Hm, well I seem to have taken a break from this mod, I was modeling some stuff, and then had Hard drive issues, but its been taken care of, so here's some update candy.
It's the Delta 7 interceptor. It's a good example of how each faction's light interceptor will be set up, fast, agile, guns-that-can-burn-a-hole-in-your-hull-in-no-time (but overheat as quickly), no missiles, light armor.
Ok, so maybe you've seen it before and it's not much different, but I also changed the Vulture Droid into this class of fighter instead of multi-role, so I plan to model a new fighter to replace that, but its almost midnight, so I won't be starting anything till tomorrow probably.
Update: Starfighter Layout plans for the mod.
^^
Interceptor (Delta 7, Vulture Droid, Z-95, TIE Fighter)
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Multi-role (V-19, Porax 38[?], X-Wing, Alpha 3[aka V-Wing])
flight characteristics and armor similar to the stock multipurpose fighters, scout lasers, linked or single but not rapid (by rapid, i mean the linked rapid lasers used by interceptors in the above vid, in other words, the multi-role fighters here will have similar lasers to stock interceptors, not my interceptors), and carry about 4 rockets that can lock on to vehicles and hardpoints, do the damage that stock proton torpedoes did, but waver kinda like hailfire missiles, so they aren't as precise.
Fighter/Bomber (ARC-170, Hyena Droid, Y-Wing, TIE Bomber)
These are kind of like the stock multipurpose, but specialized a little more toward anti capital ship, frigate and hard-point. they have stock multipurpose lasers, linked or single. their proton torpedoes are accurate and do the damage of a stock y-wing bomb, but turn so slowly it takes a pretty dumb pilot to get shot, or a really slow target. These ships also have a turret of some kind on them. ARC 170: automatic tailgun, Hyena: I plan to attempt buzz droids, Y-Wing will still have its turret, not totally decided what kind of weapon to put on it, TIE: possibly buzz droids.
Gunship (LAAT/i, MAF[subject to change pending possible bugfix]) - used in CW space
the usual stuff, slower (can hover in place at minimum throttle), more armor. LAAT/i has multilasers, a bunch of missiles, beam turrets (x3?), supposed to have the same tailgun as the ARC-170.
MAF has multilasers, missiles, beam turret, mass driver turret. (it shoots faster than scoutlasers, but not as fast as the interceptors)
I think both are still command flyers, but I'm not sure about the MAF. It's also having some strange problems, it has the ability to rotate while on the ground before it takes off, and when the AI fly it, it suddenly stops moving and then starts up again... And I'm thinking of using the HMP instead and saving the MAF for a ground vehicle in an expansion or something.
MAF
ARC-170 (sometimes chasing an MAF)
Strike Fighter (B-Wing, TIE Defender) - will replace gunships in GCW [probably]
Speed from scout fighter, maneuverability and armor from bomber, pilot has scout lasers and proton torpedoes, auto turret has multilasers.
From a test map last year.
