To do hide tages, when typing, click the "Hide" button right under the subject field and type within the two tags that pop up. They start with [] and end with [/], generally. Like such:
Message Severity: 2
C:\Battlefront2\main\RedEngineFL\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 1032
I would also reccommend increasing your combo memory pools, since it seems there isn't enough free memory for the game to load Grevious's combo and animations. So either raise your combo animation pools as well (look at stock hero assault luas) or remove Grevious entirely.
EDIT - 501st beat me to it. However, I'd like to point out that his reccomendation,
Plus the Grevious animations may be missing (if they are add them) but if all his .zzabin and .zaafbins are there then do what I sudgested, increasing the combo memory pools.
Re: Help...Please!?
Posted: Sun Jun 14, 2009 1:11 pm
by Par3210
I don't understand what you're saying...
Re: Help...Please!?
Posted: Sun Jun 14, 2009 1:25 pm
by Maveritchell
Par3210 wrote:I don't understand what you're saying...
Your first problem (besides not using the formatting tags) is that you didn't add objects correctly; that is to say that you didn't copy objects to your world folder right. No objects are showing up because you probably don't have .odfs in the right place.
Go ahead and post your .lua file (also in hide tags) and that will help determine why you're getting animation errors as mentioned at the end.
And protip: always fill out SoldierAnimation memory pools as mentioned above (or at least remove them from the log you post).
Re: Help...Please!?
Posted: Sun Jun 14, 2009 1:46 pm
by AceMastermind
Fiodis wrote:Do not paint the terrain colors with the tools in the "colors" tab in ZE. Use the "terrain" tab instead.
...for the record, there's nothing wrong with painting colors on terrain in Coloredit mode, it will not crash your map, and there is no "terrain" tab in ZE unless you meant "texture".
Please try to avoid posting inaccurate information whenever possible, it just creates confusion and misconceptions among the community and tends to lead to more unnecessary topics.
Re: Help...Please!?
Posted: Sun Jun 14, 2009 2:17 pm
by Fiodis
AceMastermind wrote:
Fiodis wrote:Do not paint the terrain colors with the tools in the "colors" tab in ZE. Use the "terrain" tab instead.
...for the record, there's nothing wrong with painting colors on terrain in Coloredit mode, it will not crash your map, and there is no "terrain" tab in ZE unless you meant "texture".
Please try to avoid posting inaccurate information whenever possible, it just creates confusion and misconceptions among the community and tends to lead to more unnecessary topics.
Sorry about that; I got crashes when I experimented with that long ago, though now I suppose it must have been something else....
Yes I meant textures. I didn't have ZE open at the time and so was working from memory.
Re: No objects ingame and map crashes
Posted: Tue Jun 16, 2009 4:14 pm
by Par3210
Hi. Stupidly, I got rid of Mod Tools by mistake >.> Getting them back now.
Could you explain how to get the objects in game ? What do you mean about a missing odf file?
EDIT
Excuse me anyone but could someone tell me how to remove grevious?
which lua??? Please tell me quick as i have to go in a minute!!
Re: No objects ingame and map crashes
Posted: Tue Jun 16, 2009 4:19 pm
by 501st_commander
yours
edit:
found in data_***/common/scripts/***/***c_con
Re: No objects ingame and map crashes
Posted: Tue Jun 16, 2009 4:20 pm
by Par3210
which one!? the addme one???? i looked in there and nothing was in that except for this
Hidden/Spoiler:
Search through the missionlist to find a map that matches mapName,
--then insert the new flags into said entry.
--Use this when you know the map already exists, but this content patch is just
--adding new gamemodes (otherwise you should just add whole new entries to the missionlist)
function AddNewGameModes(missionList, mapName, newFlags)
for i, mission in missionList do
if mission.mapluafile == mapName then
for flag, value in pairs(newFlags) do
mission[flag] = value
end
end
end
end
--insert totally new maps here:
local sp_n = 0
local mp_n = 0
sp_n = table.getn(sp_missionselect_listbox_contents)
-- associate this mission name with the current downloadable content directory
-- (this tells the engine which maps are downloaded, so you need to include all new mission lua's here)
-- first arg: mapluafile from above
-- second arg: mission script name
-- third arg: level memory modifier. the arg to LuaScript.cpp: DEFAULT_MODEL_MEMORY_PLUS(x)
AddDownloadableContent("RPM","RPMg_eli",4)
-- all done
newEntry = nil
n = nil
-- Now load our core.lvl into the shell to add our localize keys
ReadDataFile("..\\..\\addon\\RPM\\data\\_LVL_PC\\core.lvl")
-
Re: No objects ingame and map crashes
Posted: Tue Jun 16, 2009 4:21 pm
by 501st_commander
501st_commander wrote:
edit:
found in data_***/common/scripts/***/***c_con
Re: No objects ingame and map crashes
Posted: Tue Jun 16, 2009 4:22 pm
by Par3210
do i just delete the line saying
ReadDataFile("SIDE\\cis.lvl",
"cis_hero_grievous", <----
"cis_hero_darthmaul",
"cis_hero_countdooku",
"cis_hero_jangofett")
Re: No objects ingame and map crashes
Posted: Tue Jun 16, 2009 4:24 pm
by 501st_commander
yes
Re: No objects ingame and map crashes
Posted: Wed Jun 17, 2009 11:36 am
by Par3210
Do not double post. Edit your old post. Please read the site rules. -Staff
Sorry, staff. I've only been here for a few days and still getting used to the rules. I'm sorry, I'll read the site rules now.
EDIT: please help me someone! I am trying my best to get objects in game but they are NOT APPEARING!!! I tried everything and they are still not appearing!!! PLEASE! HELP!
Anyone?? Please?
EDIT2: Don't worry I've done it all the objects are appearing now YAAAY and I managed to remove grevious