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Re: AI not moving
Posted: Sun Jun 20, 2010 1:06 pm
by myers73
go into ZE. Toggle on show barriers and show planning, and show regions. change to orthographic view and take a screenshot that includes all of those, you might have done some of your pathing wrong.
Re: AI not moving
Posted: Wed Jun 23, 2010 10:16 pm
by [RDH]Zerted
Generate a debug log and post it. If the AI have invalid goals, it will show up in the log. If not, then maybe they are just defending the CP? If an enemy approaches, will the lazy AI attack it?
Also, post that screenshot. The AI might be trying to move into an unassailable area and are thus unsure how to get there.
Re: AI not moving
Posted: Thu Jul 08, 2010 12:24 pm
by ArkAngel
alright well I just got back from vacation and got my computers rid of the viruses, so instead of making a whole new topic I'll bring this one back so I can finally solve the problem
two questions: what is orthographic view and is the debug log like the normal error log?
Re: AI not moving
Posted: Thu Jul 08, 2010 12:55 pm
by sim-al2
This is how to do orthographic view:
Hit camera button at the top and you will see:
Make sure you are centered over what you want to see because the controls in ortho are a tad different.
The debug log is the one you get from running the modtools.exe version (the one that runs in the window instead of fullscreen) so yes, the normal one, but NOT the munge log if that's the one you're refering to.
Re: AI not moving
Posted: Thu Jul 08, 2010 1:51 pm
by ArkAngel
Re: AI not moving
Posted: Thu Jul 08, 2010 1:56 pm
by SAMofBIA
offtopic: umm are you the arkangel from ps2 version who recently joined SF? just a question.
Re: AI not moving
Posted: Thu Jul 08, 2010 2:01 pm
by ArkAngel
no I don't play PS2
Re: AI not moving
Posted: Thu Jul 08, 2010 2:05 pm
by SAMofBIA
k, cause there is an arkangel on ps2. just thought i'de ask.
Re: AI not moving
Posted: Thu Jul 08, 2010 2:52 pm
by sim-al2
This might not be the root cause but this should be fixed:
Code: Select all
Message Severity: 3
.\Source\CommandPost.cpp(493)
Command Post missing capture region "cp3_capture"
There's also this:
Code: Select all
Message Severity: 2
.\Source\ActiveRegion.cpp(186)
Region "TeleportRegion" not found
Not sure what kind of effect, if any, that might have.
Re: AI not moving
Posted: Thu Jul 08, 2010 3:33 pm
by ArkAngel
ah I fixed it. I found a lone hub that I forgot about and I guess the AI were trying to get to it but there was no connection to it so they stayed idle. prob solved

Re: AI not moving [Solved]
Posted: Thu Jul 08, 2010 5:04 pm
by SAMofBIA
LOL...i really hate the planning phase of maps...but they're so crucial.
Re: AI not moving [Solved]
Posted: Thu Jul 08, 2010 8:55 pm
by sim-al2
Yeah I was going to point out the fact that a hub was just hanging out there but I forgot...
