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Distorted textures

Posted: Sun Jun 05, 2016 3:27 pm
by Kingpin
Hia, I have been working on a model for a very long time. However, in certain parts, the textures are messed up.
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I've double checked the textures, tried deleting and redoing both the texture mapping and polys themselves. Any ideas?

Re: Distorted textures

Posted: Sun Jun 05, 2016 4:14 pm
by Anakin
Looks like you added uv and then deleted some polys and or used the new poly tool (N) check the UV editor

Re: Distorted textures

Posted: Sun Jun 05, 2016 7:01 pm
by Kingpin
Anakin wrote:Looks like you added uv and then deleted some polys and or used the new poly tool (N) check the UV editor
Actually, this was modeled in sketchup and then crosswalk imported.

Re: Distorted textures

Posted: Sun Jun 05, 2016 7:19 pm
by thelegend
Kingpin wrote:Actually, this was modeled in sketchup and then crosswalk imported.
Usually this happens on extremely large models or areas. It might be your crosswalk version. Try exporting/importing these models in a common file like .obj or .fbx.

Re: Distorted textures

Posted: Mon Jun 06, 2016 3:01 pm
by Kingpin
thelegend wrote:
Kingpin wrote:Actually, this was modeled in sketchup and then crosswalk imported.
Usually this happens on extremely large models or areas.
I remember seeing this a while back. I'll try splitting up the model and see how that works.

EDIT: No luck. Will try exporting to .obj, just jave to download a plugin first.

EDIT2: I used an OBJ, but when I go ingame, still the same problems.

Re: Distorted textures

Posted: Mon Jun 06, 2016 6:48 pm
by JimmyAngler
Does it look like this in the SWBFViewer?

Re: Distorted textures

Posted: Mon Jun 06, 2016 7:08 pm
by Kingpin
JimmyAngler wrote:Does it look like this in the SWBFViewer?
Nope, looks fine. Same in zero.

Re: Distorted textures

Posted: Tue Jun 07, 2016 5:05 am
by thelegend
Hm...I have that feeling that a full clean of your world files might fix this. You tried several ways and none of them worked. If a clean/munge doesn't help you may retry texturing them in XSI (simple wise) to see if these glitches still appear. If not...then it's your modeling program. If they are still there could you please tell us how or which steps you took to apply textures onto these surfaces?

Re: Distorted textures

Posted: Tue Jun 07, 2016 2:34 pm
by Kingpin
Tried another clean. Tried redoing that part of the mesh. Tried re texturing. I don't know what else to do.... to texture it I just used the UV thing in Sketchup.