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Droidship as a prop ?

Posted: Wed Jul 25, 2007 4:38 pm
by Alpha-17
Hey I've got a new small problem :
Can You tell me how I could make any ship (like the cis_fly_droidgunship) to a prop and load it into the Zero Editor ?

Sry for my english and THX for help

Posted: Wed Jul 25, 2007 4:43 pm
by Clonedude55
Well I don't know if there is another way but what I do is I get an odf of something like a bespin platform (only example use whatever you like) and open it with notepad and where it says:

GeometryName = "bes1_bldg_platform_med.msh"


[Properties]

GeometryName = "bes1_bldg_platform_med"

you can change the 2 mshs to what you want like this


GeometryName = "cis_fly_gunship.msh"


[Properties]

GeometryName = "cis_fly_gunship"

Posted: Wed Jul 25, 2007 4:58 pm
by trainmaster611
Ace made an ODF but he deleted the link. Here, just copy and save this as an ODF
cis_prop_droidgunship wrote: [GameObjectClass]

ClassLabel = "prop"
GeometryName = "cis_fly_droidgunship.msh"

[Properties]
GeometryName = "cis_fly_droidgunship"
//MapTexture = "droidgunship_icon"
//OrdnanceCollision = "p_crithit" // critical hit location
//OrdnanceCollision = "CollisionMesh"
I think that should do it. If anything there is messed up, it will be the collision.
OrdnanceCollision = "p_sidegun1"
SoldierCollision = "CollisionMesh"

FoleyFXGroup = "metal_foley"

Posted: Wed Jul 25, 2007 6:52 pm
by YankFan1950
well i did it for kashyyyk if u want the odf just pm me

Posted: Thu Jul 26, 2007 8:54 am
by Alpha-17
Ohh ok could you send it to me ?? THXX