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Posted: Sat Apr 30, 2005 8:01 am
by Leviathan
I'd add it would be great that Dark Trooper's jet-pack explode when you shoot it using any weapon...

Posted: Wed May 04, 2005 5:24 pm
by Neon
Indeed, I hate jetpack in battlefront, so nooby.

Posted: Thu May 05, 2005 10:30 am
by Leviathan
I find them very useful to cross long distances quickly...

Posted: Sat May 07, 2005 6:57 pm
by Ace_Azzameen_5
SWBF2 needs an organizeable mod maps list, so i can shove the rarely played ones into a dark corner, waiting to be used to allow me into on online game that includes them.

Actually, maybe put this in patch 1.3

Posted: Sat May 07, 2005 8:56 pm
by EraOfDesann2005
1) Fully functional E-Webs.

2) Remote mines/thermal detonators that can be placed anywhere. After setting all of them, the player right clicks once more to set them all off.

3) Heavy repeater unit. Powerful, but very slow reload time and an overall slow unit.

4) More buildings designed for snipering and rocketing. For example, many of the Rhen Var buildings.

5) No camo troops in "modern" maps. For example, Bespin, Naboo, Death Star.

6) All the droids work underwater (except for droidekas) but cannot fire their weapons.

7) SPHATs, AT-PTs (just like the ones in Rogue Squadron, Dwarf Spider Droids as AI-only units, B-Wings, A-Wings, Republic V-Wings, Ground transports, Corporate Alliance Tanks, and more rebel vehicles.

8 ) Worlds that have only been mentioned in the movies.

9) A medical unit.

10) A different skin for rebel and clone pilots when there are no vehicles on the map.

11) Replace the Dark Trooper with the Imperial Officer on indoor maps.

12) Change Scout Troopers to a different skin on indoor maps. Scouts just look odd inside a building.

13) More defense-oriented maps. Gotta love'm. :)

14) A special unit for rebels or droids that has the option to blow themself up.

15) An astromech droid that goes around repairing damaged droids and turrets.

16) Maybe a Planetary Bonus in Galactic Conquest that let's you recruit mercenary allies.

17) Neutral locals that inhabit urban maps and run from the battle. If you kill one than you lose a kill point.

18 ) This is an idea to make the game more realistic- On multiplayer, if one team is completely dominating the other and has most of the CPs or the losing team has lost all of their CPs, the winning team has the ability to demand a surrender. On the winning team's screen it will show this:

DEMAND A SURRENDER?

YES NO

The players will vote to decide whether or not they should ask the other team to surrender. If the majority of the votes is for YES, then this will show up on the losing team's screen:

SURRENDER?

YES NO

As a team, the faction will vote to decide the answer. Depending on which answer gets the majority, it will say something like:

THE REPUBLIC REFUSED TO SURRENDER

or

THE REPUBLIC SURRENDERED

The message will show up where the kills are displayed (bottom right of screen).

Also, the losing team can have the ability to surrender on their own without being forced. The players will vote to decide if they should ask:

SURRENDER?

YES NO

If the team votes YES, the winning team will then have this appear on their screen:

ACCEPT THE ENEMY'S SURRENDER?

YES NO

If the team chooses no, than it's a fight to the death for the losers. However, if the enemy accepts the surrender, they will have instant victory:

THE CIS ACCEPTED THE REPUBLIC'S SURRENDER

Then briefly afterwards: VICTORY/DEFEAT

19) To go along with orbital strike, a unit can use a bombing run. The player sends out a typical scout droid, that then pinpoints a location. After choosing to signal a bombing run, a green bar will slowly go up until it reaches the top. Whatever area the droid covered while this bar moved, will be struck by the bombing run. To alert other players of a bombing run, there are loud ship engines that are heard through the sky. Imagine hearing the screeching engine of TIE Bombers for a quick moment, and then watching an entire area be decimated by bombs.

20) Perhaps the ability to lock or close doors. For example, in Echo Base if the Empire has you pinned down outside you can retreat to the hangar. Then, a player can go over to the panel that controls the hangar doors and have them shut. The Empire will then have to destroy the doors, similiar to blowing up a health or ammo droid. This would make the game more realistic and entertaining in my opinion.

I can imagine rebels locking themselves up in a room aboard the Tantive IV. Outside you can hear the Empire firing at the door. You look at the door's health bar and it's nearly empty. You and your teammates prepare for the worst. Suddenly the door explodes and stormtroopers come rushing in. You hold your position until the end...

