well...i thought i posted this earlier today but i searched in my so unbelievable numerous posts and didnt find it neither in the forums so once again:
do you have to create the spots from which vehicles or so shoot with the model in xsi or is it possible to localize them in the .odf with the x,y,z axis? [without using any other (expensive) tool]
iam asking this because i want to make new vehiclepositions because there are many turrets modelled but you cant use them. ive heard somewhere that you cant open .msh files again and edit them but there is for example the arc-170 in some mods where you can use its reargun.
another possibility would be that there are all those hardpoints created but just not used but i dont really think so
please help, thanks
How do I create more hard points?
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- Teancum
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Re: hard points whatever...?
The hardpoints have to be built into the model unfortunately.
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20grad
Re: hard points whatever...?
well...would have been too nice i think^^
is the arc-170thing then just a trick around it or how did they do it?
is the arc-170thing then just a trick around it or how did they do it?
- Teancum
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Re: hard points whatever...?
Those hardpoints were already in the model, they just specified that they were hardpoints in the .msh.option file (by using -keep hp_whateveritis). Almost all of the models Pandemic built have all the stuff you need to make em 'movie like'. I assume they just pulled this-and-that function for a vehicle for balance and other gameplay issues.
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20grad
Re: hard points whatever...?
i see...so there is still some hope^^
well is it difficult to use "-keep hp_whateveritis"? or are there any tutorials?
or just explain it in a little more detail because i dont know what to do with the msh.option file
well thanks so far
well is it difficult to use "-keep hp_whateveritis"? or are there any tutorials?
or just explain it in a little more detail because i dont know what to do with the msh.option file
well thanks so far
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Caleb1117
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Re: hard points whatever...?
Msh.options, open in notepad.
Anouther way to find out the hard point names, is to use a hex editor on the .msh file.
Anouther way to find out the hard point names, is to use a hex editor on the .msh file.
- AceMastermind
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Examples of creating hard points in the odf
If you look in rep_fly_anakinstarfighter_sc.odf, you will see some examples of hardpoints created through the ODF for attaching fx such as the ones below, but it may or may not work for anything else, you'll just have to experiment.20grad wrote:do you have to create the spots from which vehicles or so shoot with the model in xsi or is it possible to localize them in the .odf with the x,y,z axis?
Hidden/Spoiler:
Another example of creating hardpoints in the odf can be found in cis_weap_doublesaber.odf:
AttachedFirePoint = "bone_l_calf 1.0 0.0 0.0 0.35 0.0 0.0"
From the docs:
Hidden/Spoiler:
Just because Pandemic only used this code in this way doesn't mean it can't be used in other ways for other things.
- trainmaster611
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Re: hard points whatever...?
Well their creating artificial hardpoints by defining an already exsisting hardpoint in the model and then giving a translation of coordinates for the effect to be based from.
- Teancum
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Re: hard points whatever...?
But that only works with engine FX
