W.I.P. Triplesaber

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Challenger33
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Re: W.I.P. Triplesaber

Post by Challenger33 »

The thing is, if I were to move the blades closer to each other, then it would appear as one extremely wide blade as compared to three individual ones. Even now, from some angles, especially close up, it appears as one blade. Of course, I could decrease the individual width of the blades, but I prefer the current width.
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Fluffy_the_ic
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Re: W.I.P. Triplesaber

Post by Fluffy_the_ic »

I see your point.
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Challenger33
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Re: W.I.P. Triplesaber

Post by Challenger33 »

Well, this project is on a standstill for the time being, as I am working on a map for the SWBFFiles contest. Which I obviously cannot elaborate on. However, also obviously, I will be done with that by the 21st. So after that, I can work on it again and finish it. I'll continue to take your suggestions; anything else?
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Re: W.I.P. Triplesaber

Post by Snork »

I don't know if it will look better, but maybe make the blades on the sides shorter and stick out at like a 70 degree angle.


Edit: Though it actually probably poses some problems as regards to not appearing to decapitate yourself.

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Re: W.I.P. Triplesaber

Post by Tygr »

What would be awesome is if you could make a saber hilt with three or more blade emitters in a triangular shape. Kind of a "light-shurken" (I think that's misspelt :? ). saber throw would be about 50x better then. :maulsaber:
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