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Battledroid Model problem

Posted: Fri Jul 09, 2010 6:08 pm
by ArkAngel
aight so I'm making a custom CIS side, and I'm using the cis_inf_bdroid.msh and cis_inf_bdroid_low1.msh files with the cis_inf_battledroid_red.tga skin that I renamed cis_inf_battledroid.tga. In the swbfviewer, everything looks alright but ingame it looks like a crazy mutant battledroid :( the head/neck is messed up, the joints are all messed up, etc. I think it may be the model/skin, but I got it all from the assets. help? :(

Re: Battledroid Model problem

Posted: Fri Jul 09, 2010 6:12 pm
by AQT
Make sure you have these two lines in your unit's ODF:
Hidden/Spoiler:
SkeletonName = "bdroid"
SkeletonLowRes = "bdroidlz"
And the following files in your side's munged folder: bdroid.anims, bdroid.zaabin, bdroid.zafbin, and bdroidlz.zafbin.

Re: Battledroid Model problem

Posted: Fri Jul 09, 2010 6:40 pm
by ArkAngel
I have all of that and it still looks all askew :(

here's the ODF for the unit
Hidden/Spoiler:
[GameObjectClass]
ClassParent = "cis_inf_default_rifleman"


[Properties]
UnitType = "trooper"

GeometryName = "cis_inf_bdroid"
GeometryLowRes = "cis_inf_bdroid_low1"
SkeletonName = "bdroid"
SkeletonLowRes = "bdroidlz"

FirstPerson = "CIS\cisbdrd;cis_1st_bdroid"

CollisionHeadOffset = "0.0 -0.2 0.0"