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A strange problem, need your help!

Posted: Sun Feb 11, 2018 2:33 pm
by correctmushroom2013
I downloaded custom side with the AT-XT walker and added it to my map and first got a problem with the animation. The custom side did not have the * .anim file in "munged" folder.

I don't know why author don't knew about this. I created animations.

Problem is this:
MungeLog
Hidden/Spoiler:
ERROR[levelpack atxt.req]:Expecting bracket, but none was found.
File : munged\pc\rep_walk_atxt.lvl.req(1)...

ucft <--
ERROR[levelpack atxt.req]:Expecting bracket, but none was found.
File : munged\pc\rep_walk_atxt.lvl.req(1)...

ucft <--

2 Errors 0 Warnings
BUT:

rep_walk_atxt.req
Hidden/Spoiler:
[code]ucft
{
REQN
{
"class"
"rep_walk_atxt"
}
}[/code]
and atxt.req
Hidden/Spoiler:
[code]ucft
{
REQN
{
"lvl"
"rep_walk_atxt"
}
REQN
{
"model"
"rep_1st_cockpit_ATXT"
}
}[/code]
It's strange yes? How do you think, what the problem? Of course, I did manual clean already 3 times.

Re: A strange problem, need your help!

Posted: Sun Feb 11, 2018 3:23 pm
by AQT
correctmushroom2013 wrote:I created animations.
It is supposed to use the stock AT-ST animation files.

Re: A strange problem, need your help!

Posted: Sun Feb 11, 2018 4:27 pm
by correctmushroom2013
All correct, I use AT-ST animations. I meant this animations.

Re: A strange problem, need your help!

Posted: Sun Feb 11, 2018 7:47 pm
by AQT
Please explain every little detail you did that went into implementing the AT-XT.

Re: A strange problem, need your help!

Posted: Mon Feb 12, 2018 9:18 am
by correctmushroom2013
I corrected the problem. As it turned out when I munge AT-XT without an animation file, the files will be corrupted, and all attempts would be futile.
I had to create a new map and the AT-XT munge already with the animations file.

I think I created the topic in vain. In that case. Sorry, but I want to ask something important for me.
How I can do access for only one team like in company? Only not the 999 point to unlock.







EDIT: Oh, and one more question, is it possible to remove somehow from the condition of victory in the conquest of the amount of reinforcements.
If reinforcements are becoming 0, I must capture all command posts for victory.