{WIP} KotOR: Dantooine - [GT]Caleb1117

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by Guest »

i like vrook pose it reminds me on him in kotor
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by MandeRek »

They are really great.. I'm exited to see all the nice progress, well done both of you
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by CaptainOrdo »

bf renegade squadron had jango and ig-88 with dual blasters as one like a weapon in both hands but be one single weapon is that possible?
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by Caleb1117 »

CaptainOrdo wrote:bf renegade squadron had jango and ig-88 with dual blasters as one like a weapon in both hands but be one single weapon is that possible?
sorta.

Maveritchell has done it.
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by Moonwolf=SotG= »

isn't it possible to make the 2 weapons 1 model and let them have an anim that moves them up and down but not simultaniously, give it 2 shots per clip, short reload time, a little delay between both of the shot's or make it the same way with round's, and it's possible to make it fire from 1 side then from another side *as it is in ift-x etc* it might work
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by The_Emperor »

Feel free to make that lol

Like Caleb said, Mav made a very good dual weapon anim, as seen in his KotOR era sides topic.
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by Delta 47 »

Yeah, it looks great he put a picture of it up on star wars battlefront files for picture of the day and he had a link to a movie of it, he did a great job with it :thumbs: http://starwarsbattlefront.filefront.com/potd/96993
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by Omega_007 »

It's a great pic, bearing in mind of course the weapons are only as good as their wielders. :|
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by XxDepredationxX »

I've lost track of the productions so I'll be giving some out-datted comments/questions.

That merc looks awesome! Weapon is a lil' too big but intimidating. Full version is still in-progress is it? And (O.T.) dual-wielding? wow! What more have I missed?
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by Caleb1117 »

Sorry, been working alot, and haven't had much of time, also I was lazy, and doing modding work on another project, so I apologize for the lack of updates.

But I got into the Groove, and things are moving again.

The_Emperor's Old Republic Officer.
Image
Image

New side Icons including a more KotOR appropriate Sith icon
Image
Image
Image
Image

Gave the Sith rocketeer a Pualdron, they don't have it in KotOR, but I wanted a bit more variety.
Image

I'm fixing HUD tags for all the sides now.

Which leaves:

1-2 localizes
CTF scripting, and Testing
A model or two
Final bug testing
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by ARC_Trooper_phi658 »

I really like the old republic officer. I always thought that the game needed one.

I also like the idea of a pauldron.

Oh, and thank you for adding in the Icons fo rthe Sith and Old Republic era. :bowdown:
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by Guest »

very nice, you could also make a golden sith soldier (sharpshooter for example)
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by Taivyx »

In the 4th screenshot, which rifle model is that?

Looks good, BTW, I like the Hammerhead cruiser in the skydome.
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by MandeRek »

Really nice that you're updating again! It looks great, nice idea on the variety, and also great Icons! I think you really show that you want everything as detailed as possible! Great, well done ;)
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by Caleb1117 »

Taivyx wrote:In the 4th screenshot, which rifle model is that?

Looks good, BTW, I like the Hammerhead cruiser in the skydome.
The gun the Sith trooper is holding?
Its a hard angle to see it from, but it's a bowcaster with some of the scopes, and the ball bearings cut off.

Image
Old picture, but Better view of the rifle.

It was in the ML kashyyyk assets.
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by Delta 47 »

Looks great Caleb! :thumbs:
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by Caleb1117 »

I have a question for the community.

I want too remove the Sith Exo Trooper (Dark Trooper)
With something else, specifically something that can't fly, as my map isn't really conductive to flying.
Its got wide open spaces, and a fly height ceiling, both of these make the dark trooper a pretty worthless unit.
Its weak, limited in its ability to fly, and has no good long range method of attack/defense.

So I want to go ahead and make the map infantry only, and I was thinking of a unit with a heavy repeater or maybe some other weapon, more heath, etc.

What do you think, and does anyone have some ideas for weapons?
I'm open to suggestions.
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by FOOLIS »

What about the sonic blaster pistol you made for me?
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by Caleb1117 »

Gave that to the Sith officer.
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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117

Post by MandeRek »

For weapons... Heavy Repeater is cool, mortar launcher will be sweet in your Dantooine also and maybe some sort of new remote droid... That would be possible right? For units; I've never played KotOR :P
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