Page 18 of 33
Re: Geonosis: Landing At Point Rain
Posted: Tue Sep 07, 2010 4:10 pm
by Darth_Spiderpig
DarthD.U.C.K. wrote:lucasfart wrote:Do i see a turret floating over the edge of the spire?
no, thats an optical illusion
D.U.C.K.'s comments how I love them
But yeah, the turrets were not scaled properly at this point. (they are now, no worries.)
Re: Geonosis: Landing At Point Rain
Posted: Tue Sep 07, 2010 4:25 pm
by Lagomorphia
Darth_Spiderpig wrote:
The pilot decided it's worth the risk just for some more burned down droids
No risk, no fun.

Can you shoot them down?

Re: Geonosis: Landing At Point Rain
Posted: Tue Sep 07, 2010 4:29 pm
by Darth_Spiderpig
Lagomorphia wrote:Darth_Spiderpig wrote:
The pilot decided it's worth the risk just for some more burned down droids
No risk, no fun.

Can you shoot them down?


Re: Geonosis: Landing At Point Rain
Posted: Tue Sep 07, 2010 4:47 pm
by Obi-Wan Kenobi
Awesome

Re: Geonosis: Landing At Point Rain
Posted: Wed Sep 08, 2010 12:19 pm
by Lagomorphia
Do they spiral off like starfighters or explode on the spot? If you could get them to spiral exclusively down then you could have some epic crashes for the clones on the ground.
Re: Geonosis: Landing At Point Rain
Posted: Wed Sep 08, 2010 1:22 pm
by Darth_Spiderpig
Lagomorphia wrote:Do they spiral off like starfighters or explode on the spot? If you could get them to spiral exclusively down then you could have some epic crashes for the clones on the ground.
Just exploding when destroyed, since the are animated in ZE, and not piloted by AI.
Re: Geonosis: Landing At Point Rain
Posted: Wed Sep 08, 2010 3:49 pm
by Lagomorphia
Is the blasted hulk is affected by gravity, even though it'll probably have faded before it hits the ground?
Re: Geonosis: Landing At Point Rain
Posted: Wed Sep 08, 2010 5:45 pm
by Darth_Spiderpig
Lagomorphia wrote:Is the blasted hulk is affected by gravity, even though it'll probably have faded before it hits the ground?
(to both)
Re: Geonosis: Landing At Point Rain
Posted: Wed Sep 08, 2010 7:47 pm
by MrCrayon
RevanSithLord wrote:JadenWolf32 wrote:Darth_Spiderpig wrote:Hm, I'll think about it.
For now, behold:
Looking better than I thought.

WOW! That's some eye candy! It remembers the one I made out of Lego! awesome modeling, altought the eyes and legs could use a little bit more of work

*looks down barrel of cannon* I wonder what's in here.... hmm.....

But nice work, Spidey. Looking forward to playing it once it comes out.

DEFY MUCH? Wow. I hoped for no geonosis cannons and I get slapped
anyhoo, it looks great! I haven't checked on it for awhile but I think this is a map I will wait patiently for its release. Almost as much as Space Boz Pity (
almost 
)
You are skilled at making maps from the looks of it by the way

Re: Geonosis: Landing At Point Rain
Posted: Mon Oct 04, 2010 3:37 pm
by Darth_Spiderpig
Sorry for no updates the long time now, but school's started, got into a whole new class and you know...
Anyway, got some time and began creating a new setup for my republic side (the old crashed...)
Just some eyecandy, didn't know what to capture but meh.
ARF
ANDE's TCW Trooper
Ande yes, the units have new anims, thanks again to kinetos for them
Circulum Defense Area
BTB-L Y-Wing
Comments?
Re: Geonosis: Landing At Point Rain
Posted: Mon Oct 04, 2010 5:38 pm
by JadenWolf32
Darth_Spiderpig wrote:Sorry for no updates the long time now, but school's started, got into a whole new class and you know...
Anyway, got some time and began creating a new setup for my republic side (the old crashed...)
Just some eyecandy, didn't know what to capture but meh.
ARF
ANDE's TCW Trooper
Ande yes, the units have new anims, thanks again to kinetos for them
Circulum Defense Area
BTB-L Y-Wing
Comments?
TCW Trooper looks good! Y-WING AWESOME!!!! Sry but I can't see any changes in the circle defense area, it was great and remained great. Why don't You show some pics of the SEP Side and the geonosian caves

