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Battleweek 7 Official Mod Map
Posted: Mon May 02, 2005 12:36 pm
by Saturn_V
Is anyone making a map for this ? BW7 starts on 20th May
modules.php?op=modload&name=News&file=a ... =0&thold=0
RE: Battleweek 7 Official Mod Map
Posted: Tue May 03, 2005 3:17 pm
by nzy3vc
We should put a map together and put your tie interceptor and my a-wing in it.
RE: Battleweek 7 Official Mod Map
Posted: Tue May 03, 2005 4:34 pm
by LK-452
along with the v-wing and e-wing, and all other usable and finished new things.
Posted: Wed May 04, 2005 8:06 pm
by SteveK14
I'm working on a map.
Steve
Posted: Thu May 05, 2005 3:14 pm
by TAW_Rebel
Hello everyone
Since Battleweek 7 launch date is approaching fast, I would appreciate if you could send me an email describing your map and when you expect to finish it. This way we can give everyone's map a fair shot to be the official map for BW7.
Please don't forget that every map
shouldn't be released to the public
only the moderators of BW7 for testing. Second thing is that the map should be a medium/small size battlefield since most matches during BW are 5v5 or less.
My email is
[email protected]
Please contact me if you have any questions.
Thank you for showing your support for Battleweek. Without any exaggeration, having Gametoast participating was probably one of the best things that ever happened to the event.
Regards,

Posted: Thu May 05, 2005 3:57 pm
by Kyross
Cg and me are working on a map that hopefully will be finished on time for battle week 7. Also, if I can make it on time(which I greatly doubt), my Rhen Var Siege will be offered.
Posted: Thu May 05, 2005 4:22 pm
by Saturn_V
We should put a map together and put your tie interceptor and my a-wing in it.
It's worth noting while this is a nice idea, vehicle maps are often avoided during battleweek amongst many of the clans, as we prefer skill over spawn camping. After the work I put into the TIE Int, the last thing I want is to be spawn camped to f*** by it in a Battleweek ! Popular maps: Cloud City, Rhen Var Citadel, Kamino, Jabba (yes I know, mine whores, but at least you get to spawn)
Posted: Thu May 05, 2005 4:29 pm
by TAW_Rebel
Thank you for your interest Krytoss. I was wondering though if Rhen Var Siege has been released before -even in beta version. As I said before, we need a "never seen before" map in order to increase the intrerest in BW and Gametoast and at the same time, raise the challenge even higher (since no one has seen the map before).
Thanks again!

Posted: Thu May 05, 2005 6:48 pm
by Kyross
No. Rhen Var Siege has not been previously released in any form, and if I do release it, what better way than to introduce it through such an event?
Posted: Thu May 05, 2005 7:53 pm
by NegativeSmiley
If your interested I should have a map realeased by then. I have 2 projects to finish and my 4 major tests to pass to see if I pass the 8th grade or not but i'll try and get it done. If your interest just find me on Xfire or PM me.
Posted: Sat May 07, 2005 9:12 am
by TAW_Rebel
Hello again!
Just wanted to let everyone know that the last day for submitting your map is
May 20th. Since the map is scheduled to be introduced during the last day of the event, this will give moderators the chance to test the maps and decide what's going to be used.
Regards

Posted: Sat May 07, 2005 11:28 am
by Rippentuck
Hi Rebel,
I would have been glad to submit my map because I think it's a great map, but I think it's too big for Battleweek matches of 4-5 people on a side. It's on the scale of say, Endor, but a little bit wider (I do need some way of measuring). It also has some vehicles on it. Oh well, maybe I'll have a smaller one ready for BW8.
Rip
Posted: Sat May 07, 2005 12:43 pm
by Astute
Man I wish I had known, I had a great map idea already mapped out, however I stopped working on it to finish up my other map, which I don't think would be suitable for BW.
Posted: Sat May 07, 2005 1:43 pm
by -_-
I can put in my RhenVar:Crossfire if i can fix it...
Posted: Sat May 07, 2005 2:14 pm
by TAW_Rebel
Hey Rippen Tuck
We can be flexible on the map size requirements . If you think that the map is good enough for Battleweek, send it to me at
[email protected]
Thanks

Posted: Sat May 07, 2005 5:46 pm
by PR-0927
If you want, you could use my Geonosis: Containment map...but nobody liked it as much as my other maps...it's my only non-large map...and it is still kinda medium-ish...
Oh well, I doubt you guys would want to use my map...
- Majin Revan
Posted: Sat May 07, 2005 10:11 pm
by guru
if its been out already it cant be used for BW.must be "new un played/unsubmitted map"
Posted: Sat May 07, 2005 11:37 pm
by =XSL=Fds[iTa]
Saturn_V wrote:
We should put a map together and put your tie interceptor and my a-wing in it.
It's worth noting while this is a nice idea, vehicle maps are often avoided during battleweek amongst many of the clans, as we prefer skill over spawn camping. After the work I put into the TIE Int, the last thing I want is to be spawn camped to f*** by it in a Battleweek ! Popular maps: Cloud City, Rhen Var Citadel, Kamino, Jabba (yes I know, mine whores, but at least you get to spawn)
I agree, but u forgot one thing:
not only vehicles maps are "ready for spawnkilling".
An example?
Bespin Cloud City (with bots obviously).
Putting a sniper on one side of the tunnel is like spawnkilling, infact it can kill troops just spawned, especially bots. This thing in other games is better known with the name of "Campering".
And for doing this isn't needed any particular skill, like for spawnkilling.
Another map like this is Jabba (with bots). And it's another infantry only map.
Imho is not the presence of vehicles that do the difference between a map "ready for spawnkilling" and a map where infantry skill can do the difference.
The problem is the conformation of the map.
And obviously the strategy used from the teams.
Posted: Sun May 08, 2005 12:30 pm
by SteveK14
One answer is to make a map where the vehicles can not physicaly fire upon the spawn points. It's the map maker's responsibility if there are "camping" spots, both vehicular or soldier. It takes a lot of thought in to making maps that will please MOST people. There is no way to please EVERYONE.
Steve
Posted: Sun May 08, 2005 7:02 pm
by guru
that is why mont edir pwned, there were 3 cps you could not get camped with/at. And 3 that you could, so campers could only own so much real estate

rocked , to bad it was already out , hehe.