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Munging Errors

Posted: Wed Jul 12, 2006 10:15 pm
by Alpha

Code: Select all

 ERROR[levelpack shell.req]:Input file shell.req does not exist. [continuing]
   1 Errors    0 Warnings

WARNING[PC_modelmunge MSH\kas2_bldg_tree_leaves.msh]:kas2_bldg_tree_leaves has 5264 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge MSH\kas2_prop_canopy.msh]:kas2_prop_canopy has 3948 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge MSH\tat3_bldg_jabba.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge MSH\tat3_bldg_jabba.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge MSH\tat3_bldg_jabba.msh]:SplitSkinnedSegments: WARNING: resorting to brute force, this may take a while...
WARNING[PC_modelmunge MSH\tat3_bldg_jabba.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge MSH\tat3_bldg_rancor.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge MSH\tat3_bldg_rancor.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge MSH\tat3_prop_CZ1droid_parts.msh]:tat3_prop_CZ1droid_parts has 1588 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
   0 Errors    9 Warnings 

Would any of those cause the map to crash? I don't know what to do about the shell.req file. I editted the .tga files in the interface folder and asked the program to munge the shell when I munged the game.

RE: Munging Errors

Posted: Wed Jul 12, 2006 11:44 pm
by t551
Does the file shell.req exist? Because that's what appears to be wrong. Perhaps you accidentally deleted it?

And, the most important question, does the map stil run?

RE: Munging Errors

Posted: Wed Jul 12, 2006 11:59 pm
by xwingguy
shell.req isn't a problem

RE: Munging Errors

Posted: Thu Jul 13, 2006 8:38 am
by Xavious
those are just warnings, not errors. it should run.

RE: Munging Errors

Posted: Thu Jul 13, 2006 9:04 am
by Teancum
The shell.req error is because you have shell checked in VisualMunge. The normal mapmaker only needs to check 'localize' and 'common'.

RE: Munging Errors

Posted: Thu Jul 13, 2006 11:20 am
by Alpha
So can I just remunge it and it works?

Posted: Thu Jul 13, 2006 11:47 am
by RC-1290
yes, it should. Usually I get loads of warnings without having problems with my map...

Posted: Thu Jul 13, 2006 1:05 pm
by Alpha
I tried and it didn't work, and since I hadn't done much on the map yet I just scrapped it. The new one is looking better anyway.

Posted: Thu Jul 13, 2006 2:12 pm
by [RDH]Zerted
If you want to munge the shell, you have to copy the shell folder from the assests into your map.