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Re: All-Purpose Request Thread (Mk. IV)
Posted: Fri Dec 03, 2010 4:56 pm
by Slime615
I basicly want amodel for a female, not were in armour.... For my damiother Map....
Re: All-Purpose Request Thread (Mk. IV)
Posted: Fri Dec 03, 2010 5:54 pm
by DarthD.U.C.K.
there's one in the conversionpack-heroeassets used for assajj, mara, shaak-ti, aura sing and komari vosa made by neomarz.
ive uploaded a version with some improvements once but i lost the mesh, maybe somebody else can reupload it
Re: All-Purpose Request Thread (Mk. IV)
Posted: Sun Dec 05, 2010 5:01 am
by giftheck
Could somebody make a series of kama skirts as addons instead of cloth? It'd make it easier that way to hex-edit them on to the BF1 model and then we can finally have skirts with the BF1 models.
Etain Tur-Mukan
Posted: Sun Dec 05, 2010 8:30 am
by Slime615
I am currently making a Side mod, that features Etain Tur-Mukan,and Omega sqaud.... against Elite battledroids , nemodians, weequays and (if any have been made yrt) Ubeese.
The hero of Omega sqaud will be Etain Tur-Mukan and the Hero of the CIS Sqaud will be Ghez Hokan.
However, I need refference pictures to make Etain Tur-Mukan. If anyone has any pictures, or passages from books that contain infomation about her appearence, then If you could post t Here I would be Greatful....
Re: Etain Tur-Mukan
Posted: Sun Dec 05, 2010 8:58 am
by [Padawan]Helkaan
Re: Etain Tur-Mukan
Posted: Sun Dec 05, 2010 9:04 am
by Slime615
Wow!
Re: Etain Tur-Mukan
Posted: Sun Dec 05, 2010 9:12 am
by [Padawan]Helkaan
Re: All-Purpose Request Thread (Mk. IV)
Posted: Sun Dec 05, 2010 2:44 pm
by DarthD.U.C.K.
bf1 doesnt support cloth. if you want to be shown a working method, look into the everythingyounnedthread
@ggctuk: that would require animations for them, wouldnt it? i doubt sombody will through the of rigging and animating cloth, well nobody ever did.
Re: All-Purpose Request Thread (Mk. IV)
Posted: Sun Dec 05, 2010 6:04 pm
by giftheck
DarthD.U.C.K. wrote:bf1 doesnt support cloth. if you want to be shown a working method, look into the everythingyounnedthread
@ggctuk: that would require animations for them, wouldnt it? i doubt sombody will through the of rigging and animating cloth, well nobody ever did.
Not necessarily, I would appreciate it as a simple static addon, much like we have static pauldron addons - kama are static in Renegade and Elite Squadron and it's only for BF1, and it's better than nothing for the models in BF1. I couldn't really care less if a unit's knees went through the skirt a little bit. I have hex-edited things onto BF1 models before (since BF1 and BF2 models are laid out in the exact same way with exception of cloth in BF2... in fact I think several models in BF2 are from BF1) and it has worked (I hex-edited the head of the TIE pilot onto the body of the stormtrooper once, I think I have a picture of it as proof somewhere), so all I need is a skirt as an addon. I think the ARC Trooper skirt would be a decent skirt to use.
Re: All-Purpose Request Thread (Mk. IV)
Posted: Mon Dec 06, 2010 4:05 pm
by kinetosimpetus
Which link exactly are you talking about? How is it a contradiction?
Re: All-Purpose Request Thread (Mk. IV)
Posted: Mon Dec 06, 2010 4:54 pm
by DarthD.U.C.K.
ModTester wrote:Darth Duck, That is a contradiction to say bf1 does not support cloth, but looking in the everythingyouneedthread will show a method as to how to make something work you claim doesn't.
GGctuk, I am interested in how you hex edited different heads on seperate models for bf1. I am wondering how I could move a wookie head with dreads, or perhaps the kit fisto head onto a different model via hex editing? What specific values must I edit?
BF1 requires static addon to the mesh itself, but that is XSI work. You claim there is a way to do this via hex editing which would be much easier and I am asking how?
ModTester,you claim that there is a contradiction in my post, but i cant find one. swbf1 doesnt support simulated cloth like in swbf2, however it supports addonmeshes. i advised you to look into the everythingyounnedthread because you can find a tutorial about hexediting cloth there. even though bf1 doesnt support cloth you can still hexedit cloth to another model and use it in swbf2.
furthermore you cannot simply hexedit head because it is only possible to transfer modlechunks and the heads are normally together with the whole body in one modlechunk. however you could transfer the wookiethreads or kit-fistos tentacles (even though they havent been released) and the kama ggctuk requested because they are addonmeshes and can be put on a model via odf-coding, no XSI-work or hexediting is necessary.
