Predator Rocket is not strong enough. [Solved]

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thelegend
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Predator Rocket is not strong enough. [Solved]

Post by thelegend »

Hey all,
on my map I have added a remoteable turret which fires a remote able rocket (Like the one Chewie <3 uses). Everything works fine except of one thing: The explosion kills almost three of four guys on the map. But it should actually hit up to 30 (Even team mates; only one disadvantage at all).
I still don't know the proper values but the exp file says more than thousand words:
Hidden/Spoiler:
[code][ExplosionClass]

ClassLabel = "explosion"

[Properties]

LifeSpan = "5.5"
Effect = "com_sfx_vehicle_exp"
WaterEffect = "com_sfx_watersplash_lg"

Damage = "5000.0"
DamageRadius = "800"

ArmorScale = "1.0"
HealthScale = "1.0"
ShieldScale = "1.0"
VehicleScale = "0.1"
PersonScale = "1.0"
BuildingScale = "10.0"

Shake = "5.0"
ShakeLength = "10.0"
ShakeRadius = "20000.0"
Push = "50"
PushRadius = "500.0"[/code]
Again it only kills 2 to 5 people on the ground. My target was more than ~20 or almost 30.
I were very grateful If you know ho to fix this.
Here are all odf files for this turret:

Main odf:
Hidden/Spoiler:
[code][GameObjectClass]
ClassLabel = "armedbuilding"
GeometryName = "tur_bldg_predator_turret.msh"

[Properties]

BUILDINGSECTION = "BODY"

MapTexture = "turret_icon"
IconTexture = "HUD_all_lascannon_icon"

MapScale = "1.2"
HealthTexture = "HUD_kam_turret_icon"

GeometryName = "tur_bldg_predator_turret"


MaxHealth = "999999"


BUILDINGSECTION = "TURRET1"

ForceMode = 2

TurretNodeName = "aimer_head"

PitchLimits = "0 70"
YawLimits = "-180 180"

PitchTurnFactor = "0.0"

FirstPerson = "tur\tur;tur_1st_cockpit_viewfinder"
ThirdPersonFOV = "65"
WeaponName = "tur_weap_predator_rocket"
WeaponAmmo = "0"


MaxTurnSpeed = "45.0"
MaxPitchSpeed = "80.0"
PitchRate = "1.5"
TurnRate = "1.5"
PCMaxPitchSpeed = "5.0"
PCMaxTurnSpeed = "5.0"
EyePointOffset = "0.0 8.0 0.0"
TrackCenter = "0.0 -15.0 -20.0"
TrackOffset = "0.0 -3.0 10.0"


TURRETSECTION = "TURRET1"

PilotType = "remote"

AimerNodeName = "aimer_barrel"
AimerPitchLimits = "-10 100"
AimerYawLimits = "-0 0"

//BarrelNodeName = "barrel"
//BarrelRecoil = "0.0"
FirePointName = "hp_fire"

TurretYawSound = "turret_whir_yaw_lp"
TurretYawSoundPitch = "0.7"
TurretPitchSound = "turret_whir_pitch_lp"
TurretPitchSoundPitch = "0.7"
TurretAmbientSound = ""
TurretActivateSound = "vehicle_equip"
TurretDeactivateSound = "vehicle_equip"
TurretStartSound = ""
TurretStopSound = ""


FoleyFXGroup = "metal_foley"[/code]

Weapon Odf:
Hidden/Spoiler:
[code]
[WeaponClass]
ClassLabel = "remote"

[Properties]
HUDTag = "hud_vehicle_guided_rocket"
IconTexture = "HUD_com_probedroid_health_icon"

MuzzleFlash = "small_muzzle_flash"
Discharge = "small_smoke_effect"

GeometryName = "com_weap_inf_grenadethermal_ord"

ExplosionName = "tur_weap_predator_rocket_exp"

RoundsPerClip = "1"
ReloadTime = "30.0"
LockOnRange = "80.0"
LockTime = "0.4"

ZoomMin = "0.0"
ZoomMax = "0.0"
ZoomRate = "0.0"

//AnimationBank = "grenade"
OffhandWeapon = 1

SwitchImmediately = "1"


TrackingSound = ""

//OrdnanceName = "all_weap_inf_remotedroid_ord"
OrdnanceName = "tur_weap_predator_rocket_ord"

ShotDelay = "1.0"
MinSpread = "0.0"
MaxSpread = "0.0"
AutoAimSize = "1.0"

SalvoCount = "1"
SalvoDelay = "0.0"
InitialSalvoDelay = "0.3"

//FireSound = "com_weap_veh_guided_rocket_fire"
//ReloadSound = "com_weap_inf_equip_med"
//ChangeModeSound = "com_weap_inf_equip_med"
//WeaponChangeSound = "com_weap_inf_equip_med"


FirePointExtraOffset = "0 2 2"


[/code]
Ordnance odf:
Hidden/Spoiler:
[code][GameObjectClass]
ClassLabel = "flyer"
GeometryName = "predator_rocket.msh"
[Properties]
VehicleType = "fighter"
MapTexture = "x-wing_icon"
HealthTexture = "HUD_all_xwing_icon"
//VehiclePosition = "common.vehiclepositions.pilot"

ExplosionName = "tur_weap_predator_rocket_exp"

