Okay firstly, how would i go about the order? would it be, do the texture then the UV map?
Secondly, how do you make it so that your UV map actually looks like the model just unfolded, i mean its just confusing squares all over the place but i want my uv map to be like for example the right shapes and stuff with out the texture looking funny, for example rather than a whole net of weird out of shape squares there will be some sort of resemblence (sp?) to the shape of the model, look at the ep3 troopers head for example,
also after i have made my UV map how would i be able to export it as an image that i can easily add changes or a texture to?
Thanks in Advance
EDIT:
A good UV (what i want to make)
A Bad UV (All i can make!)
thanks