Re: All-Purpose Request Thread (Mk. IV)
Posted: Mon Dec 06, 2010 5:02 pm
by jdee/barc
however you could transfer the wookiethreads or kit-fistos tentacles (even though they havent been released) and the kama ggctuk requested because they are addonmeshes and can be put on a model via odf-coding, no XSI-work or hexediting is necessary.
how do would you properly set that up for it to work in BF1?
Re: All-Purpose Request Thread (Mk. IV)
Posted: Mon Dec 06, 2010 5:38 pm
by giftheck
ModTester wrote:GGctuk, I am interested in how you hex edited different heads on seperate models for bf1. I am wondering how I could move a wookie head with dreads, or perhaps the kit fisto head onto a different model via hex editing? What specific values must I edit?
Strangely enough the TIE pilot's head and chest box are a separate mesh from the rest of its body, at least in BF1:
Otherwise it's not possible to hexedit certain things onto the models as long as they are all one combined mesh (IE Han Solo on Boba Fett's body). Addons CAN be hex-edited onto a model. Deviss posted a tutorial on it, you have to copy over both the texture chunk as well as the model chunk, and it DOES work in BF1. Addons don't all work in BF1 (I think only Dooku's and Vader's capes are the only BF1-compatible addons ATM) so this is the way that can be worked around.
The reason I requested a static addon kama is because I have tried to get the BF2 units to have kama for some time. At first I tried copying over the kama on the low-res models but it didn't work. Next, I tried copying over the ARC trooper kama (from BF1) and again it did not work, this time screwing over the bone-pelvis area. Static addons do not do this (although for some reason sometimes they don't appear on the unit selection screen), and as I said this is purely for BF1.
Re: All-Purpose Request Thread (Mk. IV)
Posted: Mon Dec 06, 2010 10:09 pm
by adventfear
I once tried to make this, but sadly I have failed.
Can someone make a unit that is a human, perhaps a Jedi-side character, but has the animations and all the attacks and motions of a Wampa?
Re: All-Purpose Request Thread (Mk. IV)
Posted: Mon Dec 06, 2010 11:02 pm
by Evman
Has anyone thought about a star destroyer with a whole on the bottom of the ship for a hanger?
Re: All-Purpose Request Thread (Mk. IV)
Posted: Tue Dec 07, 2010 9:25 am
by Darth_Spiderpig
Evman wrote:Has anyone thought about a star destroyer with a whole on the bottom of the ship for a hanger?
@adventfear: Will do.
Re: All-Purpose Request Thread (Mk. IV)
Posted: Tue Dec 07, 2010 1:01 pm
by [Padawan]Helkaan
adventfear wrote:I once tried to make this, but sadly I have failed.
Can someone make a unit that is a human, perhaps a Jedi-side character, but has the animations and all the attacks and motions of a Wampa?
Hear: look at the unit's ODF: You will see the skeleton. Change the jedi skeleton to a Wampa skeleton. Next if you scale it up, you will encount a problem: the animation character is "floating". Check in the FAQ, there are a fix for that (by DannBoeing). Next you have to change the combos (still in the ODF/maybe in anim files) to give it the proper Wampa movements and attacks.
Re: All-Purpose Request Thread (Mk. IV)
Posted: Tue Dec 07, 2010 2:19 pm
by Lagomorphia
Could somebody please take the Nebulon-B model, scale it up to three times the size and cut a hanger hole into it?
Re: All-Purpose Request Thread (Mk. IV)
Posted: Tue Dec 07, 2010 4:06 pm
by MandeRek
I got a request!
Could someone zip-up and upload the B1- and B2-Super Battledroid mesh and tga files for me, and pm them to me?
Could someone also tell me who made/texture (especially textured) the TCW Clone Trooper floating around the forum?
Thanks in advance,
-
Re: All-Purpose Request Thread (Mk. IV)
Posted: Tue Dec 07, 2010 4:10 pm
by THEWULFMAN
MandeRek wrote:I got a request!
Could someone zip-up and upload the B1- and B2-Super Battledroid mesh and tga files for me, and pm them to me?
Could someone also tell me who made/texture (especially textured) the TCW Clone Trooper floating around the forum?
Thanks in advance,
-
i sent you the bd and the sbd assets, and ANDEWIDGET made the TCE style clone model im useing in my big butt mod