MapScale = 1.5
MapViewMin = 300
MapViewMax = 300

PathFollowerClass = "Fighter"
GeometryName = "predator_rocket"
//AnimationName = "com_weap_missile"
ForceMode = "1"
CollisionScale = "1.5"
CollisionThreshold = "5"
MaxHealth = "100"
HealthType = "droid"
PathFollowerBranchPaths = "5"
PilotSkillRepairScale = "0.00"
TakeoffTime = "1"
TakeoffSpeed = "3"
LandingTime = "2"
LandingSpeed = "5"
TakeoffHeight = "2.5"
PathFollowerBranchMaxAngle = "60"

WeaponName = "com_weap_null"
WeaponAmmo = "0"

TerrainCollision = "p_front_sphere"
ExplosionDestruct = "tur_weap_predator_rocket_noncrit_exp"
ExplosionCritical = "tur_weap_predator_rocket_exp"
VehicleCollision = "p_front_sphere"
BuildingCollision = "p_front_sphere"



ThrustEffect = "com_sfx_exhaust_jedistarfighter"
ThrustAttachPoint = "xwing_br_hatch3"
ThrustAttachOffset = "0.0 0.0 0.0"

ThrustEffectMinScale = "0.25"
ThrustEffectMaxScale = "0.75"
ThrustEffectScaleStart = "0"

ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "xwing_bl_hatch3"
ContrailAttachOffset = "0.0 0.0 0.0"
ContrailEffectMinScale = "0.0"
ContrailEffectMaxScale = "0.2"


DamageEffectScale = "1"
DamageInheritVelocity = "0.75"



EnergyBar = "200"
EnergyBoostDrain = "10"
EnergyTrickDrainSingleTap = "10"
EnergyTrickDrainDoubleTap = "20"
EnergyAutoRestore = "-5.0"

FirstPersonFOV = "52"
CockpitTension = "22"
PitchRate = "0.3"
PitchFilter = "2"
PitchFilterDecel = "6"
PitchBuildupMultiplier = "1.5"
TurnRate = "0.3"
TurnFilter = "2"
TurnFilterDecel = "6"
TurnBuildupMultiplier = "1.25"
BankAngle = "0.1"
BankFilter = "3.5"
LevelFilter = "1.5"
LevelFilterLanding = "5"
RollRate = "0.0"
PCPitchRate = "15"
PCSpinRate = "15"
PCTurnRate = "25"
EyePointOffset = "0.0 3.0 2.0"
TrackCenter = "0.0 1.0 -3.0"
TiltValue = "0"
AimTension = "20"
MoveTensionX = "8"
MoveTensionY = "20 10"
MoveTensionZ = "4.25"
BlurEffect = "0.9"
BlurStart = "50"
FOVEffect3rd = "90"
FOVEFFectMinCamOffset3rd = "0.0 -1.75 -3.0"
FOVEFFectMaxCamOffset3rd = "0.0 -1.0 -14"
FOVEffect1st = "90"

Acceleraton = "100"
MinSpeed = "150"
MidSpeed = "150"
MaxSpeed = "150"
BoostAcceleration = "500"
BoostSpeed = "300"

MomentumFilter = 9.0
TrickRollSpeed = "0.0"
TrickFlipSpeed = "0.0"
TrickSideRollStrafeSpeed = "0.0"
TrickFlipCameraDetach = "0.24"
TrickSideRollCameraDetach = "1.0"
TrackOffset = "0.0 2.0 6.0"

TargetableCollision = "CollisionMesh"

GuidedMissile = 1
GuidedMissileDamage = 20000.0
GuidedMissileDamageBoost = 20000.0
GuidedMissileDeathCamPause = 1.0
GuidedMissileDeathCamPullbackSpeed = 60.0
GuidedMissileDeathCamMinDistance = 20.0
GuidedMissileBoostExplosionSpeedThreshold = 0.8

EngineSound = "rep_inf_grocket_engine_parameterized"
DeathSound = "imp_weap_ord_exp_lg"
VehicleCollisionSound = "com_veh_collision_lg"
ProximityMinDist = "50" // Distance from target where proximity parameter of engine is 0.
ProximityMaxDist = "200" // Distance from target where proximity parameter of engine is 1.
FoleyFXGroup = "metal_foley"
[/code]
And the exp odf file has already been posted above.
Thanks in advance.
Last edited by thelegend on Thu May 21, 2015 5:43 am, edited 1 time in total.
nobody3
Rebel Sergeant
Rebel Sergeant
Posts: 188
Joined: Wed Jun 15, 2011 8:30 am

Re: Predator Rocket is not strong enough.

Post by nobody3 »

Hi, try to add this under Damage in your exp odf

DamageRadiusInner = "2.0"
DamageRadiusOuter = "4.0"

increase both numbers as you want
Bob
Brigadier General
Brigadier General
Posts: 633
Joined: Thu May 27, 2010 4:28 am
Location: at home

Re: Predator Rocket is not strong enough.

Post by Bob »

If the problem is that not enough people get cought in the explosion, do what nobody said. Having the same value for both lines works best if you don't want ppl surviving the blast despite beeing hit.

If the problem is that ppl survive, crank up the raw damage, and also use the lines nobody posted to define the radius, just to be save.

and add

Code: Select all

PushDeadOnly = "0"
for bonus lulz
thelegend
Sith
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Posts: 1433
Joined: Thu Jan 23, 2014 6:01 am
Projects :: Star Wars - Battlefront III Legacy
Games I'm Playing :: Swbf GTA CoD LoL KH
xbox live or psn: El_Fabricio#
Location: Right behind you :)

Re: Predator Rocket is not strong enough.

Post by thelegend »

nobody3 wrote:Hi, try to add this under Damage in your exp odf

DamageRadiusInner = "2.0"
DamageRadiusOuter = "4.0"

increase both numbers as you want
Thank you guys. That fixed it.
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