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Parallax Occlusion Mapping

Posted: Tue Jul 19, 2011 7:43 pm
by swado95
If you don't know what it is google it. Anyways anyone know if this is possible, I know bump and normals maps are but not sure about Parallax Occlusion Mapping.

Re: Parallax Occlusion Mapping

Posted: Tue Jul 19, 2011 9:21 pm
by Darth_Spiderpig
I don't know, but it seems it just works like a normal/bump-gloss combo, I would just use one of those. :?

Re: Parallax Occlusion Mapping

Posted: Wed Jul 20, 2011 10:56 am
by swado95
Difference is that it "sticks" out more and looks better, but i have no clue if its supported.

Re: Parallax Occlusion Mapping

Posted: Wed Jul 20, 2011 1:19 pm
by Darth_Spiderpig
swado95 wrote:Difference is that it "sticks" out more and looks better, but i have no clue if its supported.
I am not sure, but I don't think so.

Re: Parallax Occlusion Mapping

Posted: Sun Jul 31, 2011 4:45 pm
by DarthD.U.C.K.
parallax occlusion is a really new shader technology, that is used in very few games and only supported by directx 11 and the newer opengl drivers (information courtesy of vf501). since swbf2 is older than 5 years it does not support parallax occlusion.