! The map kepps getting better, warn me when is beta time

Since you can't spawn from the venator yet(DarthSpiderpig:big suprise for the next version!) the Y-Bomber and the Gunships are just AI? and is the Sep Proton Canon's blast straight or does it angles(Forcemaster's rep proton canon)? And (at last) Does the AT-TE's at the circle move? or they stand still only firing its nose canon as in the episode(then it would have more attes, the non movable and the movable!)Sry for so many questions

!
Re: Geonosis: Landing At Point Rain
Posted: Mon Oct 04, 2010 5:40 pm
by Nova Hawk
Wow, those look brilliant, Spiderpig!

Re: Geonosis: Landing At Point Rain
Posted: Tue Oct 05, 2010 12:24 pm
by theultimat
I know you personally can't fix it, but the feet of the TCW Trooper are semi-underground in one of the shots. Other than that, looks like it's coming along nicely. ;D
Re: Geonosis: Landing At Point Rain
Posted: Tue Oct 05, 2010 1:05 pm
by Delta-1035
I personally think you should have left out the TCW trooper, i dont think it fit well with the ARF model (the body is different) and also is skin looks horrible (too much contrast(?) with the rest of the map, it just looks odd). Other than that i'm loving that map.

Re: Geonosis: Landing At Point Rain
Posted: Tue Oct 05, 2010 3:34 pm
by Darth_Spiderpig
Delta-1035 wrote:I personally think you should have left out the TCW trooper, i dont think it fit well with the ARF model (the body is different) and also is skin looks horrible (too much contrast(?) with the rest of the map, it just looks odd). Other than that i'm loving that map.

Cool, good to know that (motivates a lot the more you guys are saying it

)
About the TCW Trooper, it isn't the skin looks over saturated, it's a (maybe too strong) bumpmap plus he's standing in a white spotlight in the first pics.
I am getting more and more complainments about using it though, and I personally don't like the big difference between him and the ARF either, so I'll think of a solution this night...
(meditate on this, I will.)
Re: Geonosis: Landing At Point Rain
Posted: Tue Oct 05, 2010 5:46 pm
by THEWULFMAN
Hang in their spidey, i have a solution to your prob!, check you PM messages!! EVERYTHING LOOK GREAT, except the skin on ANDE's TCW trooper, that definetly too much contast or something...
Re: Geonosis: Landing At Point Rain
Posted: Tue Oct 05, 2010 6:15 pm
by Twilight_Warrior
Cmon guys, give Ande some credit. The skin looks awesome, really close to the tv show, it just is out of place with the other BFII skins. Maybe in a map of all TCW style skins, it would be fantastic, but perhaps it just isn't for this mod.
Lookin' good, Spidey, still can't wait for the release.

Re: Geonosis: Landing At Point Rain
Posted: Tue Oct 05, 2010 6:21 pm
by THEWULFMAN
Twilight_Warrior wrote:Cmon guys, give Ande some credit. The skin looks awesome, really close to the tv show, it just is out of place with the other BFII skins. Maybe in a map of all TCW style skins, it would be fantastic, but perhaps it just isn't for this mod.
Lookin' good, Spidey, still can't wait for the release.

I love ANDE's model to death, but i think any map is good for it, i just make the skin fit the map!
Re: Geonosis: Landing At Point Rain
Posted: Wed Oct 06, 2010 2:36 pm
by acryptozoo
Whoa . . . those troopers and y-wings look AMAZING
and like that new firing stance

Re: Geonosis: Landing At Point Rain
Posted: Thu Oct 07, 2010 9:50 am
by Darth_Spiderpig
THEWULFMAN wrote:Twilight_Warrior wrote:Cmon guys, give Ande some credit. The skin looks awesome, really close to the tv show, it just is out of place with the other BFII skins. Maybe in a map of all TCW style skins, it would be fantastic, but perhaps it just isn't for this mod.
Lookin' good, Spidey, still can't wait for the release.

I love ANDE's model to death, but i think any map is good for it, i just make the skin fit the map!
And I didn't? Watch the show again (or at last some pics), they were white, not orangy.
Update
Graphics update on the Y-Wing:
Got an TCW ARF Trooper from THEWULFMAN, so I slapped a quick camo skin on it and yeah....texture is just a placeholder, so no complains pls, I know it sucks
C/C/Js welcome