Page 11 of 24

Posted: Tue Nov 14, 2006 1:54 pm
by Koolaid7g
wierd as in... how?

Posted: Tue Nov 14, 2006 3:00 pm
by Maveritchell
Koolaid7g wrote:wierd as in... how?
Must be "weird" as in "good."

I can't see what he's talking about. Good job with that floor, it looks both literally and metaphorically slick.

Posted: Wed Nov 15, 2006 1:13 am
by Protector_Pulch
Oh, looks fine, but I remember the floor to be a bit darker. Well, let's see how this looks ingame, and than think of changing it.

Posted: Wed Nov 15, 2006 1:18 am
by Koolaid7g
Ya, I've been looking at the floor some more too and pinpointed the problem: it's TOO transparent. A quick fix and it looks like a glossy floor instead of see-through glass.

Posted: Wed Nov 15, 2006 1:22 am
by Droideka88
What floor would that place be in? Interesting but I don't recall seeing that place unless it was near the Maul vs QuiGon duel...

Posted: Wed Nov 15, 2006 1:40 am
by Koolaid7g
Yeah, that's exactly it. It's the laser wall area.

Progress update:

- Modeling in the laser wall room is about 90% done. Just needs a bit of polish (bad pun) and it's set. On to Quigon's death area (henceforth called The Pit)!

Posted: Wed Nov 15, 2006 11:05 am
by clonestar
think you, that the mod comes out in this month?

Posted: Wed Nov 15, 2006 12:15 pm
by Koolaid7g
Well, at this point, let's all step back for a minute and look at what I've done so far. Out of the four distinct sections that i said I'd include, 3 of them are nearly complete- basic modeling wise. I haven't even touched the fourth yet. That said, even if I was going to release a beta without the fine detail, it would still lack pathing/ deathregions/ sound/ effects, etc. We're prolly looking at another month or two, depending of course of my college workload.

Posted: Mon Nov 20, 2006 2:46 pm
by Koolaid7g
Alrighty! Modeling is finished in the pitroom (for the beta, at least). Onward, to the next area!

Image

Posted: Mon Nov 20, 2006 2:54 pm
by Pereza0
Cool!, I have just realized you joined in my birthday

Posted: Tue Nov 21, 2006 12:47 am
by Protector_Pulch
Well, is there a little ledge in the pit itself ? If it was existent, someone falling into the fit could (though that's unlikely, for the ledge is really small) be saved by falling on this ledge, which would 'represent' the fact that obi-wan had something to fasten onto.

Posted: Tue Nov 21, 2006 2:11 am
by Koolaid7g
That sounds like an idea, except the only problem is that there isn't an easy way for the troops to get out once they've fallen in. I've made it a death region so I don't have to worry about people getting stuck.

By the by, if there are Jedi heroes (still might be, i dunno), I'm taking out Force Push. Sure it might be fun if YOU'RE the one doing the pushing, but it sure wouldn't be fun to be on the receiving end!

Posted: Tue Nov 21, 2006 9:34 am
by Aksel3
By the by, if there are Jedi heroes (still might be, i dunno), I'm taking out Force Push


I also highly suggest that you remove Saber Throw then. :wink:

It's undoubtly the most annoying Force Power, by far.

Posted: Tue Nov 21, 2006 11:13 am
by Razorpig
I disagree.. As much as people can be annoyed with force push and saber throw, in a map like this, they would rock! I think it would definitely add something if you were running across the catwalks and someone gets in your way and you could push him over the edge. Lets face it folks.. Battlefront II is a deathmatch game. Once you die, you respawn almost immediately. It's not like Counterstrike or Americas Army where you die and have to sit out the rest of the round. If you get pushed over the ledge, you just get back up and play again.

If people don't like the force push, then why even bother having the catwalks and bridges in this map?? Or why not put railings on the bridges/catwalks, and don't make death regions? Force push is perfect for maps like these.

Before anyone starts flaming me, just to let you all know, that I am not all that partial to playing force users at all. When I have the opportunity, I almost always turn it down.. I personally would rather play with the good ol' trooper / jet trooper or darktrooper. So it wouldn't be ME that you would have to worry about using force push.

That being said, I don't mind being pushed off the ledge in a game where you can respawn almost instantly. It doesn't take away from the fun factor for me at all. But that's just me.

Posted: Tue Nov 21, 2006 12:08 pm
by Epena
It doesn't take away from the fun factor for me at all. But that's just me.
No, it just adds to the challenge factor. Which I appreciate.

Posted: Tue Nov 21, 2006 12:46 pm
by Teancum
Push is sortof like spam. It's great in small doses, but any more than that and you get sick of it.

Posted: Tue Nov 21, 2006 2:27 pm
by Razorpig
Teancum wrote:Push is sortof like spam. It's great in small doses, but any more than that and you get sick of it.
True.. which is why you don't make this a hero assault map with all Jedi on it.. One jedi per side would be more than enough.. It doesn't mean you're not gonna get rocketed off the catwalks though..

Rocket spammers are worse than force push spammers.... They're far more common, and the rocket can be used more often and is faster than force push...

Posted: Thu Nov 23, 2006 9:30 am
by blue-one
i think that force push would certainly add some fun for those people (I know
you are out there somewhere,) that can't play online because of slow connections.

Just to contradict myself, the main people that would 'earn' a hero are the rocket
spammers that manage to kill lots of peoples, then they 'transform' magically into
a force push spammer.

So... what I'm saying is, it may be a good idea to get rid of rocket launchers... if
you havent already...


Blue-One out

Posted: Thu Nov 23, 2006 5:02 pm
by Koolaid7g
Ah! This seems to be growing into quite the debate! I do agree, there are two sides to this arguement. On the one hand, rocketspammers are going to be a pain in the arse on the generator catwalks. On the otherhand, they may be a lifesaver in the plaza with the vehicles. What I may do though is just boost grenade power (which opens a whole new can of worms) and head in that direction.

Posted: Thu Nov 23, 2006 5:19 pm
by Elmo
I think you should just leave everything at how it is. (With force push and rockets) :lol: It would create a big challenge for those who fight against the jedi and rocket men. And then when you're rocket men you could use your own big rocket launcher to send them flying, or do the same with a jedi! And I'm sry if this has already been posted but 15 pages is a lot to read! So, in the shield generator room AKA The place with a bunch of levels when Maul keeps pushing Obi over the edge, are there going to be many levels? (Many platforms?) If there is, there could be a chance, if a jedi pushed you off the edge, that you could direct your fall to land on another platform below :P So it would produce a challenge which is good. And when playing singleplayer AI cant play as heroes so forget the push thing. YOu'd have the fun doin it! And the AI are so dumb I doubt they would use rockets against you :roll: So, overall, I would just keep that unit and force power in the map. :D