I think that's it. I'll get more later.

Re: Mygeeto Assault: Dominator

Posted: Sun Mar 01, 2009 2:26 pm
by Commander_Fett
Erg. I did some size shaving on the sides, and I cut down a good 170 mb, but I guess I cut out some important stuff too... Thanks for the reviews, please mention any other bugs that you find that I may have missed. As for sounds, I thought I had fixed that, but apearently not. It's probably because I'm reading the space sounds as well. I tried making my own sound file, but that didn't work. Ummm, could someone make a sound file for me? Apearently reading a stock one and using dc: to read a space one doesn't work, it only reads the space one. As for balance, I'll try and fix that up. Maybe give rep more units or change cp possitions, or both.

EDIT: yah, it's impossible to read two sound folders. I guess the ships will have to go. :(

Re: Mygeeto Assault: Dominator

Posted: Mon Mar 02, 2009 1:45 pm
by Nova Hawk
What do you mean? That there will no long be any starfighters in the map?

Re: Mygeeto Assault: Dominator

Posted: Mon Mar 02, 2009 4:12 pm
by Guest
I guess thats what he meant, but really the map is not that big and has got too much trees so you cant really use the fighters, perhaps kill some tanks but nothing more.

Re: Mygeeto Assault: Dominator

Posted: Mon Mar 02, 2009 5:10 pm
by andrija
cool :thumbs: will there be camo clones and make the clone commander cammp version 2 :yes:

Re: Mygeeto Assault: Dominator

Posted: Mon Mar 02, 2009 5:20 pm
by Nova Hawk
Yes, that is true.

Re: Mygeeto Assault: Dominator

Posted: Mon Mar 02, 2009 7:55 pm
by Commander_Fett
andrija wrote:cool :thumbs: will there be camo clones and make the clone commander cammp version 2 :yes:
Uh, what? There are camo clones, I don't know what you mean about a commander camp, though.

Re: Mygeeto Assault: Dominator

Posted: Tue Mar 03, 2009 10:28 pm
by RC-1207_Sev
Srry i realy don't know the backstory but when does mygeeto come into play??

Re: Mygeeto Assault: Dominator

Posted: Tue Mar 03, 2009 10:58 pm
by Commander_Fett
The 347th is pushing towards Mygeeto.They'll reach there soon.

Re: Mygeeto Assault: Dominator

Posted: Wed Mar 04, 2009 7:24 am
by Darth Revan
Looks nice man :jango: = :thumbs: to bad I missed the testing would of been happy to

Re: Mygeeto Assault: Dominator

Posted: Wed Mar 04, 2009 9:35 am
by B.I.G_Cookie
great :wink:
where did you get the model of the lucrehulk-class battleship? :)

Re: Mygeeto Assault: Dominator

Posted: Fri Mar 06, 2009 11:44 pm
by Commander_Fett
Update time: the map should be uploaded soon, I'm just fixing a few balancing bugs then it's set. :D