I Would Appreciate Any Help Please, Thanks!!
Posted: Tue Sep 06, 2005 6:51 pm
Hi,
I am Str and I am new to modding. First off, I appreciate that you are even looking at this topic and I could use any and all help no matter how little. I arranged my questions so that they are easer to skim.
I have done the new SWBFT(Star wars: Battlefront Tutorial) and know a little about the BFBuilder. I have started a few maps, but I have come up with some questions:
Basically: Here some questions:
__________AI QUESTIONS__________
1. How do you get the AI to move up stairs, over and under platforms, or have some move on platforms wile others move underneath?
Basically: How do you move AI in complex ways?
2. How do you get AI to go out of there way to reach nodes. This ties into my first question.
Basically: How do I move AI to nodes?
3. How do you get AI to obey nodes? Some times I place many nodes right in the path of a large crowd of AI, yet none of them stop to snipe or whatever else I tell them to do.
Basically: How do you get AI to use nodes?
4. How does an AI unit choose were to go? What are the priorities that it follows? How does it choose whether or not to go to a node?
Basically: I wish to know how AI chooses what to do.
__________OTHER QUESTION__________
1. How do you move spawn paths along the Y axis. Example: put spawn paths high up on platforms or down in craters or ditches.
Basically: How do you move spawn paths along the Y axis.
I thank you for your time and again I would appreciate any comments no matter how small. A little help is still help to me.
__________UNNESSESARY INFO__________
I will check this topic often and may add some new questions.
Also, if you have your own questions feel free to post them here. I may not be able to answer them, but others that look here may.
I am testing around with the whole color thing, so if you have any complaints or other comments about them let me know. I fear it might iratate some people so let me know if it does.
One final note, my spelling and grammar are not the best and I apologize for any and all mistakes I may have made.
Thanks,
Str
I am Str and I am new to modding. First off, I appreciate that you are even looking at this topic and I could use any and all help no matter how little. I arranged my questions so that they are easer to skim.
I have done the new SWBFT(Star wars: Battlefront Tutorial) and know a little about the BFBuilder. I have started a few maps, but I have come up with some questions:
Basically: Here some questions:
__________AI QUESTIONS__________
1. How do you get the AI to move up stairs, over and under platforms, or have some move on platforms wile others move underneath?
Basically: How do you move AI in complex ways?
2. How do you get AI to go out of there way to reach nodes. This ties into my first question.
Basically: How do I move AI to nodes?
3. How do you get AI to obey nodes? Some times I place many nodes right in the path of a large crowd of AI, yet none of them stop to snipe or whatever else I tell them to do.
Basically: How do you get AI to use nodes?
4. How does an AI unit choose were to go? What are the priorities that it follows? How does it choose whether or not to go to a node?
Basically: I wish to know how AI chooses what to do.
__________OTHER QUESTION__________
1. How do you move spawn paths along the Y axis. Example: put spawn paths high up on platforms or down in craters or ditches.
Basically: How do you move spawn paths along the Y axis.
I thank you for your time and again I would appreciate any comments no matter how small. A little help is still help to me.
__________UNNESSESARY INFO__________
I will check this topic often and may add some new questions.
Also, if you have your own questions feel free to post them here. I may not be able to answer them, but others that look here may.
I am testing around with the whole color thing, so if you have any complaints or other comments about them let me know. I fear it might iratate some people so let me know if it does.
One final note, my spelling and grammar are not the best and I apologize for any and all mistakes I may have made.
Thanks,
Str