SWBF deleted weapons, vehicles, units, and props.
Posted: Fri Aug 12, 2005 8:05 pm
I thought you guys might enjoy knowing everything deleted from the game (which is known of).
Vehicles:
-MTT (mobile CP for CIS; was finished and has been used many times)
-Rebel Hovernaut (mobile CP for the Rebels; buggy, psych0fred is fixing it; has twin blaster canons, missiles, and a red beam turret)
-Lukes Landspeeder (was finished; was in Tatooine: Jundland Wastes and Desann is putting them in the Party Map; no weapons)
-Sentinal-Class Imperial Troop Transport landing shuttle (unfinished; it flies, but has no engine glow, is extremely slow, can only carry a pilot, and has no weapons, but they were modelled; is in Endor: Confrontation by L-5-R, and modified versions in Oasis Duel by SteveK14)
-Rebel Troop Transport (finished; has not been in any maps as far as I know; I don't know the weapons, and no screens have ever been posted)
-Rebel Gian Speeder (^same status as Rebel Troop Transport^)
-K-Wing (unfinished; is a highly powerful short range demolitions starfighter, like a Beefy Y-Wing; I don'tr know why this was started in the first place because it was built after the GCW for the New Republic)
-AT-PT/AT-XT (same thing, but different names depending upon the era; only missing are the animation, and Sat is trying to fix it; I don't know the weapons for this either)
-Naboo N-1 Starfighter (I believe incomplete; fred is fixing it and putting in the Armory map; twin blasters and Proton Torpedoes)
-Dewback (not much of this was made)
-LAAT/c (in the very early stages of developement, this was made to carry AT-TEs onto the battlefield, rather than just spawn from thin air; animations were buggy and the AT-TEs fell to their deaths; not much, if anything, survived)
-Dwarf Spider Droid (the animations are missing for this too, but fred is trying to fix that; I'm assuming it just had the big heavy blaster that is clearly visible on the front)
Units:
-IG-88 (could be the Tactical Droid)
-Bothan Spy (What does it sound like?)
-Imperial Officer (the Bothan's only enemy because of the ability to remove his disguise)
-AT-AT Commander (reskin of Imp Officer)
-Clone Commander (a different colored ARC)
Note: all survived except the Clone Commander, but I could be wrong.
Weapons:
-Seeker Rifle (like the Needler in Halo; it fires micro homing missiles; as long as the reticle is red and you're withing a certain range, all bolts fired will track the target; if a bolt hits them while they're moving, they fall over)
-Siesmic Charge remote detonator (looks just like the ones in Ep2 the Slave I used, but on a much smaller scale and it detonates by remote rather thann proximity)
-Binoculars (useless, really; it's just a zoom; no offensive capability)
-Medical Kit (no clue what this does; could be instant heal because that is rumored to be in SWBF2)
-Disguise Kit (Bothan Spy uses this; only way to be involuntarily unmasked is to get near an Imperial Officer)
-Probot (Imp Probe Droid; is AI controlled; originally, the Imp Officer "summoned" it)
-E-WEB (a turret on Hoth)
-Force Powers (Push, Jump, and Sith Lightning; I can't remember the others)
Props:
Common: small and large crates, hazard barrels, gun turret hulk (prop of an unbuilt turret), defensive shield (must be built), com tower (satellite dish on a stick)
Kashyyyk: a checkered wood floor piece, small jax shaped log pile, Very small awning, staircase with 8 stairs, small wrecked hut that had small archways, runway lights, large round platform sitting on 7 wooden stilts
Tatooine: Homestead courtyard; pile of dead Jawas; arch with three branches; old rusted metal platform with small rusty building and rusty pipes on top; rusty old round platform (is the roof of an underground home); big canyon wall with paths alongside it; large round circle of canyon wall with path around the outside; gigantic canyon wall in the shape of a semi-circle around the inside; Gaffi stick prop; Krayt dragon skeleton; 2 different rocks missing textures (were unfinished; no chance of me missing a file because I copied over the whole MSH folder); unused small rock; a collection of pebbles in a random patter; a rough arch deleted from Mos Eisley; 3 different clumps of several buildings (called billborad clumps, because they have no backs because they go at the edge of the map and act as