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"Common" Side Issues

Posted: Sun Jul 29, 2018 2:24 am
by modmaster13
Hey guys, so I'm doing some side mod stuff, and I'm trying to use my custom Republic Side mod on a map. Whenever I go to load up my custom Republic side mod ingame, my game crashes. Here is a message I keep getting:
Hidden/Spoiler:
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\Weapon.cpp(1604)
Weapon base class "com_weap_veh_laser_blue" not found
So I've been editing the ord files to change colors of blaster bolts of vehicles and what not, and I have a file in my SIDES/Common/odf folder called "com_weap_veh_laser_blue"

Here is "com_weap_veh_laser_blue":
Hidden/Spoiler:
[WeaponClass]
ClassLabel = "weapon"

[Properties]
HUDTag = "hud_vehicle_lasers"
MuzzleFlash = "med_muzzle_flash"
Discharge = "med_smoke_effect"

RoundsPerClip = "0"
ReloadTime = "0.0"

SalvoCount = "1"
ShotsPerSalvo = "1"
SalvoDelay = "0.0"
InitialSalvoDelay = "0.0"
SalvoTime = "0.0"

LockOnRange = "75"
LockTime = "0.5"
AutoAimSize = "1.0"

MinSpread = "0"
MaxSpread = "0"

MinRange = "0"
OptimalRange = "100"
MaxRange = "250"

ScopeTexture = "weapon_scope4"

RecoilLengthLight = "0.2"
RecoilStrengthLight = "1"
RecoilLengthHeavy = "0.1"
RecoilStrengthHeavy = "0.6"

TriggerSingle = "0"

YawSpread = "0.1"
PitchSpread = "0.1"
SpreadPerShot = "0.0"
SpreadRecoverRate = "1.0"
SpreadThreshold = "0.9"
SpreadLimit = "0.1"

TargetPerson = "0"
TargetAnimal = "0"
TargetDroid = "0"
TargetVehicle = "0"
TargetBuilding = "0"

AITargetPerson = "1"
AITargetAnimal = "1"
AITargetDroid = "1"
AITargetVehicle = "1"
AITargetBuilding = "1"

TargetEnemy = "1"
TargetNeutral = "0"
TargetFriendly = "0"

DisplayRefire = "0"


//*****SOUND*****//
ReloadSound = ""
WeaponChangeSound = ""

OverheatSound = "com_weap_energy_depleted"
OverheatSoundPitch = "0.5"
OverheatStopSound = "com_weap_energy_refilled"
Does anyone know why this keeps crashing my game? I can use custom Separatist, Rebel, and Imperial custom sides on my map with custom blaster bolt colors, but whenever I try to activate my custom Republic side mod, it constantly crashes. This is driving me bonkers!

Re: "Common" Side Issues

Posted: Mon Jul 30, 2018 6:05 pm
by Marth8880
The ODF probably isn't being "required" properly. Try listing the ODF either in your custom ingame REQ (if you have one) (and don't forget to move the ODF itself as well if you do do that), or try listing it in the REQ file of the side that's using it.