I'm creating a unit that looks like Boba Fett and has three primary weapons:
1) Sniper Rifle (imp_weap_inf_sniper_rifle.odf)
2) Flamethrower (imp_weap_hero_flamethrower.odf)
3) Boba's Rifle (imp_weap_hero_bobarifle.odf)
And three secondary weapons:
1) Stealth (all_weap_inf_invisibility.odf)
2) Wrist Rockets (imp_weap_inf_wrist_rocket.odf)
3) Thermal Detonators (imp_weap_inf_thermaldetonator.odf)
Here are all the files from my side's odf folder:
Code: Select all
all_weap_inf_invisibility.odf
imp_inf_bobafett_cape.odf
imp_hero_bobafett.odf
imp_weap_hero_bobarifle.odf
imp_weap_hero_bobarifle_ord.odf
imp_weap_hero_flamethrower.odf
imp_weap_hero_flamethrower_exp.odf
imp_weap_hero_flamethrower_ord.odf
imp_weap_inf_sniper_rifle.odf
imp_weap_inf_sniper_rifle_ord.odf
imp_weap_inf_thermaldetonator.odf
imp_weap_inf_thermaldetonator_exp.odf
imp_weap_inf_thermaldetonator_odf.odf
imp_weap_inf_wrist_rocket.odf
imp_weap_inf_wrist_rocket_exp.odf
imp_weap_inf_wrist_rocket_ord.odf
Code: Select all
hud_imp_flamethrower.msh
hud_imp_flamethrower.msh.option
hud_imp_wristrocket.msh
hud_imp_wristrocket.msh.option
hud_imp_wristrocket.tga
hud_stealth.msh
hud_stealth.msh.option
imp_inf_bobafett.msh
imp_inf_bobafett.msh.option
imp_inf_bobafett.tga
imp_inf_bobafett.tga.option
imp_inf_bobafett_jetpack.tga
imp_inf_bobafett_jetpack.tga.option
imp_weap_inf_rifle.msh
imp_weap_inf_rifle.msh.option
imp_weap_thermaldetonator.msh
imp_weap_thermaldetonator.msh.option
imp_weap_inf_thermaldetonator.tgaCode: Select all
//JET JUMP
JetJump = "10.0" //7 //The initial jump-push given when enabling the jet
JetPush = "20.0" //The constant push given while the jet is enabled (20 is gravity)
JetAcceleration = "50.0" //Acceleration while hovering.
JetEffect = "imp_sfx_jetpack"
JetType = "hover"
JetFuelRechargeRate = "1.0" //Additional fuel per second (fuel is 0 to 1)
JetFuelCost = "0.0" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
JetFuelInitialCost = "0.0" //initial cost when jet jumping(fuel is 0 to 1)
JetFuelMinBorder = "0.0" //minimum fuel to perform a jet jump(fuel is 0 to 1)Code: Select all
WEAPONSECTION = 1
WeaponName1 = "imp_weap_inf_sniper_rifle"
WeaponAmmo1 = 0
WEAPONSECTION = 2
WeaponName2 = "imp_weap_hero_flamethrower"
WeaponAmmo2 = 0
WEAPONSECTION = 3
WeaponName3 = "imp_weap_hero_bobarifle"
WeaponAmmo3 = 0
WEAPONSECTION = 4
WeaponName4 = "all_weap_inf_invisibility"
WeaponAmmo4 = 0
WeaponChannel4 = 1
WEAPONSECTION = 5
WeaponName5 = "imp_weap_inf_wrist_rocket"
WeaponAmmo5 = 0
WeaponChannel5 = 1
WEAPONSECTION = 6
WeaponName6 = "imp_weap_inf_thermaldetonator"
WeaponAmmo6 = 0
WeaponChannel6 = 1In my req folder are two things, and here they are:
imp_hero_bobafett.req
Code: Select all
ucft
{
REQN
{
"class"
"imp_hero_bobafett"
}Code: Select all
ucft
{
REQN
{
"lvl"
"imp_hero_bobafett"
}
}1) First and foremost, are all of the above files present and correct?
2) Can I leave the names of all the odf files alone, or should I change them to, for example, die_weap_inf_invisibility?
3) How about my unit? Can I change him to, say, die_inf_bobafett?
4) The Localize tool. From what I can tell, this guide was not made using the SWBF2 tool. How can I add my side and unit into the Localize tool?
If you got this far down the post, then you have my congratulations for reading all that. I really am sorry if all of this information can be found elsewhere, but if it can't, then thanks in advance. I'm really trying not to be an annoying noob...





