Skiff animations not working (CTD) [Solved]
Posted: Mon Jul 12, 2010 6:31 pm
I have all the relevant files for my map in modid/animations/Vehicle/tat_hover_skiff, that include basepose.msh, munge.bat, and tat_skiff_9pose.msh. I edited munge.bat to read my world id TDS:
When I munge the map the skiff can be driven, but I get A CTD when I cycle seat positions F/1/2.
I do have the skiff odf/msh/munged files in my world folder, and did not create a seperate Side for it. Might this be the problem.
Any ideas would be appreciated.
Code: Select all
@call ..\munge_animation.bat "/keepframe0 /specialquathack /dest tat_hover_skiff.zaf" Sides\ALL
@call ..\munge_animation.bat "/keepframe0 /specialquathack /dest tat_hover_skiff.zaf" Sides\REP
@call ..\munge_animation.bat "/keepframe0 /specialquathack /dest tat_hover_skiff.zaf" Worlds\TDSI do have the skiff odf/msh/munged files in my world folder, and did not create a seperate Side for it. Might this be the problem.
Any ideas would be appreciated.