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Skiff animations not working (CTD) [Solved]

Posted: Mon Jul 12, 2010 6:31 pm
by Jendo7
I have all the relevant files for my map in modid/animations/Vehicle/tat_hover_skiff, that include basepose.msh, munge.bat, and tat_skiff_9pose.msh. I edited munge.bat to read my world id TDS:

Code: Select all

@call ..\munge_animation.bat "/keepframe0 /specialquathack /dest tat_hover_skiff.zaf" Sides\ALL
@call ..\munge_animation.bat "/keepframe0 /specialquathack /dest tat_hover_skiff.zaf" Sides\REP
@call ..\munge_animation.bat "/keepframe0 /specialquathack /dest tat_hover_skiff.zaf" Worlds\TDS
When I munge the map the skiff can be driven, but I get A CTD when I cycle seat positions F/1/2.

I do have the skiff odf/msh/munged files in my world folder, and did not create a seperate Side for it. Might this be the problem.

Any ideas would be appreciated.

Re: Skiff animations not working (CTD)

Posted: Mon Jul 12, 2010 8:13 pm
by FragMe!
run it with bf2motools and get an error log report, chances are there is a weapon or animation or something along those lines missing when you try to go to another position. The error log will most like show you

Re: Skiff animations not working (CTD) [Solved]

Posted: Tue Jul 13, 2010 2:53 am
by Jendo7
Thank you, that was it:

Code: Select all

Message Severity: 3
.\Source\Explosion.cpp(323)
Explosion "tat_hover_skiff_exp" missing effect "explosion"

Message Severity: 3
.\Source\MountedTurret.cpp(1555)
Mounted turret "tat_hover_skiff TURRET1" weapon 1 "com_weap_bldg_gunturret" not found

Message Severity: 3
.\Source\MountedTurret.cpp(1555)
Mounted turret "tat_hover_skiff TURRET2" weapon 1 "com_weap_bldg_gunturret" not found

Message Severity: 3
.\Source\MountedTurret.cpp(1555)
Mounted turret "tat_hover_skiff TURRET3" weapon 1 "com_weap_bldg_gunturret" not found
Would you know where I could find the odf files, as I can't locate them in the assets.

Thanks again. :)


Edit Tue Jul 13, 2010 3:50 am : OK, I found them in the BF1 Modtools here: BFBuilder/Assets/Shipped Add On/DataTAT3/Common/ODF.