Model showcase thread

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Hebes24
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Post by Hebes24 »

That'd be sweet! Literally. :lol: :P
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Post by Caleb1117 »

Hmmm perhaps... but it will cost you... >:)
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Post by Maveritchell »

A Z-95, in case it's not painfully obvious (Although the rough job on the texture sure tries to make you wonder what it is):

Image

I could use the help of someone with a full version of XSI to export this. Please let me know.

Also, if someone wants to make better texture, I'll send them the UV map.
lieutenantcoda

Post by lieutenantcoda »

you could say you can make the nose slightly longer and thinner from the top to bottom
Last edited by lieutenantcoda on Sat Jun 16, 2007 7:26 am, edited 1 time in total.
Talibanman

Post by Talibanman »

Oh, the "headhunter" :)

Good job on that one!
lieutenantcoda

Post by lieutenantcoda »

also, the two wing laser cannons are on top of the wing not in side the wing
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Post by Caleb1117 »

I have a quick question. (easier to ask here)

What are those green things, and where do I go to place them?

I know the ones ont the cannon tips are HP_fire or something like that,
the ones on the engines probably are to attach engine lights,
and the one in the cockpit is for telling the system where to put the piolt.

But where to I go to place them, and what do I name them to achive things like this?
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Post by Maveritchell »

@ Lieutenantcoda:

You're absolutely right about the lasers, whoops. However, I'm pretty sure that I'm dead to rights (or at least as close as one can get with no movie screenshots to use) on the size and shape of the hull.

@ Caleb:

They're hardpoints, and you add them the same way you add simple polygons, you just choose to add nulls. You can name them anything you want, although usually I prepend them with hp_ (weapon, thrust, etc.). I'm pretty sure that I always do them wrong or incorrectly set up hierarchies, because when I freeze transforms they all reset back to origin.

Really could use an exporter, though. Anyone know anyone who knows someone, lol?
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Post by FragMe! »

@Maveritchell
maybe this may help, not that as it's required as the model looks good.

http://starwars.wikia.com/wiki/Z-95_Headhunter
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ATR-6 Assault transport

Post by AceMastermind »

The Z-95 Headhunter you made looks great Maveritchell, I was considering making one of these too and using the Xwing texture on it.
If you need someone to export it, let me know and i'll export it for you.

@Fragme!
You inspired me to make an ATR-6 after seeing your thread in the WIP section, i'll post a pic of it here later. :)

EDIT
ATR-6 Assault transport inspired by Fragme!:
Image

I was bored today so I threw this together, I saw it in the original Rogue Squadron game for Nintendo, I think it's called either a Wave skimmer or Wave walker, not sure:
Image
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Post by Caleb1117 »

Maveritchell wrote: @ Caleb:

They're hardpoints, and you add them the same way you add simple polygons, you just choose to add nulls. You can name them anything you want, although usually I prepend them with hp_ (weapon, thrust, etc.). I'm pretty sure that I always do them wrong or incorrectly set up hierarchies, because when I freeze transforms they all reset back to origin.

Really could use an exporter, though. Anyone know anyone who knows someone, lol?
So a null is a hardpoint?
Or I can name it that to attach effects?
Ie null= hardpoint bonez_leg

Anyone got a list of hp_***** stuff?
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Post by FragMe! »

AceMasterMind I like yours better can I have it? jk
Ya but can it lay mines? jk again
Are you going to make the turrets usable by other crew members that one thing I wasn't sure how to do?
Anything else I can inspire you to do I was thinking of the Assault Gunboat next :D

No seriously great job the ATR-6
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Post by AceMastermind »

Thanks Fragme!, no it doesn't lay mines yet, and I guess I forgot to make the turrets, i'll update the pic later. :)
I think I will make an Assault Gunboat, this ship that you're talking about is the Alpha Class Xg-1 Star Wing right?
I saw another version of that ship called the XM-1 Missile Boat that looks interesting also, I think i'll make both of them. :)
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Post by FragMe! »

Yes this one
http://starwars.wikia.com/wiki/Assault_Gunboat

The other one is good too but I like the squarer version of it rather than the curvey one that is at the top.
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Post by Maveritchell »

AceMastermind wrote:Thanks Fragme!, no it doesn't lay mines yet, and I guess I forgot to make the turrets, i'll update the pic later. :)
I think I will make an Assault Gunboat, this ship that you're talking about is the Alpha Class Xg-1 Star Wing right?
I saw another version of that ship called the XM-1 Missile Boat that looks interesting also, I think i'll make both of them. :)
Hey, neat. The Z-95 is the first of a "pirate" side I'm making, inspired by the game Tie Fighter, which was one of my favorites. It sounds like you're working on a similar vein. Maybe we could collaborate on a space map once we both have 3 or 4 vehicles?
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Alpha Class Xg-1 Star Wing

Post by AceMastermind »

Maveritchell wrote:Hey, neat. The Z-95 is the first of a "pirate" side I'm making, inspired by the game Tie Fighter, which was one of my favorites. It sounds like you're working on a similar vein.
I'm not really working on anything at the moment, I just like making models of anything that I see that interest me, but I'll help you in your quest any way that I can though.


And here's the Assault Gunboat that Fragme! forced me to make. jk :)
Alpha Class Xg-1 Star Wing:
Image

@Fragme!
I know it looks a little different than the pic in the link you posted, and I did make that one at first, but I saw a few different pics of this ship on the web when I ran a search, and I thought some of them had some better features, so I combined what I felt were the best features from all of them into 1 ship, it may not look like the one in the game, but I could make that one too.
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Post by Snork »

That is WAY toooo cool to be allowed man!
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Post by Taivyx »

Hmm...how would I convert 3ds Max models to XSI?
I'm thinking about buying 3ds Max, it's a lot easier to use than XSI.
To give you an example, I've been trying to figure out XSI for over 4 months, but I figured out 3ds Max in 45 minutes at computer camp yesterday.
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Post by minilogoguy18 »

theres exporters, i used to use 3ds max but i dropped it because its alot slower than XSI in both performance and rendering. XSI can handle a 1 million polygon model better than 3ds max can handle a 50,000 polygon model. XSI also has alot of tools that 3ds max doesnt. its much like the difference between mudbox and zbrush, mudbox is easy for people to figure out but zbrush has loads more tools enabling people to create far greater things.
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Post by Dragon93 »

That is a seriously sweet model AceMastermind, amazing.
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