No texture ?!

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Alpha-17
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No texture ?!

Post by Alpha-17 »

Hi
I made the All_Inf_marksperson from swbf1 but know it has no texture ... Do you know why ??
Thx for help :wink:

Image
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RE: No texture ?!

Post by ARC_Commander »

Is the tga file's size 768KB? (or 769) If not, that's a problem. I'll tell you how to fix it if it's not that size.
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Post by Alpha-17 »

Whick skin do you mean ?? The All_Inf_marksman ?? It's 768kb ... I think I've got my mistake ... Should I write override_texture All_Inf_marksman or all_inf_marksperson into the odf ??
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Post by Alpha-17 »

Ok I tried it by myself and now she has got clothes, but no helmet ...

Edit - The problem has solved himself, now she has a helmet and i don't know why :roll:
Now I've give her OOM-9's Dc-15 Carbine and it's only black . Do you know how I could reskin it because I've written this in my odf :

GeometryName = "rep_weap_inf_dc15carbine"
HighResGeometry = "rep_1st_weap_inf_pistol_bump"
OrdnanceName = "rep_weap_inf_pistol_ord"
FirePointName = "hp_fire"
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Post by ARC_Commander »

Hex-edit the carbine model. There should be a reference to "rep_1st_weap_inf_pistol_real.tga" or "rep_weap_inf_pistol_real". Copy the Republic pistol texture and paste it, and rename it to whichever of the two names was in the hex-editor.
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Post by Master Fionwë »

Why not just change the texture itself? Wouldn't that be easier?
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Post by Alpha-17 »

I tried to change the texture, but nothing happenend ...
What do you mean exactly with "Copy the Republic pistol texture and paste it, and rename it to whichever of the two names was in the hex-editor." Arc_Commander ?? Which republic pistol texture ??
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Post by ARC_Commander »

@Master Fionwe: He may still want to use the pistol.

Here's a fully working carbine for you: http://files.filefront.com//;7987050;;/ (Copy all the files into your msh folder)
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Post by Alpha-17 »

Ahh it works !!! THANK YOU VERY MUCH :D
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