Anyway those are the only ideas I can come up with now. I think that being able to pick up weapons would ruin the point of having different classes. Just my opinion though. I'm looking forward to BF2 and if I have any other ideas I'll jump right back here! :D

Posted: Sat May 07, 2005 9:25 pm
by Chamboozer
can i walk inside the large veivhles for esample gunship, millenium falcon , at-at ,imperial landing craft....
YESS I have alwayes dreampt of not pressing E to get in a vehicle and simply walking up a loading rack!!!
BTW, the idea about killing a person, operating a vehicle turret (like at AT-TE) is in SWBF1. The trooper just has more hitpoints.
umm, Ive hit those people (IN ATTE) with 5 missles befor and they didnt die! the ppl in the fighter tank died though when I shot them.

RE: wish list

Posted: Sat May 07, 2005 9:28 pm
by Chamboozer
sprint mode!!!
that will be included in BF2 it has been announced.

Posted: Sat May 07, 2005 9:33 pm
by Ace_Azzameen_5
Why #eight? Thats pretty limiting and IMO pointless.

Posted: Sat May 07, 2005 10:05 pm
by Chamboozer
20) Perhaps the ability to lock or close doors. For example, in Echo Base if the Empire has you pinned down outside you can retreat to the hangar. Then, a player can go over to the panel that controls the hangar doors and have them shut. The Empire will then have to destroy the doors, similiar to blowing up a health or ammo droid. This would make the game more realistic and entertaining in my opinion.

I can imagine rebels locking themselves up in a room aboard the Tantive IV. Outside you can hear the Empire firing at the door. You look at the door's health bar and it's nearly empty. You and your teammates prepare for the worst. Suddenly the door explodes and stormtroopers come rushing in. You hold your position until the end...
If anything new at all in battlefront 2, that is the one thing id trade my mod tools for. and that is saying something.

Posted: Sun May 08, 2005 10:44 am
by Leviathan
sprint mode!!!
that will be included in BF2 it has been announced.
This new movement can be seen in SWBF II's preview video... (Official AND un-official !...)

Posted: Wed May 11, 2005 10:05 pm
by -_-
i want more spaces for ppl to hold onto in Rep gunships. Having only one just blows all the fun away

Posted: Thu May 12, 2005 1:04 pm
by Leviathan
i want more spaces for ppl to hold onto in Rep gunships. Having only one just blows all the fun away
Why not ? This is an idea as all others...

Posted: Sat Jun 11, 2005 8:14 pm
by chubby
Leviathan wrote:
i want more spaces for ppl to hold onto in Rep gunships. Having only one just blows all the fun away
Why not ? This is an idea as all others...
I agree

Posted: Sat Jun 11, 2005 8:31 pm
by Ace_Azzameen_5
Has Someone said Auto Mod Map Downloads from withim the server browser yet?

Posted: Sun Jun 12, 2005 4:39 pm
by chubby
Don't think so.

Posted: Tue Jun 21, 2005 4:32 pm
by Gynt_Ryles
I would gladly dish out a couple extra dollars for a special edition version of SWBF2 (or a separate expansion) with EASY TO USE MOD TOOLS! It would be nice to choose textures and things from a list where you can see them, skys that are easy to use and customize, easier placing of objects, better tutorials, all-around easier access, and technical support. I want official, supported mod tools that can be bought cheap. And for those who don't want to pay money for easy tools, a dowloadable expansion for the current tools.

Posted: Wed Jun 22, 2005 5:46 am
by Leviathan
Yes, that's right : I've ever seen easier-to-use modding tools. I just hope Pandemic will pay attention to your wish...

Posted: Wed Jun 22, 2005 7:35 am
by Grievous
post it on every swbf forum you know! :)

Posted: Wed Jun 22, 2005 8:24 am
by Leviathan
Thus, I'd be sure this post will be read by the developers themselves... :D

Posted: Wed Jun 22, 2005 8:57 am
by Qdin
ya, and remember:
IF they release the Mod Tools fast, people will mod the game as soon as possible, and a LOT more people would buy the game

and btw, no matter WHAT the game is missing: we're gonna make it :P

I'd wonders how many people gametoast had influence with... so they bought the game...? :roll: probably many :D

C ya - I dont demand anything else then whats said :P