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Re: All-Purpose Request Thread (Take 3)

Posted: Fri Mar 19, 2010 10:46 am
by DarthD.U.C.K.
mav didnt make a rodian, greedo is made by Raven software (=converted from JKA)

Re: All-Purpose Request Thread (Take 3)

Posted: Fri Mar 19, 2010 11:06 am
by RED51
Ok. thanks Mav.

Re: All-Purpose Request Thread (Take 3)

Posted: Fri Mar 19, 2010 6:01 pm
by Super_Clone
Deviss wrote:
skelltor wrote:can somone hex edit mavs rodian head on the rebal engineer body
all done man :D
Hidden/Spoiler:
Image
DoWnLoAd
Would you mind hexing the Rodian's head onto you're Kota's militia trooper?

Re: All-Purpose Request Thread (Take 3)

Posted: Fri Mar 19, 2010 6:02 pm
by IndianaJoe
is there a way to turn off the forced perspective in the 3d views in XSI? it is VEEERRRYYYY hard to model large objects when you can't see them normally.♠

Re: All-Purpose Request Thread (Take 3)

Posted: Fri Mar 19, 2010 6:14 pm
by Deviss
Super_Clone wrote:
Deviss wrote:
skelltor wrote:can somone hex edit mavs rodian head on the rebal engineer body
all done man :D
Hidden/Spoiler:
Image
DoWnLoAd
Would you mind hexing the Rodian's head onto you're Kota's militia trooper?
which militia is that? (pic please) sorry i made many militia differents XD

Re: All-Purpose Request Thread (Take 3)

Posted: Fri Mar 19, 2010 6:48 pm
by DarthD.U.C.K.
IndianaJoe wrote:is there a way to turn off the forced perspective in the 3d views in XSI? it is VEEERRRYYYY hard to model large objects when you can't see them normally.♠
id use the "user" camera, select the object and press "f" to bring it on screen fully, this also resets the "effects" of the perspective

Re: All-Purpose Request Thread (Take 3)

Posted: Fri Mar 19, 2010 9:05 pm
by ThePRPD
Is there a way that I can add an era to a map?

Re: All-Purpose Request Thread (Take 3)

Posted: Fri Mar 19, 2010 10:09 pm
by Knightfire2201
's in the 1.3 patch documentation. It's called "How to add an era", i think.

Re: All-Purpose Request Thread (Take 3)

Posted: Sat Mar 20, 2010 4:30 am
by lucasfart
Wouls someone be able to upload hapslashs Obiwan somewhere by itself? i don't want to download a 100mb pack for obiwan :D

He's in this thread (pack 1), maybe elsewhere:
http://www.gametoast.com/forums/viewtop ... le+carbine

EDIT: Nevermind :roll: i found it in the asset release thread :oops:
http://www.gametoast.com/forums/viewtop ... 64&t=21625

Re: All-Purpose Request Thread (Take 3)

Posted: Sat Mar 20, 2010 1:53 pm
by skelltor
Deviss wrote:
Super_Clone wrote:
Deviss wrote:
skelltor wrote:can somone hex edit mavs rodian head on the rebal engineer body
all done man :D
Hidden/Spoiler:
Image
DoWnLoAd
Would you mind hexing the Rodian's head onto you're Kota's militia trooper?
which militia is that? (pic please) sorry i made many militia differents XD
sorry to bug you again but could you hex edit that head on the rebal heavy trooper (the tan one with the pockets) than could you please hex edit the rebal engineers back pack on that body to thx

Re: All-Purpose Request Thread (Take 3)

Posted: Sun Mar 21, 2010 6:49 pm
by ThePRPD
Does anyone know how to change the music the default music in Battlefron II?

Re: All-Purpose Request Thread (Take 3)

Posted: Mon Mar 22, 2010 4:17 am
by Sky_216
ThePRPD wrote:Does anyone know how to change the music the default music in Battlefron II?

1) Turn 'music volume' in BF2 audio options to 0.
2) Run windows media player/whatever you use to play music.
3) Play.


Unless you want to change it for a specific map/mod ur working on, in which case I have no clue.

Re: All-Purpose Request Thread (Take 3)

Posted: Mon Mar 22, 2010 12:38 pm
by 501st_commander
ThePRPD wrote:Does anyone know how to change the music the default music in Battlefron II?
if its the "change it for a specific map/mod ur working on" as sky said, check this:
http://www.gametoast.com/forums/viewtop ... &sk=t&sd=a

Re: All-Purpose Request Thread (Take 3)

Posted: Mon Mar 22, 2010 4:06 pm
by Deviss
skelltor wrote:sorry to bug you again but could you hex edit that head on the rebal heavy trooper (the tan one with the pockets) than could you please hex edit the rebal engineers back pack on that body to thx
Image

DoWnLoAd

Re: All-Purpose Request Thread (Take 3)

Posted: Mon Mar 22, 2010 5:42 pm
by skelltor
thx a ton deviss :D u da man :thumbs:

Re: All-Purpose Request Thread (Take 3)

Posted: Mon Mar 22, 2010 9:23 pm
by Deviss
skelltor wrote:thx a ton deviss :D u da man :thumbs:
you are welcome great man ;)

Re: All-Purpose Request Thread (Take 3)

Posted: Tue Mar 23, 2010 1:01 pm
by skelltor

Re: All-Purpose Request Thread (Take 3)

Posted: Tue Mar 23, 2010 3:00 pm
by EraOfDesann
I'm working on a map that requires lots of trash on the ground. Would someone mind making me some little tiny pieces of metallic trash (preferably using Raxus Prime textures) that I could use as foliage? Thank you!

Re: All-Purpose Request Thread (Take 3)

Posted: Tue Mar 23, 2010 4:39 pm
by Sky_216
EraOfDesann wrote:I'm working on a map that requires lots of trash on the ground. Would someone mind making me some little tiny pieces of metallic trash (preferably using Raxus Prime textures) that I could use as foliage? Thank you!
As soon as I get enough free time, yes.

Re: All-Purpose Request Thread (Take 3)

Posted: Tue Mar 23, 2010 5:46 pm
by EraOfDesann
Skyhammer_216 wrote:
EraOfDesann wrote:I'm working on a map that requires lots of trash on the ground. Would someone mind making me some little tiny pieces of metallic trash (preferably using Raxus Prime textures) that I could use as foliage? Thank you!
As soon as I get enough free time, yes.
Thank you!