i reenveloped assajj and after i messed around with different envelopes i had two problems:
1. xsi weights the points automatically to more than one bone,
even if i assigned the point to the left thigh (reassign locally>bone_l_thigh)
and i assign other bones to the right tight, the first point gets assigned to the right tight (about 50% or less)
2. if i assign points to two bones (the bones exactly between the left and right thigh)
xsi automatically assigns the points about 0,1% more to one thigh and ingame the point is 100% assigned to this thigh
the weighting seems to be generally "harder" ingame
how can i assign (for battlefront understandable) a point/vertex to two bones (every bone 50%)
Two weighting problems
Moderator: Moderators
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
- AceMastermind
- Gametoast Staff

- Posts: 3285
- Joined: Mon Aug 21, 2006 6:23 am
- Contact:
Re: two weighting problems
If you use the Weight Editor (ctrl+e) then you can adjust the weights however you want.
Example:
Select some points
Select 2 bones listed in the top row of the WE
With the Normalize option active move the slider to 50 or just type it in.
Example:
Select some points
Select 2 bones listed in the top row of the WE
With the Normalize option active move the slider to 50 or just type it in.
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: two weighting problems
for the second: i got it 50:50, thank you Ace'
but battlefront doesnt understand my weighting, it allways assigns points to one bone
does it only dont work for me?
but battlefront doesnt understand my weighting, it allways assigns points to one bone
does it only dont work for me?
- AceMastermind
- Gametoast Staff

- Posts: 3285
- Joined: Mon Aug 21, 2006 6:23 am
- Contact:
Re: two weighting problems
I'm not sure why the game isn't recognizing your weights, but the player models made by Pandemic that I inspected were all weighted 100% (each point assigned to 1 bone) and they did a really good job on them.
- minilogoguy18
- Master Bounty Hunter

- Posts: 1512
- Joined: Wed Nov 09, 2005 11:12 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: two weighting problems
look up a tut on the weight painter, much better and faster than the weight table editor, just use the editor for very small tweaks.
- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
- Location: Duckburg, Germany
Re: two weighting problems
thank you!
i found one, im going to watch it now, if anybody is curious: click me!
i found one, im going to watch it now, if anybody is curious: click me!
Last edited by DarthD.U.C.K. on Fri Sep 26, 2008 2:51 pm, edited 1 time in total.
- AceMastermind
- Gametoast Staff

- Posts: 3285
- Joined: Mon Aug 21, 2006 6:23 am
- Contact:
Re: two weighting problems
I disagree, the weight painter is fun to use and seems quick, but it doesn't paint weights behind objects and causes you to miss points which means more work later.minilogoguy18 wrote:look up a tut on the weight painter, much better and faster than the weight table editor, just use the editor for very small tweaks.
Using the WE method you can get it right the first time while virtually eliminating the need to make any tweaks.
I might make a video sometime of me weighting the episode 3 trooper from start to finish in under 4 minutes using nothing but the WE.
p.s. I don't think anyone on xsibase knows what a SWBF2 msh exporter is
