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Re: Just to lay it all down (Project Timeline & Info)
Posted: Mon Jun 09, 2008 12:26 pm
by MandeRek
Teancum wrote:Just wanted to let you all know I'm still working on this. We just moved on June 1 back to Indianapolis and we haven't got our DSL hooked up at home yet (it'll be up on Thursday). So in the meantime I've done a few little fixes, but have mostly been playing Deus Ex: Invisible War, which I just beat with all possible endings. Fun game.
On a SWBF related note, RepSharpShooter is gonna lend a hand with updating the clone legions to have the 1.2 patch weapons and whatnot so everything matches.
@ Rep -- I forgot to bring the files from home to upload today. I'll get them to you soon.
Sounds cool!
If you need ANY player model to be brought (enveloped, weighted) into BF2 just pm me Teancum (and Teancum only)
Re: Just to lay it all down (Project Timeline & Info)
Posted: Thu Jun 12, 2008 1:27 pm
by Teancum
I can't help it. I gotta reveal who one of the very last secret characters is:
***NOTE: This is not a SWBF2 pic. Manderek has him all weighted and whatnot, I just haven't put him in-game

Re: Just to lay it all down (Project Timeline & Info)
Posted: Thu Jun 12, 2008 2:11 pm
by Delta 47
Hey its Desann, he would be an awesome person to include does he have new lightsaber moves?
Re: Just to lay it all down (Project Timeline & Info)
Posted: Thu Jun 12, 2008 2:44 pm
by Teancum
Nope, he plays like Mace Windu with a few small differences, and different force powers. I just don't have enough room in the game's memory to give him anything new.
Re: Just to lay it all down (Project Timeline & Info)
Posted: Sat Jun 14, 2008 9:28 pm
by AQT
It's good to know Desann will be in the pack. Which map(s) do plan to put him on? Yavin IV: Arena would be a good choice.
Re: Just to lay it all down (Project Timeline & Info)
Posted: Sat Jun 14, 2008 9:59 pm
by Teancum
Funny you should say that. He's being tested on Yavin Arena as Kyle Katarn's counterpart. He'll definitely be on that map.
Re: Just to lay it all down (Project Timeline & Info)
Posted: Sun Jun 15, 2008 12:18 am
by Delta 47
Yeah, with the background in the picture you can't help but think of Yavin IV

Re: Just to lay it all down (Project Timeline & Info)
Posted: Sun Jun 15, 2008 11:46 am
by MandeRek
Sorry i didn't reply to your pm.. I had an exchange student this weekend, so no PC at all!
I'll get it to you soon, last bug was the hp_weapons offset! Does it walk cool?
Re: Just to lay it all down (Project Timeline & Info)
Posted: Sun Jun 15, 2008 2:43 pm
by Teancum
Yeah other than that he's great.
Re: Just to lay it all down (Project Timeline & Info)
Posted: Wed Jun 18, 2008 5:39 pm
by Teancum
By popular demand, Desann has his own animation set. It's not that different from other characters, but it's different enough to make him unique. I put a taller skeleton on him to match his actual height, and is equipped with Force Lightning and Force Choke. He's got one small bug MandeRek is fixing, then he's 100% done.
Re: Just to lay it all down (Project Timeline & Info)
Posted: Thu Jun 19, 2008 2:22 pm
by Hebes24
Sounds real cool Tean'.
Re: Just to lay it all down (Project Timeline & Info)
Posted: Sat Jun 21, 2008 7:28 pm
by AQT
That sounds cool indeed. Will Desaan have a big lightsaber? I played Jedi Outcast a few days ago and noticed that his lightsaber was a lot taller than Kyle Katarn's. Since Desaan will be on Yavin IV: Arena, will Kyle Katarn now have a blue lightsaber if it isn't too much trouble? It's currently green.
Off-Topic: Teancum, a while ago you said you lost the foreign localizations. I still have the Spanish localizations saved on my computer. Do you need them still?
Re: Just to lay it all down (Project Timeline & Info)
Posted: Sun Jun 22, 2008 12:39 am
by Teancum
Done. Jedi Outcast Kyle will now appear on Yavin. Desann though is a different story. I haven't really decided on his saber length, but it wouldn't be a lot longer than normal. The .combo actually determines the radius of damage and not the blade length, and I don't want to make it so large as to edit all the instances in the .combo. Should be doable though. I could probably add 6 inches or so without anyone noticing.
Re: Just to lay it all down (Project Timeline & Info)
Posted: Sun Jun 22, 2008 2:59 am
by Guest
for gameplay interests i think you should leave the damage radius as it is