walls); a tower combo (a tall, thin tower and a short, wide tower connected together); 2 different towers with ridges; a small mushroom shaped building; a gate (a really wide rusty door); a big rusty tank like the ones from Dune Sea, but with CP properties; a leaning awning; a dome topped tower (could have been used, but I can't remember everything from Mos Eisley so I'm not sure); a little dome that can be placed on top of towers; a prop bin, but the model is incomplete and is lacking texture; a prop cylinder; prop ventilator (a little box shaped machine); tusken spawn (a little prop that has CP properties); homestead lamp (a light bulb on a small square base); tusken bowls (looks just like the above mentioned tusken spawn); a tusken carrier (basically a primitive backpack), and a large tusken tent which looks like the Tusken Chief's tent, because it's 2 or 3 times bigger than a normal tent, has a large archway, and the braces holding the tent up have large, long horns attatched to them
Geonosis: 2 bay hangar (with a terrain cutter); several different stone spires (one with 4 spires, one 2 spires of unequal height, one with 3 spikes, and one that's a wall with little spires); prop version of Techno Union ship; two different Geonosian hive entrances (one with little min spires on top); a vent with a terrain cutter; rock barrier in the shape of a semi circle; Trade Fed Core ship; and a small spire you can walk inside of
Hoth: dismantled X-Wing waiting to be repaired; Probot pod (capsule it descende to the surface in; no MSH); two different props of destroyed AT-ATs; Wampa (dropped early, I think; similar to Sarlacc and Rancor, I believe); Ion Cannon prop (judging by the weapon ODFs of the same name, I believe this was a fully functional weapon, but I could be wrong); a smooth snow wall (the proper one from the Echo Base in the movies, rather than the natural ones used in-game); small prop sensor (the numbered markers mentioned in the movie); and the one thing I thought was completely removed, the helath re-charge crate from the Xbox demo! It's a small crate with the lid partially off, and when you walk over it, it restores your health the same way the med droid does. Not sure that it works, but I think it does.
Endor: Ewok catapult; Ewok rolling logs trap (remember this one from the Xbox demo); prop catapult; camp fire (no texture); tripwire weapon; pile of logs; a special turret stump (a large stump with a log leaning against it to forma a path to the top of the stump, which is the perfect place for a turret); and references to props that were taken out, but the ODF still exists for. There's a speeder platform, watch tower, a Sentinal shuttle, and a few others I don't remember, but they all lack any corresponding MSHs.
Kamino: a tall platform with no texture; a wierd disc that looks as though it was meant to be the top of something; and anti-air turrets (was originally going to have flyers, which is why that turret is there)
Bespin: a small disc platform; a very short walkway; a very long walkway; a short bridge with a curve to it; and a central dais (which looks kind of like a small Eiffel Tower); I not sure, but there may be some deleted buildings (Cloud City has so many buildings that it's very hard to tell whether any of the buildings were left out)
Naboo: a wide bridge; a round building with lots of archways; round stairs that form a semi-circle (both ends start up high and get lower until they meet in the middle); a large, round tower with a square base; a shot tower with arches; waterfall rocks; and a big stair system
Yavin 4: 4 different sized columns; a section of large, broken stone floor; a small ruin (could be in the finished level, but I'm not sure); a narrow set of steps; a big wall with huge steps at the top; a "column top" (no texture); 2 wall corners (no textures); 2 very short ruin walls; 2 small wall corners (no textures); corner stairs that lead in (no texture); and corner stairs that lead out
Rebel props: Rebel Lander (the transports from Hoth, seen in ESB); R2-D2
CIS props: Trade Fed Lander; forward command center
Republic: Rep Lander (Acclamator Assault Ship)
Much more to come for the planet specific props, because I need to make a full file sweep of all ODFs for the worlds, and test each individual object in the editor to discover all the deleted props.
