LOL Nice! Playing the map with the jettrooper mod.
EDIT: Alright, I didn't take any screenshots, since I tested with the modtool.exe. However, the same thing as AlexSecura in the first pic. Ai pathing needs to be adjusted, a few places ai were getting stuck, but the tight spots, the ones where you need to manuvoure around small objects, seems to be done very nicely.
Some of your cps are missing regions, two are missing capture regions, and the same two are missing control regions apparently. cp6 and 3 I think.
The temple, the one with all the obelisks sticking out of it, you need to make that a base or something. Place a cp there, becasue that is an awesome spot. Max fly height needs to be increased, as well as unit counts. It was pretty well balanced, but the battle was kinda slow. Add like maybe fifteen to thirty more units to both sides and it should move at a good pace. Terrain is looking great, but you might want to blend the textures so that they don't have such sharp lines. Some objects were partially in the air, and a few cps were also in the air.
All in all, this map is really fun to play. Just a few asthetic things to take care of, and some things to make the battle a little more intense, and it'll be even better. Keep up the great work!