Vehicles:
-MTT (mobile CP for CIS; was finished and has been used many times)
-Rebel Hovernaut (mobile CP for the Rebels; buggy, psych0fred is fixing it; has twin blaster canons, missiles, and a red beam turret)
-Lukes Landspeeder (was finished; was in Tatooine: Jundland Wastes and Desann is putting them in the Party Map; no weapons)
-Sentinal-Class Imperial Troop Transport landing shuttle (unfinished; it flies, but has no engine glow, is extremely slow, can only carry a pilot, and has no weapons, but they were modelled; is in Endor: Confrontation by L-5-R, and modified versions in Oasis Duel by SteveK14)
-Rebel Troop Transport (finished; has not been in any maps as far as I know; I don't know the weapons, and no screens have ever been posted)
-Rebel Gian Speeder (^same status as Rebel Troop Transport^)
-K-Wing (unfinished; is a highly powerful short range demolitions starfighter, like a Beefy Y-Wing; I don'tr know why this was started in the first place because it was built after the GCW for the New Republic)
-AT-PT/AT-XT (same thing, but different names depending upon the era; only missing are the animation, and Sat is trying to fix it; I don't know the weapons for this either)
-Naboo N-1 Starfighter (I believe incomplete; fred is fixing it and putting in the Armory map; twin blasters and Proton Torpedoes)
-Dewback (not much of this was made)
-LAAT/c (in the very early stages of developement, this was made to carry AT-TEs onto the battlefield, rather than just spawn from thin air; animations were buggy and the AT-TEs fell to their deaths; not much, if anything, survived)
-Dwarf Spider Droid (the animations are missing for this too, but fred is trying to fix that; I'm assuming it just had the big heavy blaster that is clearly visible on the front)
Units:
-IG-88 (could be the Tactical Droid)
-Bothan Spy (What does it sound like?)
-Imperial Officer (the Bothan's only enemy because of the ability to remove his disguise)
-AT-AT Commander (reskin of Imp Officer)
-Clone Commander (a different colored ARC)
Note: all survived except the Clone Commander, but I could be wrong.
Weapons:
-Seeker Rifle (like the Needler in Halo; it fires micro homing missiles; as long as the reticle is red and you're withing a certain range, all bolts fired will track the target; if a bolt hits them while they're moving, they fall over)
-Siesmic Charge remote detonator (looks just like the ones in Ep2 the Slave I used, but on a much smaller scale and it detonates by remote rather thann proximity)
-Binoculars (useless, really; it's just a zoom; no offensive capability)
-Medical Kit (no clue what this does; could be instant heal because that is rumored to be in SWBF2)
-Disguise Kit (Bothan Spy uses this; only way to be involuntarily unmasked is to get near an Imperial Officer)
-Probot (Imp Probe Droid; is AI controlled; originally, the Imp Officer "summoned" it)
-E-WEB (a turret on Hoth)
-Force Powers (Push, Jump, and Sith Lightning; I can't remember the others)
Props:
Common: small and large crates, hazard barrels, gun turret hulk (prop of an unbuilt turret), defensive shield (must be built), com tower (satellite dish on a stick)
Kashyyyk: a checkered wood floor piece, small jax shaped log pile, Very small awning, staircase with 8 stairs, small wrecked hut that had small archways, runway lights, large round platform sitting on 7 wooden stilts
Tatooine: Homestead courtyard; pile of dead Jawas; arch with three branches; old rusted metal platform with small rusty building and rusty pipes on top; rusty old round platform (is the roof of an underground home); big canyon wall with paths alongside it; large round circle of canyon wall with path around the outside; gigantic canyon wall in the shape of a semi-circle around the inside; Gaffi stick prop; Krayt dragon skeleton; 2 different rocks missing textures (were unfinished; no chance of me missing a file because I copied over the whole MSH folder); unused small rock; a collection of pebbles in a random patter; a rough arch deleted from Mos Eisley; 3 different clumps of several buildings (called billborad clumps, because they have no backs because they go at the edge of the map and act as walls); a tower combo (a tall, thin tower and a short, wide tower connected together); 2 different towers with ridges; a small mushroom shaped building; a gate (a really wide rusty door); a big rusty tank like the ones from Dune Sea, but with CP properties; a leaning awning; a dome topped tower (could have been used, but I can't remember everything from Mos Eisley so I'm not sure); a little dome that can be placed on top of towers; a prop bin, but the model is incomplete and is lacking texture; a prop cylinder; prop ventilator (a little box shaped machine); tusken spawn (a little prop that has CP properties); homestead lamp (a light bulb on a small square base); tusken bowls (looks just like the above mentioned tusken spawn); a tusken carrier (basically a primitive backpack), and a large tusken tent which looks like the Tusken Chief's tent, because it's 2 or 3 times bigger than a normal tent, has a large archway, and the braces holding the tent up have large, long horns attatched to them
Geonosis: 2 bay hangar (with a terrain cutter); several different stone spires (one with 4 spires, one 2 spires of unequal height, one with 3 spikes, and one that's a wall with little spires); prop version of Techno Union ship; two different Geonosian hive entrances (one with little min spires on top); a vent with a terrain cutter; rock barrier in the shape of a semi circle; Trade Fed Core ship; and a small spire you can walk inside of
Hoth: dismantled X-Wing waiting to be repaired; Probot pod (capsule it descende to the surface in; no MSH); two different props of destroyed AT-ATs; Wampa (dropped early, I think; similar to Sarlacc and Rancor, I believe); Ion Cannon prop (judging by the weapon ODFs of the same name, I believe this was a fully functional weapon, but I could be wrong); a smooth snow wall (the proper one from the Echo Base in the movies, rather than the natural ones used in-game); small prop sensor (the numbered markers mentioned in the movie); and the one thing I thought was completely removed, the helath re-charge crate from the Xbox demo! It's a small crate with the lid partially off, and when you walk over it, it restores your health the same way the med droid does. Not sure that it works, but I think it does.
Endor: Ewok catapult; Ewok rolling logs trap (remember this one from the Xbox demo); prop catapult; camp fire (no texture); tripwire weapon; pile of logs; a special turret stump (a large stump with a log leaning against it to forma a path to the top of the stump, which is the perfect place for a turret); and references to props that were taken out, but the ODF still exists for. There's a speeder platform, watch tower, a Sentinal shuttle, and a few others I don't remember, but they all lack any corresponding MSHs.
Kamino: a tall platform with no texture; a wierd disc that looks as though it was meant to be the top of something; and anti-air turrets (was originally going to have flyers, which is why that turret is there)
Bespin: a small disc platform; a very short walkway; a very long walkway; a short bridge with a curve to it; and a central dais (which looks kind of like a small Eiffel Tower); I not sure, but there may be some deleted buildings (Cloud City has so many buildings that it's very hard to tell whether any of the buildings were left out)
Naboo: a wide bridge; a round building with lots of archways; round stairs that form a semi-circle (both ends start up high and get lower until they meet in the middle); a large, round tower with a square base; a shot tower with arches; waterfall rocks; and a big stair system
Yavin 4: 4 different sized columns; a section of large, broken stone floor; a small ruin (could be in the finished level, but I'm not sure); a narrow set of steps; a big wall with huge steps at the top; a "column top" (no texture); 2 wall corners (no textures); 2 very short ruin walls; 2 small wall corners (no textures); corner stairs that lead in (no texture); and corner stairs that lead out
Rebel props: Rebel Lander (the transports from Hoth, seen in ESB); R2-D2
CIS props: Trade Fed Lander; forward command center
Republic: Rep Lander (Acclamator Assault Ship)
Much more to come for the planet specific props, because I need to make a full file sweep of all ODFs for the worlds, and test each individual object in the editor to discover all the deleted props.